I say GOOD things about your video games!

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Offline Acid

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Reply #50 on: June 04, 2010, 01:44:54 PM
Most people who hate or hail it never actually played it and got all their information from rabid fanboys or hatefilled scumbags.

There.



Offline The Drunken Dishwasher

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Reply #51 on: June 04, 2010, 01:46:36 PM
Eh, I personally think it's a pretty good game w/ an interesting story.  The models I personally find charming, same case w/ the scenery, but that's just me.  An idiot, right? 8D



Offline Blackhook

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Reply #52 on: June 04, 2010, 01:47:49 PM
Well, I got bored very fast with it..never finished CD 1


Offline Bueno Excelente

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Reply #53 on: June 04, 2010, 01:48:42 PM
Y'see, this is exactly what I'm getting at. People's expectations are set way too high for this game, even though it was born in the time during the very awkward transition from 2D to 3D. So it's to be expected that this game has aged poorly.
That would be perfectly fine, if most fans of the damn thing even played it back then. The biggest part of the fanbase all started to love the game when Advent Children was announced, and it got all popular again. Even for back then, the game was pretty much a mediocre RPG with a horrible story and bad graphics.

Eh, I personally think it's a pretty good game w/ an interesting story.  The models I personally find charming, same case w/ the scenery, but that's just me.  An idiot, right? 8D
I got no problem with people liking it. Just with people worshipping it.



Offline Fxeni

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Reply #54 on: June 04, 2010, 01:51:33 PM
I liked it back in the day, to a certain extent. It was never particularly my favourite though, even back then. I found it didn't quite hold up a candle to FF6, and as far as the PS1 era games go I actually prefer 8 and 9 to 7, 9 in particular for whatever reason.



Offline Rin

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Reply #55 on: June 04, 2010, 03:12:55 PM
I personally prefer FF9... even tough, I've never beat it.
FF8 I never played.
FF7 I did... and I find it worse than FF6... which I ALSO did not beat.
In fact, I've never beat any FF game.
I can however tell you, that when playing FF9 and FF6 I had much bigger enjoyment than from playing FF7.

Also, anyone ever seen that doujin, where Aeris, in order to get money, starts selling her "flowers" (TL: becomes a dirty WHORE)? She's even in a bee costume at one point.

Jesus, I couldn't fap, because it was so [tornado fang]ing hilarious. (THOSE FACES)

Ekhm...

So, Vixy...

I REQUEST...
KNUCKLES CHAOTIX!



Offline Bueno Excelente

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Reply #56 on: June 04, 2010, 03:18:24 PM
I personally prefer FF9... even tough, I've never beat it.
FF8 I never played.
FF7 I did... and I find it worse than FF6... which I ALSO did not beat.
In fact, I've never beat any FF game.
I can however tell you, that when playing FF9 and FF6 I had much bigger enjoyment than from playing FF7.

Also, anyone ever seen that doujin, where Aeris, in order to get money, starts selling her "flowers" (TL: becomes a dirty WHORE)? She's even in a bee costume at one point.

Jesus, I couldn't fap, because it was so [tornado fang]ing hilarious. (THOSE FACES)

Ekhm...

So, Vixy...

I REQUEST...
KNUCKLES CHAOTIX!
Better yet is that one where a guy makes Tifa wear a maid outfit which systematically makes her dumb and a [classy lady]. =P



Offline Mirby

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Reply #57 on: June 04, 2010, 05:29:22 PM
I guess I was fortunate, then, to have played it not long after it came out. Because of that, it wasn't ruined by rampant fanboy/girlism.

Then again, I like Mega Man X7, so I don't think there's much that can be ruined for me.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


Offline Bueno Excelente

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Reply #58 on: June 04, 2010, 05:51:53 PM
I guess I was fortunate, then, to have played it not long after it came out. Because of that, it wasn't ruined by rampant fanboy/girlism.

Then again, I like Mega Man X7, so I don't think there's much that can be ruined for me.
It could be worse. You could like Sonic 06.



Offline Mirby

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Reply #59 on: June 04, 2010, 05:58:16 PM
I saw a video of that; I don't think I'll ever play that judging by what I saw of its sheer unplayability and unforgivable amount of glitches.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


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Reply #60 on: June 04, 2010, 06:16:58 PM
I saw a video of that; I don't think I'll ever play that judging by what I saw of its sheer unplayability and unforgivable amount of glitches.
You know what's unforgivable? The game seemed good. With good level design and alot of bullshit-cutting, it WOULD have been good. The demo was good, for example. All they needed was to erase that damn gameplay aspect that made Sonic slide for a very long time and replace that with the summersault. But it could have been good. Only there were too many damn broken gameplay aspects.

