Should MM11 (if it's made) be 8Bit?

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Offline KudosForce

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Reply #25 on: March 30, 2010, 06:26:53 PM
What if they mix 8-bit side scrolling with 3D stages/backgrounds and chiptuned music with other instruments and the gameplay shouldn't be affected.

That would be called "2.5-D", I believe.



Offline Krazy Monkey

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Reply #26 on: March 31, 2010, 03:50:22 AM
Personally I wouldn't mind them going another round with the 8-bit style one more time. However, I'd like them to continue acknowledging what later games brought to the series (rather than removing things that have been established in the series for over ten years, just to please Mega Man 2 fanatics). Mega Man 9 and 10 were both very enjoyable to play and everything, but it was definitely more than just the 8-bit graphics that made them seem like a step backwards. For example, there was no more intro/intermission stages (which were introduced in Mega Man 7, and made their way up to Mega Man & Bass), the level layouts were shorter, etc. Aside from that, there was also the storyline issue, where they went back to using the same predictable storyline, where Dr. Wily causes some kind of havoc, pretends he has nothing to do with it, and everyone (including Mega Man and Dr. Light) believe every word he has to say, without being even the LEAST bit skeptical about it. I didn't mind it too much in Mega Man 9, but when it happened again in Mega Man 10, it was even MORE predictable.



Offline Flame

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Reply #27 on: March 31, 2010, 04:15:16 AM
Well, that IS classic's domain. MMnB was the ONLY one where Wily's influence is not as obvious until it is revealed.

I want to see them make something like that Megaman 2.5... that would be awesome.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Hiryu

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Reply #28 on: March 31, 2010, 06:24:48 AM
The retro-style of MM2 is pretty cool, but I wouldn't mind seeing something with 7 or 8's graphics. You can do so much more with 16 and 32-bit graphics when creating sprites.


Now with the X series, it's 16-bit or 32-bit only. Don't even think about producing something like X7. X8 was ok though, but it would be nice to see it in 16-bit again.



Offline dragontamer272

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Reply #29 on: March 31, 2010, 07:06:52 AM
Oh sure, I did have this idea in thought... what about the next 8 Robot Masters named after Mytholoigical Beings?

Examples:
Minotaur Man
Medusa Woman
Dragon Man

Also, how about a huge Robot Minion in the form of a big Cerberus (The 3-headed dog)?

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Offline Flame

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Reply #30 on: March 31, 2010, 07:22:35 AM
Because, Mythology is the Zero series domain.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Bag of Magic Food

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Reply #31 on: March 31, 2010, 09:05:57 AM
For example, there was no more intro/intermission stages, the level layouts were shorter,
And these are good things!



Offline Blaze Yeager

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Reply #32 on: April 01, 2010, 02:53:21 AM
Maybe,i really Perfer Capcom going back to 16-Bit because i loved MM7 (No Joke) as much as X1...but tht's a Pipe Dream for MM12...

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Offline dragontamer272

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Reply #33 on: April 01, 2010, 07:53:44 AM
Maybe,i really Perfer Capcom going back to 16-Bit because i loved MM7 (No Joke) as much as X1...but tht's a Pipe Dream for MM12...
Oh I would love to see Capcom make "Mega Man X9" in Super Nintendo style, that would make my day.

Posted on: April 01, 2010, 01:52:42
Because, Mythology is the Zero series domain.
Oh yeah that's right... I kinda do give bad ideas all the time don't I?

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Offline HyperSonicEXE

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Reply #34 on: April 01, 2010, 08:08:24 AM
Nah, it's old, now.

Time for HD.



Offline Bag of Magic Food

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Reply #35 on: April 01, 2010, 08:16:34 AM
Oh I would love to see Capcom make "Mega Man X9" in Super Nintendo style, that would make my day.
Don't say that, you'll bait Hypershell into reposting that stupid "X1-X3 graphic style" rant yet again.



Offline Flame

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Reply #36 on: April 01, 2010, 08:36:35 AM
Don't say that, you'll bait Hypershell into reposting that stupid "X1-X3 graphic style" rant yet again.
He's not the only one who will rant.
It's a downright terrible idea.

Why cant we get something like this?


Or this? (which keeps a similar character display style to the 8 bit)

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Bag of Magic Food

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Reply #37 on: April 01, 2010, 09:10:10 AM
Hee hee, rushin' toward the Crystal Joe



Offline Blackhook

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Reply #38 on: April 01, 2010, 05:39:31 PM
Well, I would be fine with Wily Wars style


Offline Zan

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Reply #39 on: April 01, 2010, 06:13:53 PM
Quote
Why cant we get something like this?

Because excessive blur does not work for games.



Offline Superjustinbros

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Reply #40 on: April 01, 2010, 10:32:12 PM
I'll go with 8bit.



Offline Flame

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Reply #41 on: April 02, 2010, 12:22:41 AM
Because excessive blur does not work for games.
I was referring more to the idea of a very pretty very detailed HD megaman.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Dexter Dexter

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Reply #42 on: April 02, 2010, 12:32:49 AM
I'll accept an HD Mega Man if and ONLY if it's 2.5D.

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Offline HyperSonicEXE

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Reply #43 on: April 02, 2010, 12:40:47 AM
It'll be a toned down HD. Something like MM8 and MM7, only in the latest graphics.

The problem with those art pieces up there is they're too distracting, and platforms and hitboxes aren't very discernible. MM:PU, MHX, and X8 had those problems at times, and that style's tame compared to those pieces.

2.5D? Hmmm. Would be hard to make look good. Unless it's something akin to NSMBWii (and I'm not sure that's traditional 2.5D).



Offline Dantonumanoa Ongdolota Amycronicon

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Reply #44 on: April 02, 2010, 12:55:11 AM
Like most people already said, I wouldn't care, but the retro getup will be worn thin pretty quickly, and Capcom will eventually have to come up with something else that will sell.


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Offline Hypershell

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Reply #45 on: April 02, 2010, 02:42:40 AM
I'm sure it'll grow thin, but it hasn't yet.  So yeah, I'd fully expect MM11 to be NES-styled.  It'll probably take another two or three years before it stops selling.  Then maybe Inafune can try an X-series revival again (and hopefully not limit it to a single mediocre-selling platform).

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Offline Flame

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Reply #46 on: April 02, 2010, 03:04:36 AM
And Im hoping if he does an X series revival, he makes something amazing, that we've never seen before.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline HyperSonicEXE

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Reply #47 on: April 02, 2010, 03:05:47 AM
And Im hoping if he does an X series revival, he makes something amazing, that we've never seen before.

REEEEED BIKER DUDE!



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Reply #48 on: April 02, 2010, 03:07:15 AM
I would play the game regardless of how it looked, like I'm sure we all would.
Not me. I don't really care much about Megaman these days.

...why am I on a Megaman forum again? >_>



Offline Flame

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Reply #49 on: April 02, 2010, 03:11:36 AM
REEEEED BIKER DUDE!
Who is actually GBD Mk.ll !
GENIUS!

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.