Mega Man Maps-HL2:DM & GMod Related...

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Offline Blaze Yeager

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on: June 26, 2010, 09:53:57 AM

A Map Based on Mega Man,Not finished Quite Yet...But it Will Be Bigger...Probably Huge...
this Part is the Middle of the Stage,Wily Stage 1...(Inside),Here Is Where you will Spawn...

And Yes it's Inspired By Mega Man...
Both Mde Possible By Me and my Buddy Kameron

6/29/10-Beta Released
« Last Edit: June 29, 2010, 09:19:48 AM by Commando Man »

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MexicanSunflower

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Reply #1 on: June 26, 2010, 11:43:31 AM
Looks awesome, can't wait to see more! 8)



Offline Blaze Yeager

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Reply #2 on: June 26, 2010, 10:49:52 PM
Looks awesome, can't wait to see more! 8)
Thanks Mate,we hope that we can make this a Zombie Survival Map using only this room...
But we are planning to do any other maps if this one is very good...
We Might put some RPM Cameos in...but i'll get back to ya'll later about that...

Beta is coming soon BTW i'll post a .ZIP File that contains the map

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Offline Sapphire Knight

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Reply #3 on: June 27, 2010, 02:58:54 AM
Looks awesome! Will ya provide the file when it's done?

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Offline Police Girl

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Reply #4 on: June 27, 2010, 03:22:45 AM
ooh, something cool. You have some real talent, being able to make stuff using 3D models.. I can't do crap when it comes to that.



Offline DarkSaturn

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Reply #5 on: June 27, 2010, 03:27:52 AM
Wow very good!!!

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Offline Fxeni

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Reply #6 on: June 27, 2010, 03:47:31 AM
I hope you're well versed in optimizing, it'll save you a lot of time later on :P



Offline Blaze Yeager

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Reply #7 on: June 27, 2010, 04:12:03 AM
ooh, something cool. You have some real talent, being able to make stuff using 3D models.. I can't do crap when it comes to that.
Ahem,i gave my friend the Inspiration it's both of us working on it Kallen...i'm Giving him the Stage Tiles to use as the Stage's Thing...
But y'know an Idea popped in my head told him and he said he'd Help make it possible

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Offline KoiDrake

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Reply #8 on: June 28, 2010, 12:38:06 AM
From the screeshot it seems like you´re wasting a lot of polys, you should try to optimize it as much as posible.


Offline Blaze Yeager

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Reply #9 on: June 28, 2010, 01:13:31 AM
Ok i'm gonna make this Clear

I'm NOT the one Making this
My Friend Kameron is,i'm only Posting this up for some criticism...

and yes i will release the Map on Here...

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Offline OBJECTION MAN

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Reply #10 on: June 28, 2010, 05:24:14 AM
I'm not sure I see where Megaman 10 comes into play.


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Offline Blaze Yeager

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Reply #11 on: June 29, 2010, 09:10:46 AM
BETA HAS BEEN RELEASED NAO

Place in

C:\Program Files\Steam\Steamapps\*Yourname*\Half Life 2:DM\hl2mp\maps\
Or
C:\Program Files\Steam\Steamapps\*Yourname*\Garrysmod\garrysmod\maps\

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MexicanSunflower

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Reply #12 on: June 29, 2010, 09:41:14 AM
Played it, but what exactly does it have to do with Megaman 10, or Megaman in general? I don't see any resemblance.



Offline Blaze Yeager

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Reply #13 on: June 29, 2010, 09:45:45 AM
Played it, but what exactly does it have to do with Megaman 10, or Megaman in general? I don't see any resemblance.
It'll be Wily 1...but we've decided to make this seperate Maps instead of one Giant Map
we're considering maybe a Source Mod

But overall this will be probably a Big Stage so far...this is Delta so expect a Alpha Version soon...
This Map will have a Inside area based on Wily 1,and might have a Few Cameos here and there

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Offline Sapphire Knight

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Reply #14 on: June 29, 2010, 08:22:56 PM
Um...I think I messed up in getting it on. I put it into the maps folder, but it's not showing up when I start the game... Is there only supposed to be one file in the folder?

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Offline Kameron

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Reply #15 on: June 29, 2010, 08:56:57 PM
From the screeshot it seems like you´re wasting a lot of polys, you should try to optimize it as much as posible.
I considered this...But I tried to make it look like it was 8-bit. Thats why there isn't any rounded objects.





Offline OBJECTION MAN

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Reply #16 on: June 29, 2010, 09:14:11 PM
I considered this...But I tried to make it look like it was 8-bit. Thats why there isn't any rounded objects.

That went over your head by a mile.


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Reply #17 on: June 29, 2010, 09:29:13 PM
Found out what I did wrong. Put it in TF2 instead of Gmod... *facewall*

*ahem*

Anyway, so far, it's a decent stage, though, the pit in the center is a bit inescapable without noclipping. Just out of curiosity, what program are you using for this?

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Offline Blaze Yeager

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Reply #18 on: June 29, 2010, 11:35:51 PM
Found out what I did wrong. Put it in TF2 instead of Gmod... *facewall*

*ahem*

Anyway, so far, it's a decent stage, though, the pit in the center is a bit inescapable without noclipping. Just out of curiosity, what program are you using for this?
Source SDK

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Offline Fxeni

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Reply #19 on: June 30, 2010, 02:19:26 AM
Anyway, so far, it's a decent stage, though, the pit in the center is a bit inescapable without noclipping.
You can get out of it just fine by crouching.

Anyways, so far it seems relatively fine although the room itself is rather plain. How many rooms do you plan to have per map, may I ask?



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Reply #20 on: June 30, 2010, 02:32:00 AM
You can get out of it just fine by crouching.
Er... How do you do that again?

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Offline Blaze Yeager

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Reply #21 on: June 30, 2010, 02:38:44 AM
You can get out of it just fine by crouching.

Anyways, so far it seems relatively fine although the room itself is rather plain. How many rooms do you plan to have per map, may I ask?
It's up to me and Kameron...we're not sure how many at the moment,But rest asssured that there Might be somewhere as maybe 6 Rooms...

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