New MegaMan Universe trailer, courtesy of 1up.com

Started by Turian, September 02, 2010, 06:09:26 PM

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Bueno Excelente

Quote from: N-Mario on September 03, 2010, 06:42:37 AM
I'm curious how the megaman/player character will look like. I don't know why ppl are comparing this to LBP. While I don't own the game, I have feeling that LBP has a lot of limits of its own, like the character always being the game's mascot in some form just altered. This game looks like it could have potential for even more characters other than MegaMan. I for one hope the megaman style character maker/generator will have lots of options, and options as much as Graffiti Kingdom has.
Sometimes I wonder. PS2 game before PSP and PS3, and LBP came on the PSP and PS3 systems. Its unfortunate that Graffiti Kingdom failed to get the attention it deserves. With GK's object maker you basically draw in 2D, then you can decide which shapes you want to use to turn it into 3D. This is why I wonder how MegaMan Universe's character generator will be like, if we really get to make our own megaman of our dreams.
I for one have an interest to make characters other than MegaMan to be played in this. Examples being Ninji, Mario, PulseMan, GIR, Sonic. Though I'm actually trying to make them in Graffiti Kingdom as I do not own any LBP games or a PS3 as of this message.

I can only hope that Capcom can give us solid info about MegaMan Universe's game design at this years PAX. ;)
You haven't really played the game, right? It's the level design, level editing and things you can create with the game's physics that make the game so good, not the characters. Characters are meaningless when you're designing a [tornado fang]ing Difference Engine out of wires and tape.

Flame

Just saw this. Nice.
I lol'd at "American Megaman is hardcore" angry Megaman, in contrast to the normal looking Rockman XD
also, Steve the bad box art Megaman awesome. I like the graphical look, (AKA the route it should have gone, without the ridiculous overly cutesey PU designs)
But thopse jump animations... are awkward.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Zan

This game is either the best ever for Rockman randomly throwing a Metal Blade, or the worst ever for doing so without changing color.

TheOnly

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Blackhook

As if the fact that they used MM2 stages in the trailer wasn´t obvious enough :D

N-Mario

Quote from: Most Excellent Superbat on September 03, 2010, 10:50:24 AM
You haven't really played the game, right? It's the level design, level editing and things you can create with the game's physics that make the game so good, not the characters. Characters are meaningless when you're designing a [tornado fang]ing Difference Engine out of wires and tape.

Characters are not always meaningless, you know. One character could be doing one thing, while another character does something else to pass through certain levels. Like their jump heights could be different from each other, or one can fly, while the other one can't. What makes a game interesting is the combination of level design with the character that has the right abilities to pass through the level. Otherwise they would be stuck.

Solar

His point was that the comparisons to LBP are not because of the characters but because of the level creator >_>

Quote from: TheOnly on September 03, 2010, 03:45:07 PM
MMU has MM2 cast.

http://bit.ly/97YgVp

I find the fact that the JP title is using Megaman instead Rockman quite interesting.

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Gaia

Looks like the MM1 and MM2 cast is confirmed, along with Arthur from the Ghosts and Goblins series (although he was already confirmed for the trailer).
Workshop/DA/YT/Photobucket なにかんがえてるの!?
Quote from: Setsuna F. Seiei on October 10, 2009, 02:34:30 AM
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

Quote from: Gaia on May 07, 2010, 12:30:32 AM
One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

xnamkcor

Quote from: Taiyo on September 03, 2010, 08:02:16 PM
His point was that the comparisons to LBP are not because of the characters but because of the level creator >_>

I find the fact that the JP title is using Megaman instead Rockman quite interesting.

It seems they intend on it being an international thing, with Rockman and Megaman and BBAMM. So they probably decided to use Megaman across all regions.

Also, if BBAMM is in, we can hope for someone else too?

[spoiler][/spoiler]

Bueno Excelente

Quote from: N-Mario on September 03, 2010, 07:37:06 PM
Characters are not always meaningless, you know. One character could be doing one thing, while another character does something else to pass through certain levels. Like their jump heights could be different from each other, or one can fly, while the other one can't. What makes a game interesting is the combination of level design with the character that has the right abilities to pass through the level. Otherwise they would be stuck.
What I meant was, LBP's objective isn't to make people play with several different characters with different abilities, it's to make a classic platformer everyone can play. To say the game has limitations because it only has one character to play as is to miss the whole damn point of it.

Satoryu

There's a fourth trailer on Gametrailers that showcases a little more gameplay, different song, and more info from Inafune.

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Gaia

Looks like by what he mentioned "play as diffrent megaman in diffrent artstyles", he means it. Also: NUUU no more SF. Like we have enough street fighter characters in a ton of crossovers already.
Workshop/DA/YT/Photobucket なにかんがえてるの!?
Quote from: Setsuna F. Seiei on October 10, 2009, 02:34:30 AM
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

Quote from: Gaia on May 07, 2010, 12:30:32 AM
One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Hypershell

I'm still trying to figure out why a retro-visualed side-scroller is giving the Nintendo camp the cold shoulder.  I can only assume "download size/network feature" limits...

