Oh, it's on now, bee-atch!
Let's see...
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Uh, let's just go for Super Mario 64.
- Controls can get quite slippery at times, making it hard to get to the right places. (this seemed fixed in Sunshine and Galaxy)
- Some stars are quite a chore to catch.
- The levels are sometimes messy and unordered, seeming more like a planet in the middle of nothingness, unlike lush and beautiful worlds we expect to see from Mario games.
- Playing the final boss 3 times isn't much fun, and it's hardly a surprise when you know what to expect.
- The camera is hardly perfect, and a bit tough to control on tighter spaces.
- Alot of places seem empty and lifeless, and others, enemies are put there aimlessly, simply to serve as inhabitants of a corner you don't visit, just to fill up space.
- Too many situations where you're in a string of platforms hanging from nowhere.
- RIDICULOUSLY bad bonus for getting all stars.
- Why is there a story in the first place?
- Hub is empty and kind of aimless, couldn't it be replaced with a simple menu? Secrets don't really make much sense if it's so boring to explore.
NOTE: We are NOT going to argue these thingies. Don't even reply directly to any of them This is just to show you that any game can be made to look bad or good, if you got the time to look up annoying stuff in it. =P
(Except for Gunstar Heroes. I can't find a single [tornado fang]ing flaw with that one)