I played these demos:
Dead or Alive: Dimensions - Loved it~ It was fast-paced and beautiful. I beat most opponents perfectly using fist combos and a mix of different kick moves with Kasumi~ I might get it!
^w^
Resident Evil: Mercenaries 3D - I picked Claire, tested the controls (Shoot with Y when holding R, walking by holding B, and so on). It was just like the Mercenaries mode in the past games. I liked it, but I am also waiting for Revelations~
Pilotwings Resort - Love it love it!!!
I played Mission Mode, picked the Rocket Belt and Air Plane style games. Got 54/60 points on the Rocket Belt, popping two balloons. And I got a perfect 140/140 score on the Air Plane game, flying through rings. I think the normal speed of the plane was at 47km/h, but when doing a specific thing (flying through specific rings or something else), you will fly over 100km/h and beat the mission faster. I will get this game~
The Legend of Zelda: Ocarina of Time 3D - The waiting line for this game was TOO long, so I didn't have as much time to play it as the first-comers did, but I still got a good taste of the smooth motion of the game itself (frame rate, etc) and the 3D effect. I picked the Deku Tree dungeon demo (since we have already seen Kokiri Forest before). The dungeon itself was exactly the same as the original N64 version, but it was still as cool as it ever was~ The button settings i remembered was these: Y button for the Deku Sticks, X button for the Slingshot, B for the sword slashes, A button to roll forward and R button to guard with the shield. I liked how I could aim the Slingshot with the gyrosensor in the 3DS, by moving the whole system around, but regular aim controls still exist. The 3D effect is very good in this game. You can see the depth for most objects and Nintendo did a great work. The text bubble sticks at the front of the screen, while Link, enemies and backgrounds move a bit more back to show more depth. This is definitely a must-have game, even if you played it before~
Saw the 3DS trailers for
Paper Mario,
Kario Mart 3DS and
Star Fox 64 3D, displayed on actual 3DS units. You can really see the 3D effect on those, the player objects really sticks out on the screen while the background falls back and shows more depth. Interesting. In Paper Mario, there was a few new elements showing up, like items and enemies, and you can see all the paper-flat objects in different depth levels which was cool. Mario and Luigi were driving on the Mario Kart race courses that was already announced on the old trailer from the internet. You can also see the 3D effect when Fox McCloud fights bosses, or enemies fly behind him. I want all of these games. ^^
And the highlight, the reason why I even wanted a 3DS in the first place.....!!!
Kid Icarus: Uprising - What did I think about it? It's GRRRREAT!!!
It's just as awesome as I hoped it would be~ I picked the Claws weapon and the Easy mission demo (
Hard is embed on a youtube clip in the Kid Icarus topic). The controls are like this, you attack or shoot things with the L button, you move around with the circle (analog) pad and yes, like PB said, you aim and rotate Pit around with the touch screen. When you aim, you will see the cursor on the top screen, and you will move it around with the touch screen and that way, you have to kinda guess where the exact spot for the target is when you try to hit other enemies, but you will get used to it real quick. As long as you keep your eyes on the top screen and pointing the touch pen on the touch screen and kinda guess where the aim is, it will feel good later on and you won't miss a lot either. On the ground, you rotate Pit sideways (slowly) with the touch screen too (think Resident Evil style rotating, but using the touch screen instead), and I guess people would be a little put off by that, but you might get used to it after a while tho. The movements with the circle pad are simple to learn. You can move (or walk) forward, backwards, strafing and all that stuff, but if you double-tap the circle pad in any direction, you will either run or do a dodge roll/somersault. The L button attacks works just like Sin & Punishment. If enemies are far away, you shoot them, if they are very close, you will slice them with the weapon you are currently using. While you are doing the double-tap movements AND attacking at the same time, you will perform some cool special attacks that hits many enemies on-screen, depending on your range, or deal lots of damage to bosses. Speaking of bosses, this demo's boss was "Bark like a dog" Twinbellows. That fight was fun too. ^w^ I got about 13000+ points on the demo, I almost perfected the whole mission (got hit only one or two times at the most) and this is definitely one of the games I want in my 3DS collection~ >u<
This summer will be so cool nya~