Yay for the Spark Man remix (even if Disco Dan's is better...).
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Acid

Quote from: Sato on September 03, 2010, 09:33:07 PM
There's a fourth trailer on Gametrailers that showcases a little more gameplay, different song, and more info from Inafune.

I wonder if the Spark Man's theme is a hint of some sorts. I wouldn't mind some MM3 love from Capcom's side.

xnamkcor

If Nintendo wants to have the same games as the other two, it needs to have a system of comparable features. MMU is an HD title.

Protoman Blues

Nice to hear a sample from the Megas' MM3 album.

Posted on: September 03, 2010, 03:46:23 PM
http://www.ustream.tv/channel/unity-events

Although I'm not sure how much it has to do with just MMU!

Acid


Protoman Blues

They just showed the trailer, and I think they are interviewing some guy next.

Posted on: September 03, 2010, 04:28:17 PM
I think they said that they're going to have more MMU info & possibly footage during their stream tomorrow.

Hypershell

Quote from: xnamkcor on September 03, 2010, 10:21:42 PM
MMU is an HD title.
No offense, but that's a pretty narrow-minded statement.  These trailers are showing gameplay clips in windows about the size of a PSP screen and even at that size you can clearly tell what's going on (hell, I *WISH* MMPU would have distanced the camera that far).

When people say that there isn't a "graphics knob" to turn down between consoles, they're referring to how the entire package (game engine, textures, models, number of objects handled during gameplay, ya-de-ya) is often too complex to be ported between systems of varying strengths and architecture; the pixel resolution you wind up with at the end of the day is a very small and easily adjusted piece of the puzzle (remember that the "HD consoles" are all backwards compatible with SD TVs).

Nothing I've seen in the trailer looks like it's taxing system demands.  The graphics are, as High Max would say, "not amazing", and 2D platforming physics are 2D platforming physics.  Shouldn't be much more troublesome than Sega porting Sonic4.  Frankly, I wish Capcom were taking better advantage of the 360/PS3 system capabilities.  I still wouldn't like being out of the loop, but at least then it'd make sense, and there would be the peace of mind that they're putting their best foot forward.  I feel that their Classic/X developments ever since X8 have been on the lazy side, visually speaking.

If the Wii's system limitations are standing in the way, it's most likely WiiWare file size limits that are the problem, not system processing/resolution capabilities.

To which I curse the mentality of platformers being "not valuable enough" to appear on discs, and applaud Nintendo for "playing it safe" and doing with NSMBWii what likely every other game company in existence would have considered suicidal (you gotta love how IGN covers this stuff).  That aside, I must admit, whoever thought that 512MB was enough space for a downloadable games archive needs to get ZEE UPPERCUT!!
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Acid


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Quote from: Hypershell on September 03, 2010, 11:44:21 PM
No offense, but that's a pretty narrow-minded statement.  These trailers are showing gameplay clips in windows about the size of a PSP screen and even at that size you can clearly tell what's going on (hell, I *WISH* MMPU would have distanced the camera that far).

When people say that there isn't a "graphics knob" to turn down between consoles, they're referring to how the entire package (game engine, textures, models, number of objects handled during gameplay, ya-de-ya) is often too complex to be ported between systems of varying strengths and architecture; the pixel resolution you wind up with at the end of the day is a very small and easily adjusted piece of the puzzle (remember that the "HD consoles" are all backwards compatible with SD TVs).

Nothing I've seen in the trailer looks like it's taxing system demands.  The graphics are, as High Max would say, "not amazing", and 2D platforming physics are 2D platforming physics.  Shouldn't be much more troublesome than Sega porting Sonic4.  Frankly, I wish Capcom were taking better advantage of the 360/PS3 system capabilities.  I still wouldn't like being out of the loop, but at least then it'd make sense, and there would be the peace of mind that they're putting their best foot forward.  I feel that their Classic/X developments ever since X8 have been on the lazy side, visually speaking.

If the Wii's system limitations are standing in the way, it's most likely WiiWare file size limits that are the problem, not system processing/resolution capabilities.

To which I curse the mentality of platformers being "not valuable enough" to appear on discs, and applaud Nintendo for "playing it safe" and doing with NSMBWii what likely every other game company in existence would have considered suicidal (you gotta love how IGN covers this stuff).  That aside, I must admit, whoever thought that 512MB was enough space for a downloadable games archive needs to get ZEE UPPERCUT!!
Trailer's most probably in its alpha phase to account for the sheer and pure ugliness of the game.

TheOnly

MMU will maybe show at TGS.

http://www.themmnetwork.com/2010/09/03/mega-man-universe-at-tokyo-game-show/

Personally I think its a givin that it should be shown since it MegaMan WAS born in the Land of The Rising Sun.
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Hypershell

Quote from: Most Excellent Superbat on September 04, 2010, 03:08:21 AM
Trailer's most probably in its alpha phase to account for the sheer and pure ugliness of the game.
I'd like to believe that.  I really would...  But Cappy's established a bit of a track record for low-poly models in MegaMan games (X8, MHX, PU).
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Mirby

Sweet new trailer, and I love the fact that they used another Megas track for this one (Lights Out, the instrumental version of You've Sparked a War).
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