Like the speed portions, for example. Those were incredibly horrible, totally unnecessary, and they played very badly. Only instead of refining the gameplay of the main game, they went and made a game based entirely on those speed portions. [tornado fang] you, Sega.



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Reply #61 on: June 04, 2010, 09:50:50 PM
Star Wars: Galactic Battlegrounds Saga.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Sky

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Reply #62 on: June 04, 2010, 11:26:36 PM
tf2
> best team shooter currently available
> humorous and charming
> the art style keeps things light even though what you're doing is shooting people (and throwing your pee at them)

decap attack
> everything is pretty creative, even if it's a lot of cheezy halloween stereotypes
> difficulty is just about where it should be for what this is.

pokemon series in general
> new generations have added a lot more strategy along with variety

squemp


Offline Jericho

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Reply #63 on: June 05, 2010, 01:49:57 AM
The World Ends With You or Commander Keen in "Aliens Ate My Babysitter" please.



Offline ViperAcidZX

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Reply #64 on: June 05, 2010, 01:51:18 AM
Kamui. If not, then Super Mario RPG?


Offline Dexter Dexter

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Reply #65 on: June 05, 2010, 01:59:45 AM
Does Myst count?

SAMPLE TEXT


Offline Chainsaw Guitar

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Reply #66 on: June 05, 2010, 08:35:26 AM
Someone please wank on Guilty Gear. I am so sick of people being so cold to this great game.



Offline VixyNyan

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Reply #67 on: June 06, 2010, 03:25:37 PM
How about.... Banjo-Tooie.

- I loved the fact that you kept all your power ups and abilities from the first game! ^^b

- How fun is it to get a 1-ton weight on your head during the Tower of Tragedy quiz? Not really fun... but it's funnier when Grunty's sisters get the hit, and even funnier when Grunty's plan backfires and no one else gets a weight on their head. It's like Kazooie suggests: "You could escape in a cowardly fashion like in Banjo-Kazooie, before we kick your bony butt." and Grunty does just that! Just wonderful! XD

- Canary Mary will beat your sorry behind and it will feel very satisfying when you beat her~ Jiggy and Cheato GET! >u<

- Give Mumbo Jumbo a Glowbo, run to a Mumbo Pad, summon Golden Goliath and go kick things! Rocks in the way? KICK! Enemies annoying you? KICK! Doors to open? KICK!! <3

- And how about Dragon Kazooie? Super-cute and very deadly fire breaths! No one is messing around with her now, no way! x3

- I missed Grunty's rhyming... but the game is still great tho. ^^;

The Great Battle V

- A very awesome 2D action game with super-deformed robot cowboys in the wild west! Who else but Banpresto? <3

- You play as the blue-haired Fighter Roa and get to choose a partner that you can switch to at anytime: God Gundam, Kamen Rider Black RX and Ultraman. In the 2 player mode, you decide which player will be Roa or the partners.

- You shoot with Y, jump with B and switch characters with X. In the side-scrolling levels, you dash with A and each character does different kinds of moves.

- The boss battles work the same way as Wild Guns, meaning that you move a cursor around to shoot things, while you also avoid attacks by side-stepping to the left or right. You can also dodge-roll by pressing two buttons, and each character has different animations too.

- The soundtrack is very upbeat and has that distinct SNES quality that everyone loves. Since the overall theme of the game is the wild west, you will hear music in that style in most stages (including whistling and guitars), with cool songs like The Heroes Appear!, Rendezvous and Regret, but also some upbeat, soothing and JRPG style tunes like Caverns & Mines and Mountain Path. You got to love the hard work that Norihiko Togashi and Kennosuke Suemura put into it.

- That sound effect when jumping on enemies heads... very Magical Quest-ish there. ;3

Code Geass: Lost Colors.

A screen I took a few years ago~ x3


Also:

- You play as someone who isn't part of the main cast, and doesn't really show their face throughout the course of the game either. They don't know their own name since they suffered from amnesia, so you have to give them a name and you later build a story for them based on what scenario you are playing. It's later shown in a magazine scan that it's a silver-haired guy with the name Rai.

