Rockman Online artwork and details.

Started by Turian, June 03, 2010, 10:42:03 AM

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Aresian

Quote from: Hypershell on November 28, 2010, 02:18:20 AM
Her "wings" are her hair, that's not at all believable.  And this is saying a lot from fans who swallow cyber-elves.

All Classic-characters were shown to wall-kick in the arcade games, they simply can't wall-climb.  They could do something like Buckfire's Canyon Jump without raising too many eyebrows.

Could've sworn she had wings on her back. Guess I'm crazy. I haven't looked at her back in a while though, so yeah.

And true. I dunno if it'd still work so well in a platformer sense, but I guess we'll see.

Flame

Duo, Bass and Protoman can all dash. (which is why I just thought it a let down that in 9 and 10 they made him simply slide) Rock is the only who cant. (never could guess why the PROTOTYPE can while the improved model cant.  Wall kick they all can, and a Buckfire type wall kick but no cling is definitely possible.

I'd be cool if more of the Command Mission cast besides Cinnamon made it in.

Also, I'd support playable Signas in all seriousness if only to see what combat type he would be. I mean appearance would make you think something like colonel, with a saber, but hey, you never know.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Hypershell

I'd rather take the actual Colonel, 'specially since we already saw both his silhouette and Iris.

On Signas, the trailer shows him looking stressed after talking to shadowy (human?) guys.  Apparently we're witnessing some form of government outside of the Hunters putting pressure on him, and if that's the case, then he can FINALLY stay at the Hunter Base without being written off as doing absolutely nothing.  As long as he's not reduced to the cheerleader that he was in X8, I'm fine.

On ProtoMan, IIRC, him being a "prototype" of a fighting robot is mainly a RubySpears thing.  In the games he is a "prototype" of a humanoid robot, later modified for combat by Wily.
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Aresian

Quote from: Hypershell on November 28, 2010, 02:05:33 AM
I get what you're saying, but such a barrier is not set in stone.  And that it even exists is kind of a letdown for me, as I believe I mentioned somewhere earlier.  If we've had 16 distinct player types in ZX Advent, a MegaMan platformer, then we should not be limited to "maybe 7 or 8" in what was originally planned to be a MegaMan MMO.

Either I missed this part or you editted your post. Anyway. While I agree that it shouldn't exist, I do believe it does. They said themselves that they are only adding "x" amount more. This is subject to change as is all things before something is finalized sure. But even so... something tells me they won't be giving us much. The downgraded it to a MORPG. The style they are shooting for resembles Grand Chase-esque games. Mind you, I want to be hopeful. So... yeah.

Flame

Quote from: Hypershell on November 28, 2010, 03:48:44 AM
I'd rather take the actual Colonel, 'specially since we already saw both his silhouette and Iris.

On Signas, the trailer shows him looking stressed after talking to shadowy (human?) guys.  Apparently we're witnessing some form of government outside of the Hunters putting pressure on him, and if that's the case, then he can FINALLY stay at the Hunter Base without being written off as doing absolutely nothing.  As long as he's not reduced to the cheerleader that he was in X8, I'm fine.

On ProtoMan, IIRC, him being a "prototype" of a fighting robot is mainly a RubySpears thing.  In the games he is a "prototype" of a humanoid robot, later modified for combat by Wily.
I still cant help but find the notion of Signas calling down a giant weapon of mass destruction to attack hillarious.

Also, my point was that he was basically Rock's prototype, combat aside. Wily modified the prototype for combat, learning Light's tricks from the process, enabling him to pull off R1. Rock is then modified by Light for combat. Now, I don't exactly remember if Protoman even slid in 3 and 5, but the point is eventually he could suddenly dash. Unless he always could. but by that moment, Rock still cant.

Maybe its just differences in how Wily and Light make combat robots, (which we know differences exist) but I just found it somewhat odd that where everyone else has an advanced acceleration system, Light never thought to improve Rock's own, leaving it instead for X. (who mind you, doesn't even have it enabled initially)
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Hypershell

#430
ProtoMan did slide in 3.

Him dashing is mainly an arcade thing.  I THINK he did so in 7, not sure.  Either way it's a small percentage of his appearances.
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OBJECTION MAN

Quote from: Hypershell on November 29, 2010, 02:19:40 AM
ProtoMan did slide in 3.

What? I don't think so.

Quote from: Hypershell on November 29, 2010, 02:19:40 AM
Him dashing is mainly an arcade thing.  I THINK he did so in 7, not sure.  Either way it's a small percentage of his appearances.

He did so in 7, then the two arcade titles. That's three appearances, TWO which are a PLAYABLE FORM. I'd say its pretty substantial.

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Quote from: Hypershell on November 29, 2010, 02:19:40 AM
ProtoMan did slide in 3.

When?!  All I remember him doing is jumping around and firing.
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Flame

Looking at Sprites inc, he didnt Dash till the Arcade games, or slide until 9.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Gaia

Quote from: Flame on November 30, 2010, 01:19:30 AM
Looking at Sprites inc, he didnt Dash till the Arcade games, or slide until 9.

All he did was make a hole in the ground he was standing on, I might add.
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Quote from: Gaia on May 07, 2010, 12:30:32 AM
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Quote from: Flame on November 30, 2010, 01:19:30 AM
Looking at Sprites inc, he didnt Dash till the Arcade games, or slide until 9.
Sprites Inc shows that he did indeed dash in MM7, just for clarification.
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Flame

Quote from: Aqua on November 30, 2010, 02:27:17 AM
Sprites Inc shows that he did indeed dash in MM7, just for clarification.
And that. slipped my mind
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Hypershell

Quote from: OBJECTION MAN on November 29, 2010, 04:19:05 AM
What? I don't think so.
My apologies.  For how often I play 3, that's shameful.  I must have been half-asleep.
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Flame

Right from the RO blog-


X series + Duo. I just awesomegasam'd
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

The Great Gonzo

That has to be the awesomest bit of official art featuring Duo that I've ever seen. Too bad it's not really him arg buzzkill

MrBaryl


Protoman Blues

Quote from: Flame on December 24, 2010, 11:17:33 PM
Right from the RO blog-


X series + Duo. I just awesomegasam'd

Ahhhhhhh X. Pushed to the back yet again!

Still though, awesome poster!

Flame

Well, he IS a ranged fighter. It kinda makes sense.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Aresian

Yeeeah, they're kinda fulfilling their MMORPG roles in that poster well. Duo as Tank, Zero as Melee DMG Dealer, Cinnamon as Healer and X as Ranged DMG Dealer.

I think it's a fantastic portrayal of what to expect.

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Flame

Lol, I can get where he's coming from though. X doesn't get enough love from Cappy.

But like Fence said, its a pretty accurate description of their battle types. Tank, melee, mid range healer, and ranged.

Cinnamon herself is a melee fighter when she isn't healing. But since she's primarily a healing type, her ideal position would be just where she is. Mid range. Close enough to get up close and personal if she needs to, but far back enough to be able to heal from a distance.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Zan

Looking at the poster, it makes me realize Duo should be replaced with Massimo, and Marino should be added in.

Flame

Marino would be thief type I guess. Either that or Melee. And yeah I suppose. Though its still awesome to see Duo getting some awesome action.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.