Didnt Dimps make the handheld Colors?
They did but he seperated Colors from "Their handheld stuff" which led me to assume that he thought Wii Colors was made by them.
People like PS2/Wii Eggmanland DAY. Because it plays great and the design is pretty neat. The rest of Eggmanland can suck it. 5 night stages? Really? (all annoying too)
It looks fine (by UnWiished standards, which is moderately less dull and dark) but it still had too many of the issues that the rest of the game had (Enemies only being present as Homing Attack Chain fodder or just in the way, slippery controls) Other than that I will agree that going into the big eggmanland head was cool, but that was really it.
Also, unwiish'd had the mechanic where you could charge up a boost before it said "Go", and Sonic would use the Spindash animation. An animation he would also use when he boosted into a dash panel. (something generations seems to have taken notice of and used for both that, and drifting)
I guess that was cool since the last game Sonic had the Spindash as something he could actually use was '06.
Also, people tend to dislike 360/PS3 Eggmanland because it was just so long and tedious, and having to switch to the Werehog for certain segments really broke the flow of the day segments.
This is because people don't like werehog/Don't know how to run with him (Which makes it faster but people still [sonic slicer] that he's slow), they also are under the impression that enemies in a room always mean you have to kill them all (If I remember there are only 4 sections of this nature in the Night segments, 1 in the first part and 3 in the last.), Werehog part 2 is the shortest one as its only a small platforming bit and two enemy rooms that can be easily skipped. Part 1 is short too, as again there is only that one part with the enemies that need to be killed to get to the switch to get access to Hedgehog Part 2. Part 3 is the Longest but it goes by really quickly if you know what you're doing.
The first time going through I can understand why people think its long and tedious, but its the End of the game, nobody should be expecting any Apotos-level challenge, they should've gotten used to "Long and Tedious" with Adabat.