- You are jumping into 4 different scenarios that reflect the series as a whole:
1. Code Geass shows scenes from Lulu's point of view.
2. Order of the Black Knights has you joining Zero and team to liberate Area 11 from Britannia wearing a fantabulous Black Knight outfit.
3. Holy Empire of Britannia lets you become a Knightmare Frame pilot and be best friends with Suzaku.
4. Ashford lets you go past all those things altogether to become a highschool student and turning it into a big harem show, where you become the less popular student, but still get some action with the most popular girls in school. xD

- Your main character never talks at all, but the rest of the cast does. That helps you understand what they are saying a little easier.

- Each day throughout the game at a specific time frame, there will be different people showing up and depending on who you decided to talk with, there will be different outcomes later on and different characters will appear at different times and day too.

- Lulu in a wedding dress~ <3

Dark Cloud.

- You play as the young boy Toan from Norune village who has a magic stone called the Atlamillia that's been given to him by a Fairy King, and you are helping people to rebuild their towns and villages that has been destroyed by a Dark Genie.

- This is a free-roaming action adventure game where you get to explore different environments and collect items. You are gaining experience points so you can upgrade your weapons, not necessarily leveling up yourself. You will also find special spheres that contains the building blocks for rebuilding people's houses and things like that. You can also collect items that help you explore caves and other places. You have to give yourself some water in the menu screen or you will slowly dehydrate.

- Depending on how you rebuild houses and placing them the right way, you gain special gifts from the townspeople. You can arrange the building blocks any way you like. There's houses, fences, trees, and lots more.

- You can also give different element or upgrading effects to your weapon by going to the Customize screen for your weapon.

- It's a very fun game, and the character design is great too. You get to play as other characters later on too. Xiao is so cute and Ruby is beautiful~ ^^

The Uncertainty Machine. (MUAHAHAHAHAHAHA! >: D)

- The game is a point-and-click type of game, and we all love those kind of games. And it's free nya~ :3

- Most of the music is made of piano notes, and it's relaxing and soothing, even if it's only for a little while. There's also some weird and frightening music too.

- The environments in the game are well-designed, you can make out the details just fine and the colors doesn't hurt the eyes. The further you get, the better the environments and rooms in the game looks, specially in the Warehouse.

- You can use your mobile phone to make prank calls and later enter people's rooms when they have left said rooms. xD

- The text in the game is in different colors so you can easily make out who is saying what.

- The Hi-Fi Player in Colin's private room plays some rockin' head-boping music! ^^;

- Black fits Susan just fine in Day 2. ;3

- Isn't it funny how you can wear different clothes and protesters don't even know that you're not really a construction worker, but actually a news reporter? But that's OK, you still get to borrow their keys to open a specific box in the postal office.

- The characters are so pixely and they don't really move a lot, but that's still funny. Specially Pete that you place a syringe on to get information from. He had the least frames out of all characters. xD

- Ooooh what's that light shining in front of the machine? Let me get inside! OMG it's so dark in here! I have to keep walking... walking... walking... walking... am I there yet...? AH I'M BLIND- I mean o hi shiny talking thingy stuck in a different universe! x3

- Oh yay I got this device thingy with coordinates and stuff... what if I use them myself? Let's try it! Start the machine... there! Step into the light and ... Yay, Color distortion! > w < Let's just get out of here! ... oh no! I'm stuck in the black emptiness and the world is gone...! ... I guess I'll make this my new home.

- OK that wasn't really a great idea, let's just call Jacob and see if he can make something good out of things. Waiting... waiting... waiting... oh hi Jacob! Here's your device thingy, make good use of it! *many months later* Oh wow, so many machines all over the world that everyone gets for their own personal use... but... did Susan do the right thing? Who knows. ^^;

- "MONEY MAKES YOU SICK!" "THEY LIVE! YOU LEAVE!" "NO JACK IN THE BOX!" "FREEDOM OF SPEECH!!!" "email the author!"

Left Behind.

- There is no blood, guts or mature things in the game.

- It's um... flashy... x3

I'm sorry, RPM rules says no religious things. =w=

and so, I shall do so, Final Fantasy 7.

I was so happy when I got the game as a gift at the release back in 1997, and I loved the game so much. There really are fun moments in the game if you look a bit closer. ^^

- The pre-rendered backgrounds in the game is actually well-done, and also the game does have FMV cutscenes that looked amazing back in the late 90's. In some of these cutscenes, you could also control your blocky character and do silly things. And don't forget that the character models in battles aren't blocky and do show artistic details done to them.

