Sonic Colors (Wii, DS)

Klavier Gavin · 140476

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Offline Bueno Excelente

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Reply #225 on: June 04, 2010, 01:03:38 AM
- different colored wisps mean different power-ups
- power-ups only last for a limited time
- yellow wisp = drill
- drill for burrowing underground or speeding through water
- green wisp = laser
- use laser to zip across the screen and destroy enemies
- 7 or 8 wisps in all
- carry 1 wisp at a time
- activate by flicking the Wiimote
- gauge at the bottom of the screen shows how much longer the power-up will last
- yellow wisp lasts about 10 seconds
- red wisp = fireball
- red wisp is only in the DS version
- red wisp allows you to boost in any direction, give access to new heights
- red wisp allows you to ignite a rocket platform
- unique boss battles in both versions
- Wii bosses do pop up in DS title
- tilt Nunchuk to drift around corners
- during the demo that Nintendo Power played, roughly 70% of the gameplay was 2.5d
- 3D perspective for speed portions, 2.5D perspective for more platforming-based action
- tons of hidden paths
- some hidden paths can only be accessed via use of certain wisps
- mysterious emblems are scatted about levels, with their purpose being unknown
- if drill power-up runs out while you're drilling underground, you'll die
- antennas will warp you to new sections of a level, if you have the laser wisp
- rocket wisp as well

From here

The "drifting around corners" kinda makes it Unleashed 2. Although I'm interested in this "70% of the game is 2D platforming".



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Reply #226 on: June 04, 2010, 01:12:26 AM
I can't wait for this now...

also, mysterious emblems sounds like it falls under the umbrella of secret collectible that unlocks stuff when you collect x amount of them. ^_^

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Reply #227 on: June 04, 2010, 01:21:37 AM
I can't wait for this now...

also, mysterious emblems sounds like it falls under the umbrella of secret collectible that unlocks stuff when you collect x amount of them. ^_^
Yes. Stuff like Hard Mode and other lameties. -_-



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Reply #228 on: June 04, 2010, 01:27:26 AM
I hope not.

Personally, I feel it should be for some actual cool stuff, like extra stages, characters, etc. Not just HEY PLAY THROUGH THE ENTIRE GAME AGAIN, BUT NOW IT'S HARDER! Sure my idea for characters may be the same, but if they pull if off right...

Mainly I just want a new DS Sonic sidescroller with playable Knuckles.

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Reply #229 on: June 04, 2010, 01:34:54 AM
I hope not.

Personally, I feel it should be for some actual cool stuff, like extra stages, characters, etc. Not just HEY PLAY THROUGH THE ENTIRE GAME AGAIN, BUT NOW IT'S HARDER! Sure my idea for characters may be the same, but if they pull if off right...

Mainly I just want a new DS Sonic sidescroller with playable Knuckles.
Last Sonic game that did unlockables right was Sonic Adventure 2. That one was legendary when it came to unlockables.



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Reply #230 on: June 04, 2010, 01:38:27 AM
They really should take a page from SA2 then. They won't, but they should.

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Offline Klavier Gavin

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Reply #231 on: June 04, 2010, 01:41:44 AM
Last Sonic game that did unlockables right was Sonic Adventure 2. That one was legendary when it came to unlockables.

DAT GREENHILL, DEM COSTUMES, ETC.



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Reply #232 on: June 04, 2010, 01:50:42 AM
DAT GREENHILL, DEM COSTUMES, ETC.
Not just that, you didn't even NOTICE there were unlockables... but when you did notice, you suddenly discovered a treasure trove of stuff. Nowadays, games kinda wave their unlockables in our faces.



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Reply #233 on: June 04, 2010, 03:44:20 AM
I dunno, SA2's selection was nice, but those damn All A Rank Emblems really pissed me off.  Ranking, IMHO, should never be more than a negligible element to a platformer (yes, I'm aware that MMZ does it, doesn't mean I think it's right).

Now, Sonic Adventure DX, THAT was a selection of unlockables.  Every Game Gear Sonic title that ever existed, plus Metal Sonic.

Nowadays, games kinda wave their unlockables in our faces.
That's "Achievement" mentality at work, if you ask me.  The journalists demand it. ::)

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Reply #234 on: June 04, 2010, 05:25:55 AM
They should totally do something like that. You know, except without the shitacular emulation present in Classic Collection.

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Reply #235 on: June 04, 2010, 05:30:55 AM
Metal Sonic.

You know, I loved playing as Metal in free mode in both SADX and the origional version, indeed the GG games were a nice touch too. Wish they would do the emulation properly on the genesis titles though. I'd like to see the feature myself.

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Reply #236 on: June 04, 2010, 08:36:59 AM
I dunno, SA2's selection was nice, but those damn All A Rank Emblems really pissed me off.  Ranking, IMHO, should never be more than a negligible element to a platformer (yes, I'm aware that MMZ does it, doesn't mean I think it's right).

Now, Sonic Adventure DX, THAT was a selection of unlockables.  Every Game Gear Sonic title that ever existed, plus Metal Sonic.
That's "Achievement" mentality at work, if you ask me.  The journalists demand it. ::)
Meh. Collection of unlockables. Games that already existed and are promptly emulated don't really count, in my opinion. SA2 was so awesome because it was all original content.

