It's means you are bat crazy for taking it this serious.
The controls for the Legends game worked and it worked fine for those games (sans Lock-On perhaps. Improvements for Lock-On is welcome), and it didn't seem to stop people from enjoying the games either. MML doesn't need its controls "redone" for this generation, in my opinion. As someone said, you don't fix was wasn't broken.
Again, it's like saying black and white soundless movies should be made to be played in our HDMI TVs.
...the old controls were made for the old style of the game which was hampered by the technology of the time. A New Legends game, if not retro, would have to adopt a completely different control system.
In other words, the old controls were made because there were no analog sticks at the time, and most of the game took place in repetitive mazes. If there were, and the technology allowed for more variety, the game would have been very different.
...but I'm repeating myself, because honestly, many of the people I'm trying to explain my point here are [tornado fang]ing dumbasses who refuse to play any game with that kind of gameplay to begin with, so end up having NO idea how accurate controls work in the first place. AGAIN, like I said, it would be like when Goldeneye and Perfect Dark put the camera directions in buttons. It was in buttons because there was no second analog. When controllers started having a second analog, THEN we started having proper FPS games in consoles.
But of course, people will continue to not read my comments, and people will continue to say the same thing, that they liked the old controls and that the new game should have the old console, while banging their heads in the desks to make fire and drooling in their food to keep it warm. Thus is the ignorant weeaboo caveman life.
I'm [tornado fang]ing done.