- A new system added into the game is the Materia. They are round shiny balls that you find all over the place in the game, and also inside shops. There are many different types of Materia in the game.
1. Green Materia are your magic spells.
2. Red Materia are your Summons.
3. Yellow Materia are new commands that you can give to your characters like example Steal, Double Cut, Double-casting spells and other useful commands.
4. Blue Materia are supportive in a way that you can combine them with Magic or Summon materia so they give you added effects, like example being able to use the same cure spell on your whole group, adding elemental effects to your weapon and armor and other effects.
5. Purple Materia are independant abilities gives you special stats boosts (Like example HP Plus to raise Max HP) or lets you do things you normally couldn't like example being able to catch Chocobo's or affect enemy encounters and first strike attempts.

- Some examples with materia is that you can put a green materia combined with the Elemental blue materia on your armor slots, and you will be able to gain less damage or get healed by those types of elemental attacks. Another good basic combination is the All materia combined with the Cure materia, and that will let you heal all your characters in one turn instead of healing them one at a time. There are plenty of fun combinations you can try that will help you experience the game in a way you wouldn't imagine, including breaking the game in a way that gives you lots of advantage. ;3

- Each materia has it's own experience point system called Ability Points (AP). You gain them by fighting enemies. When you have enough AP, the materia will level up and give you new abilities (like example Cure will give you Cure 2, Double Cut will give you 4x Cut, and so on). When you have gained the max level of the materia, it will be Mastered and the materia will duplicate itself into a new materia for later AP grinding. There is a reason to max out every materia in the game. In the course of the 2nd disc in the game, you will find 4 Master Materias that is important, both for story and completion purposes. They will be stored in Cosmo Canyon. When you have Mastered every materia of one color (let's say the Green magic materias), go to the Cosmo Canyon and look at the Green Master Materia there. You will get a Master Materia of your own that gives you EVERY SINGLE magic spell in one materia. Very awesome stuff~ <3

- Among the yellow materia that you can find in the game is the Enemy Skill command. The first time you find it is in the Midgar Building, and with that equipped, you will be able to learn the skills that enemies are attacking you with. One of the most useful magic skills you can learn very early is Matra Magic and it will shoot tiny little missiles that attacks every enemy on the screen. I will explain why that's awesome in the next steps.

- Every character has their own unique "desperation move" (similar to Final Fantasy VI), this time called Limit Breaks. When your character gets enough damage, a little bar will be filled and then suddenly shine in rainbow colors. That will let you use their Limit Break and deal more damage than usual. Each character's limit break work in different ways. Some of them asks you to press a button to stop a slot machine, like example Tifa's limit break. There are also high level limit breaks that hits multiple times, like Cloud's Omni-Slash.

- The Limit Breaks are divided in multiple levels and you gain each new limit break in two ways. First of all, for each level of Limit Break, there are two moves you can learn. To learn the second move of the same level, you have to use the first move at least 8 times. Then there is a way to unlock a new level of Limit Breaks with two new moves on them. To gain a new level, your character has to defeat at least 60 or 80 enemies. This is where your Matra Magic enemy skill will come in handy very early in the game. In the top-left side of Fort Condor, there are enemies you can fight in the forests there. They show up in the amounts of 5 or 3 in each battle. That will give you enough enemies to learn new Limit Breaks with less pain, so use Matra Magic on all of them to learn Limit Breaks quickly.

- A fun aspect of the game is being able to catch your own Chocobo and then raise their stamina and other attributes in the Chocobo Farm to the right side of Midgar and Kalm Town. To be able to catch a Chocobo, you have to first equip a Chocobo Lure materia and then walk around some chocobo tracks on the map. Throw vegetables to the Chocobo so it can eat it, and then defeat the enemies surrounding it, and you will successfully catch the chocobo. There are different colored Chocobo's with different abilities. Yellow chocobo are the normal ones that lets you walk on plain ground, Blue Chocobo lets you walk on shallow water, Green Chocobo lets you walk on mountains, Black Chocobo lets you do all of those things except walking over deep water, but Gold Chocobo takes care of that just fine, since it can walk ANYWHERE!!