And I'm not talking about achievements. I'm talking about the deepest secrets of the game being announced in friggin' TRAILERS or press releases. In SA2, I didn't know the game had secrets until a good year after I owned it (and STILL PLAYED it. Didn't have net back then). It was such a good surprise when I got all of Sonic's badges, that I started trying to get everything.



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Reply #237 on: June 04, 2010, 06:56:00 PM
Oh, that.  I thought you meant the ol' "Challenge Lists" crap.

As far as trailers go, well, avoid spoilers.  I know, it's the internet, it's a pain in the ass.

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Reply #238 on: June 04, 2010, 08:02:00 PM
Oh, that.  I thought you meant the ol' "Challenge Lists" crap.

As far as trailers go, well, avoid spoilers.  I know, it's the internet, it's a pain in the ass.
Even without spoilers, most times, you see stuff on the cover, or told expressely to you on the game itself.



Offline Klavier Gavin

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Reply #239 on: June 04, 2010, 09:43:00 PM
- Dr. Robotnik has pulled the planets together with a tractor beam, transforming them into an amusement park
- visit various planets
- choose planets from a world-map screen
- you sometimes have the freedom of picking where to go next
- Tropical Resort Zone: Neon lights, water fountains, spotlights, Giant Ferris wheels, Dr. Robotnik’s voice can be heard on the PA system, Ferris wheel turns into a robot
- Sweet Mountain Zone: Donuts, pancakes, other food, lots of drill usage
- At the end of each level, Sonic steps on a button to free Wisps from a metal capsule
- At least 8 planets
- Consistent frame rate
- Upbeat, jazzy soundtrack
- Bosses from the Wii game will appear in the background of the DS version and vice versa
- Globe-like robot boss battle in DS version

From here



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Reply #240 on: June 04, 2010, 10:30:11 PM
- Dr. Robotnik has pulled the planets together with a tractor beam, transforming them into an amusement park
- visit various planets
- choose planets from a world-map screen
- you sometimes have the freedom of picking where to go next
- Tropical Resort Zone: Neon lights, water fountains, spotlights, Giant Ferris wheels, Dr. Robotnik’s voice can be heard on the PA system, Ferris wheel turns into a robot
- Sweet Mountain Zone: Donuts, pancakes, other food, lots of drill usage
- At the end of each level, Sonic steps on a button to free Wisps from a metal capsule
- At least 8 planets
- Consistent frame rate
- Upbeat, jazzy soundtrack
- Bosses from the Wii game will appear in the background of the DS version and vice versa
- Globe-like robot boss battle in DS version

From here
Sounds good, to be honest. What do you guys think will be the powerup placement like? You think that if we speed through a main road and are not lined up with the required powerup, we need to backtrack, or something?



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Reply #241 on: June 04, 2010, 10:52:22 PM
Wait... world map, step on a button to free native creatures, and level names ending in zone?


I'm happy! ^_^

Hey, the world map may not be a classic Sonic thing, but I felt it helped in Sonic Advance 2.

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Reply #242 on: June 04, 2010, 11:01:08 PM
Tails being introduced in the debut trailer yet quickly confirmed as shoved into the background is what ticks me off.  Nevertheless, it sounds interesting.

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Reply #243 on: June 04, 2010, 11:10:25 PM
Tails being introduced in the debut trailer yet quickly confirmed as shoved into the background is what ticks me off.  Nevertheless, it sounds interesting.
Tails has his own popularity. I think he's been on pretty much every single recent Sonic game so far.



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Reply #244 on: June 04, 2010, 11:14:22 PM
Yeah, but they keep giving him support roles.  It's extremely rare these days for Tails to be playable.

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Reply #245 on: June 04, 2010, 11:44:43 PM
Yeah, but they keep giving him support roles.  It's extremely rare these days for Tails to be playable.
Honestly, it's very hard to give Tails a good gameplay style. I don't think I've actually seen his gameplay being actually done RIGHT in any game. Flying's always something tough to handle. They should honestly handle it like Kirby's multiple jump in Smash Bros, that could solve the flying and limitation of the flight.



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Reply #246 on: June 04, 2010, 11:46:42 PM
I agree, Tails should be a character in Super Smash Bros. Bitchslap. 

Wait, what were we talking about again?  XD



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Reply #247 on: June 04, 2010, 11:54:32 PM
I agree, Tails should be a character in Super Smash Bros. Bitchslap. 

Wait, what were we talking about again?  XD
How giving Tails good gameplay in a game could be. I like his Sonic Adventure gameplay, but I think his flying is flawed. Remember Jak 3's Light Jak flying? I really liked that. I kinda wonder if that would be possible to do with Tails, so it doesn't render him broken, flying all over levels.



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Reply #248 on: June 04, 2010, 11:56:01 PM
I never had a problem with SA1's flight.  Tails' flying was always supposed to be more of an on-the-side thing.  As should be, frankly, ANY character-specific abilities.  The core platforming mechanics should be shared among all players.

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Reply #249 on: June 04, 2010, 11:57:08 PM
i only need to know one thing to make or break this purchase

is it "robotnik" or "eggman"

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