Naturally, there will be SPOILERS in here.
I've been trying to figure out a stage order for MM10. It's really damn hard in this game, there are so many possibilities and I can't seem to find my rhythm with the weapons.
Important: Yes, I know the weakness order, it's not about that. What I do in Mega Man games is figure out a stage order where I can make good use of all weapons within levels. In MM2 through 4 and 9, I can beat pretty much the whole game without ever switching back to the Buster once I collect my first weapon. It's a lot of fun, and I hope I can do this with 10, too.
What's your route?
This is for Mega Man, by the way...
Blade
Must be an early guy. Triple Blade is just too useful. I'm comfortable enough with the weapon to consider it a Buster substitute. It's all about getting close, Shotgun approach.
Nitro
Love crossing his stage with only the Mirror Buster. Literally only ONE enemy in this level will stand in your way with you holding the button and running forward. It's awesome. And with the whole Wheel Cutter frenzy, it's nice to have Mirror to clear the room out of projectiles during the boss fight. So I pretty much don't need anything else here. Early guy, pre-Rush Jet?
Solar
Early temptation. I know his weapon is great at Blade's, but it's hard to resist going through his level with Wheel Cutter in hand, which would make Blade the third boss at least. Can't afford that, must have Triple Blade earlier. And I suck against Solar without the weakness. This one is a thinker.
Strike
Mystery. Triple Blade is good here, but nothing dies fast, seems like I need to stop and hit enemies twice with whatever weapon I have. I hate the stupid buckets and baseball players.
Chill
Another mystery. I know I need Triple Blade to clear the ice fast and Solar Blaze because it's an all around owner there. But I'm not sure what I can do with Chill Spike when I get it. There's Nitro's level, but I was thinking of doing it early to get Wheel Cutter for Solar, who's strong against Chill, and... *breathes* Air Man can't die.
Commando
Currently my last guy. I like his weapon, but I don't use it much during the other 7 levels. Not to mention I use several weapons in his level, and Rush Jet makes my life too easy to pass.
Sheep
Rush Jet here, so he's my fifth guy at least. His weapon is my least favorite, meaning I could just Spark Man him into a last visit, and I would have Commando Bomb for the mini-boss.
Pump
Not really a concern, I can find good fun in his level going early or later. Whatever's more convenient. I am, however, partial to having Triple Blade against him so I can destroy the shield faster, if I don't have Thunder Wool (and since I'm leaving Sheep for later, this is likely to happen).
Think, think...