- Another fun thing in the game is the Gold Saucer attractions that act like fun mini games. You can play them and gain Gold Points (GP) that you can later trade for very rare items in the Gold Saucer area. The music is adorable and catchy too~ You can take your chocobo to race in the Chocobo Racing mini game, you can also try and earn a high score in the Motorcycle mini game, or play the very smooth fluid and awesome Snowboarding mini game, with 3 courses to race on. It's so funny that on the first track near the end, on Time Attack mode, you will dash at a ridiculous speed rate similar to that of F-Zero on a completely flat surface. And the game doesn't slow down at all which makes it so funny and cool to look at. x3

- Exclusive to the English versions of the game for the moment was optional boss fights against Ruby Weapon in the Gold Saucer area, and Emerald Weapon underwater. They were later available in Japan in a new edition of the game called FFVII International, that had the exact same features as the English versions, but in Japanese. The compilation also included an extra disc with insider information and interviews about the game itself, and also guides. Anyway, the optional bosses had a lot of HP way over the 800,000 mark, or not more, and they require you to beat them with very specific methods, materia and skills. You gain two items from them. Desert Rose from Ruby gives you a Gold Chocobo, while Earth Harp from Emerald gives you one Master Materia for EACH color (Green, Red, Yellow).

- Something that not many games have (besides Wild ARMs of course), is item glitching. Near the end of the second disc, you can find a materia called W-Item. Have it equipped on any character, and in battle, any item that isn't gray-colored can be duplicated. Select one item first, and on the second item-selection, press Cancel, then OK and keep repeating this step all the time until you have 99 of that item. That is also very useful if you want to max out your Gil in a painless way. xD

- The same thing can be done with items that you Morph from enemies. First you need to have a empty slot above the item that you are going to perform the glitch on (preferably the very first slot in your item list). Deal some damage to an enemy and then use the Morph ability on it. The morphed enemy will become a rare item, like example Power Source or Speed Source used to permanently raise your stats. Now use the W-Item ability and select the item under the morphed item you just got. Do the item glitch on it, and your morphed item will now have the numbers raised each time until it reach 99. This is a very awesome way to get max stats for your characters.

I can keep going like this, but you can see that the game has so much in-depth and fun things to do, that the story isn't really something you should be worrying about.

Okami~

- This is an action-adventure game, very similar to the Zelda games. It's among the most beautiful games that Clover Studio has made, and their other works include Viewtiful Joe and God Hand.

- The very unique aspect of the game is the Celestial Brush, where you are able to pause the game and draw something on the screen for different effects. Throughout the game, you gain new brushes by drawing lines on the stars in the sky to form constellations, and from there you gain new brushes from the Celestial Brush gods, who are based on Chinese zodiac. Each brush works in different ways. Galestorm lets you summon wind that will blow in any direction you like, Water Lily lets you summon lily pads that you can step on while traveling on water, Catwalk lets you walk on specific walls, and there are many other brush techniques that helps you reach new areas or attack enemies.

- The characters and the conversations with them are funny and set a very warm humorous mood to them. You feel connected to them for the fact that the visual aspect of the game is mostly artistic and they talk in very fun ways too.

- The soundtrack of the game is among the largest for a video game, filling up roughly 5 discs. The music is in a classic Japanese style, and they also have a sense of distinct beauty to them as well. Some of the songs are these: True Strength, Susano-O's Fight, Sunrise, and more.

- Sakuya's softies, snuggle pillows, fluff muffins~ <3 ^oo^

Imagine Babies

- The more you babysit a baby, the more money you get from the parents, and that gives you enough funds to buy new toys and things.

- The mini games in the game are more or less touch-controlled games, where you can for example mow the lawn and cook food.

- At a high smiling rate, your babies will be able to dance by playing an instrument, like drums or piano.

Let's Meow Meow!

- Aww, Kobashi-chan looks adorable in a maid outfit... but then she falls flat on the floor... >oo<

- But the fun doesn't stop there, because she will give spanks to Ibuki-kun~ Kehehehehe~ > : 3

- Hanabi decides to sing for us, but that doesn't seem to go well. x3

- Shinju doesn't like that at all, so she decides to chase Hanabu! XD

- Aww Mikan-chan~ Soft snuggle kitteh~ Nya nya~ *huggles* ^w^

And um, that's really it... =w=;

KNUCKLES CHAOTIX!

