Every idea sounds awesome, also the graphic part is looking good, but trust me, you need to fix the gameplay, otherway, it gonna sucks.
Just my opinion.
Thanks for your opinion, but which specific parts of the gameplay are you referring to? (Unless you mean he was walking too fast due to the temp.boost item?)
Dude, you're freaking mixing sprite styles, also it looks like you want to fuse MMX with Sonic.
Actually I haven't used a single sprite that wasn't ripped MMX1-MMX3.(Unless you meant the airbot placeholder enemy or special effects. There's also a few custom sprites I did, mainly because there was no rip available.) I agree with sonic part, I wanted it a bit more fast paced. However there's currently only 1 status effect that increases walking speed.
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December 12th, 2010INFO[spoiler]I took some time to work on the level editor more, for faster creation. An updated level properties editor and dialog editor have been included. The level properties editor lets you change more content such as parallax options and BGM for stages. The parallaxing x/y scroll speeds can be seen in real time as shown in the Screenshot section.
The dialog editor is still fairly new, so you can only change box options.Basically, this lets you create dialog scripts that are activated by events. When you pass an event, a dialog script will be triggered for that object.
Planned for future:
-DIALOGUE EDITOR - Let's you easily modify dialogue scripts in the editor. In the future, you will be able to create dialog scripts directly in the dialog editor, so no need to open up notepad and manually creating them. You can currently change the following:
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BOUNDING BOX PROPERTIES
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\\ParaLen = Paragrah length of dialog before it ends.
\\TotalChars = Total amount of characters talking in the script. In this example, Light, X, and Zero are talking, so it's 3.
\\BoxSpd = How quickly the bounding black box expands.
\\AutoTxt = Checks if Auto text is enabled or disabled. Auto text automatically jumps to the next paragraph based off the "AutoSpd" with no influnence on pressing Enter.
\\AutoSpd = How quickly the auto text scrolls.
\\Face = Displays a portrait. (Development only, Leave this 0)
\\BoxSize = How large the box expands vertically.
\\BoxColor = The color of the box.
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-CUTSCENE EDITOR - Easily create cutscenes to-be used in the cutscene section.(will probably be Dev use only)
-HELP EDITOR - Pulls up a help guide for every action.[/spoiler]
SCREENS[spoiler]
[/spoiler]