- The game that formed the Chaotix team, with fan favorites like Knuckles the Echidna (our lovable air-glider and wall-climber), Mighty the Armadillo (who can kick off walls and reach new heights), Vector the Crocodile (who gets a power boost in mid-air and can climb walls), Espio the Chameleon (Running on walls and ceilings like a ninja) and Charmy Bee (the flying cutie in the team). And also Heavy and Bomb that are available as partners from the Combi Catcher.

- The music is lovely and has this upbeat soothing atmosphere, combined with the Yamaha YM2612 sound chip. Among the favorites we can hear are Door Into Summer, Walkin', Speed Of Sound and Tachy Touch.

- Hey, wait a minute, let me grab you for a moment. Up you go! *throw to the next platform* Yaaaaaay~!! Wasn't that a fun ride?

- It's cool how there's a little cutscene on the 5th act of each Zone before you fight the boss, like example in Speed Slider where the team gets shot up into space in a big rocket.

- Even tho Mega Metal Sonic is easy to beat (hit his hands and throw your partner at him when his arms are gone), he still looks freakishly awesome! x3

Mega Man X7

- The 2D aspects of the game works so well in this game, even when the camera view changes in a tilted kinda way, similar to Pandemonium.

- The character models are actually good here. The animations while running around in the stages looks smooth and fluid too.

- After you get at least half of the reploids in the game or beat enough stages, you unlock X and after that, the game gets easier and more fun, thanks to his charge buster and capsule upgrades. And he can glide~ x3

- The game has a very awesome soundtrack. The songs are of course rock styled, with catchy upbeat tunes and some of them has this emotional soothing flair added to them as well. A couple of great songs are these: Underground ~ Tunnel Base Stage, Naval Battle ~ Battleship Stage, Conflict ~ Escape Stage / Warehouse, Awake Road Again ~ Highway Stage / Central Highway and many more. ^^

[spoiler]Burn! Burn! Burn to the Ground!! Burn to the Ground!! Moero! Moero! 8D[/spoiler]

The World Ends With You or Commander Keen in "Aliens Ate My Babysitter" please.

TWETY

- "You're so zetta slow!"

- The game has you playing as Neku, who wanders around the Shibuya districts, minding his own business. He suddenly gets summoned into a game of survival where he has to get rid of Noise creatures around the area with a couple of days, or he (as well as other players summoned into the game) will be exterminated by a group called the Reapers. If they manage to get rid of the Noise, they get to live... for now...

- The battles are filled with fast action and asks for reaction from the player. First you use Neku on the touch screen to attack Noise with the touch pen in different ways. After that, the action goes up to the top screen where you perform your partner's attacks with the D-pad and a button. The fights bounce back and forth like this and each time this happens, you throw around this green-sphered puck that with each successful attacks will give you attack boosts that deal more and more damage to the Noise enemies and other opponents, like the Reapers. With more practice and some trial and error, you can perform team attacks with your partner that is so visually appealing and awesome to look at.

- It's cool how the game has a lot of variety when it comes to combining your pins and threads to make you stronger depending on which area you visit. And since there's over 300 pins to pick up, you have a lot of upgrading and customizing to do. Some of them give different effects, while others are either for healing or attacking. You attack in different ways with the touch pen. Take for example the elemental based spells. You pull the touch pen close to Noise enemies to make trails of fire burning onto them. You can also tap on the Noise enemies to shoot big blaster shots in combos.

- You will gain experience points for your pins when you don't play the game for a long time. It makes things better that way, so you don't always have to play the game to grind up some exp when you need it.

- The game is full of amazingly beautiful sprite work and cut scene artworks done by Tetsuya Nomura and Gen Kobayashi. And it all fits in so well with the Shiguya cultural style and the general art style that Nomura does for Kingdom Hearts.

- ♪ Wait and see, Empathy, You're not the only one, "Little by little you feel a bit better", Lucky me, Destiny, You are my side, Just once more unto the breach, "Dear friend, once more". Wake up, leave your hesitation, Wake up, Time for us to realize, Wake up, Show appreciation, Wake up, Time for us to realize ♪

- ♪ Every day streets are crowded with people, Every night streets are jammed with these noises, "Things are so strange, are they real or a dream", "Where am I now, trapped in city of illusion", Feel the people hear the voice, They are reaching out to catch you, Feel the rhythms hear the noises, You are beating all the visions, Is it angels is it devils whispering in my ears, Is it emotion is it illusions, I need to be with you ♪

- ♪ A Lullaby For You, Don't you worry baby, I'll be here by your side, May tomorrow be wonderful too, Close to you I hope to stay, endlessly from today, Even through cloudy days you are not alone ♪

Keen

- This is last episode in the series. Fun game with flexible controls. You can shoot, jump and also jump higher with your pogo stick to reach higher places and also tasty treat items around the levels. You can cling on to edges and climb up to new heights that way.

- Your mission is to try and save Keen's babysitter Molly who's been kidnapped by Bloogs. Keen has to fight against the forces of the planet Fribbulus Xax.

- Colorful and detailed game for it's time and running on DOS, and that's amazing. ^^

- You select levels by walking on a overhead map, similar to Super Mario World and other games in that fashion.

- Head-banging music~ :3

Kamui. If not, then Super Mario RPG?

Kamui

- A cool aspect of the game is that enemies and bosses will zoom in and out of range, be part of the environment on the stages, giving the game more depth and a sense of visual effect, as it would seem like it's multi-dimensional. Some bosses will also have separate parts attached to them, like arms and legs, and those kind of sprite effects looks dynamic too.

- And of course, since the game moves in a very fast pace, you will be attacked all the time with multiple bullets and laser attacks without so much time to rest in one spot, so you have to keep moving around to avoid everything. The weapon effects of the bosses and enemies are beautiful to look at too.

- You have access to many types of charge attacks, like homing lightning attacks that strikes lots of enemies on the screen and also big laser attacks that deal lots of damage to bosses. The normal attack is small beams that spread towards the enemies in-front of you. And all these attacks can be used in the blink of an eye between each of them without any stops and waiting.

- The visual aspect of the game is amazing too. The game is in 2D pixel style and there are multiple pieces and particles in the stages that are zoomed in and out in different ways, making you see the visual aspects of the stages seem more dynamic in a way.

- The music is of course very upbeat and pumping with guitars and the likes. It gets specially hectic against bosses and it sounds more awesome in that sense too. There are a few synth notes that gives this distinct emotional moods to the songs too.

Super Mario RPG (there are so many good things... x w x)

- Playable Princess Peach~ <3 ^o^ Oh, and Mario, Bowser, Mallow and Geno too of course~ x3

- The battles asks the player to either press a button with precision or move the D-pad around to deal more damage to enemies. It gets a lot of fun when you have strong weapons like the Lazy Shell or when you jump many times with Mario.

- You also get less damage if you press a button at the right moment when an enemy attacks you.

- All the funny moments with Booster is funny and hilarious! >u< And also the wedding part where you can get different kissing scenes. xD

- "We fight for evil! We live for disorder! We like what we do! We struggle for chaos! We are... the AXEM RANGERS!!"

- Booster: "Oh. My dear. What is this? Water coming from your eyes. Are you leaking, my dear? Tastes salty!"

- Mallow: "Who do you think you are, Bruce Lee? You can't just go in there with your fists flying!"

- Since tradition from their past games, Squaresoft used Mode 7 effects in the game at some places, including the mine-cart session in Moleville Mountain.

- Fight the secret boss Culex in Monstro Town, with music from Final Fantasy IV~ :3

- The music is catchy, beautiful, great composition and fun to sing to. Here are some examples: Tadpole Pond, Forest Maze, Battle Theme, Armed Boss, Mushroom Kingdom, Mushroom Way, Booster's Theme, Barrel Volcano, Yoster Yoshi Island, and a whole lot more~ <3

- This is the most awesome, adorable and beautiful SNES collaboration between Nintendo and Squaresoft ever!

Does Myst count?

- You can beat it very fast! ^^;

Guilty Gear. I am so sick of people being so cold to this great game.

- The games are made by Arc System Works. They feature well-drawn upscaled detailed sprites, and the character designs are done by Daisuke Ishiwatari who also worked on BlazBlue.

- This is a series that has come out on many systems so it can be easily available to everyone: Arcade, Wii, Nintendo DS, PlayStation, PlayStation 2, PlayStation Portable, Dreamcast, Game Boy Advance, Wonderswan, Xbox, Xbox 360, PC, Mobile phones, and a few others.

- The music in general has this rock and heavy metal style to it, with a mix of other styles put together as well. Some examples are these: Awe of She, Blue Water Blue Sky, Keep Yourself Alive, and many many more.

- Dizzy~ <3 0v0



There we go nya~ ^o^

Take it easy on the game requests tho. My head is all ouchie right now. ; ^ ;
I really went all out and explained as much as I could and I didn't want to miss out on anything.

Enjoy the read nya~ x3

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Offline Hypershell

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Reply #68 on: June 06, 2010, 03:48:56 PM
Super Mario RPG (there are so many good things... x w x)
- Playable Princess Peach~ <3 ^o^ Oh, and Mario, Bowser, Mallow and Geno too of course~ x3
Bowser is my baby in this game.  I always tank him up as my best character.  What, no hidden super-weapon for him?  Super Suit and Quartz Charm fix that.

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- All the funny moments with Booster is funny and hilarious! >u< And also the wedding part where you can get different kissing scenes. xD
And yet no way to get Peach to kiss Bowser. ;^;
(But at least he FINALLY got his consolation prize from her a couple handheld generations later.)

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- The music is catchy, beautiful, great composition and fun to sing to. Here are some examples: Tadpole Pond, Forest Maze, Battle Theme, Armed Boss, Mushroom Kingdom, Mushroom Way, Booster's Theme, Barrel Volcano, Yoster Yoshi Island, and a whole lot more~ <3
Forgivable since there's so damn much (Armed Boss and Barrel Volcano are phenomenal), but I cannot let mention of SMRPG's music go without linking the Bowser battle.



So, Vix, what can you tell me about Godzilla: Monster of Monsters (NES)?

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Offline irgpie

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Reply #69 on: June 06, 2010, 03:56:15 PM
- You play as the blue-haired Fighter Roa and get to choose a partner that you can switch to at anytime: God Gundam, Kamen Rider Black RX and Ultraman. In the 2 player mode, you decide which player will be Roa or the partners.
This is one thing I've been wanting to ask you. Being you know moonspeak, could you possibly confirm whether it's truly Roa or Roar in the game? There's always a bit of confusion over that.
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- The soundtrack is very upbeat and has that distinct SNES quality that everyone loves. Since the overall theme of the game is the wild west, you will hear music in that style in most stages (including whistling and guitars), with cool songs like The Heroes Appear!, Rendezvous and Regret, but also some upbeat, soothing and JRPG style tunes like Caverns & Mines and Mountain Path. You got to love the hard work that Norihiko Togashi and Kennosuke Suemura put into it.
D-don't forget Hotel Dada! That's my favourite song in the game! *ahem* But uh, if you didn't know already, I was the one that actually uploaded that music in the first place X3



Offline VixyNyan

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Reply #70 on: June 06, 2010, 03:58:55 PM
The in-game name says ロア, so um yea. Roa. ^^b

I love Hotel Dada too nya~ <3 It's very epic in its composition and it clearly shows in the high volume notes (trumpet sounds here and there) and the heavy Mega Man X style guitars. ^.^

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Offline irgpie

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Reply #71 on: June 06, 2010, 04:01:18 PM
The in-game name says ロア, so um yea. Roa. ^^b
Ah. His later appearance in Super Robot Wars seems to change it to Roar.. although in turn the original Roa is now "Warrior Roar" if I recall, so I was quite confused.



Offline Bueno Excelente

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Reply #72 on: June 06, 2010, 04:25:45 PM
Aha, so you did at least look up relevant stuff about the game. I'm impressed. And wow, that's a big reply. Thanks for paying attention to every single entry, Vixy.

By the way, the "best" ending of the game, is the one where the whole surface of the earth is pretty much completely covered with Uncertainty Machines. Basically, the conclusion is that the human race will sooner or later crumble upon itself, and the only way to stop it is to simply isolate each individual in their own tiny little perfect universe so they can turn into an omnipresent ball of light in a dark world, and be happy and fulfilled for all eternity.


Alright then, let's get on with a harder one... hm...

"Don't [parasitic bomb] Your Pants", from Kongregate.

http://www.kongregate.com/games/Rete/dont-[parasitic bomb]-your-pants

This one takes two minutes to play, so it won't take too much of your time. =P



Offline Rin

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Reply #73 on: June 06, 2010, 06:07:08 PM
Good job out there, Vixy.

I have a suggestion.

Have you ever played TMNT Battle Nexus?
If so, tell me about it. : 3



Offline Protoman Blues

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Reply #74 on: June 06, 2010, 07:41:55 PM
God DAMN, Vixy.  Impressive work right there.

Hmmmmmmm....how about Mario Kart: DS!  XD