What Do You Want to See in a ZX3?

Started by Satoryu, November 08, 2008, 07:45:47 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Elpis TK31

Quote from: Flame on November 17, 2008, 05:37:27 AM
K4 is over N1? really? hm... got to check that map more often...

Actually it's next to/near area N, people tend to forget that ZX's map is based on a 3D model.

Quote from: Satoryu on November 17, 2008, 03:04:30 PM
Double Jump chip is a must.

abso-freakin-lutely

Quote from: GAP on November 17, 2008, 07:47:02 AM
What about Heart Tanks,

What about Life Ups? they are already in ZX >.>

Also, Model O, Model Overrated >.>

-Elpis

RMZX E/53'39 N/57'27 H/1:02'01
When life is boring, knife some cows in RE4, it's hilarious!

Flok

Yeah, some extra hit points for the player would be nice, that, plus a LARGE energy bar again.
Flok's favorites:


Align

It's not like the extra hitpoints are necessary, but being able to make yourself god-powerful is always nice.

Tickle Buffalo

Didn't work out too well for Albert.

Align


HyperSonicEXE

Quote from: Satoryu on November 17, 2008, 03:04:30 PM
nah, armor capsules would be a little too much like MMX. i'd rather stick with enhancement chips. just make them useful. Double Jump chip is a must.

Or better yet, make the Chips modify how you look!

As far as Lifebars, no Life-Ups, no Heart Tanks, just stick with a maxed lifebar from the beginning. Same for Weapon Energy, too.
Bosses, same 1 bar.

Align


Acid

A lil bit more Metroid wouldn't hurt the ZX series.

Jericho

Quote from: Acid on November 17, 2008, 09:20:11 PM
A lil bit more Metroid wouldn't hurt the ZX series.

We are like polar opposites in this one regard though. I'd love to see a return to maybe Zero4's method of interconnection, but nothing more. Leave the Metroid to...

Metroid 5. :'(

Align

...Zero4's method of interconnection? You mean no interconnection at all?

Jericho

If i remember correctly, Zero4 had the base connected to the area where most everything was going on. levels however were picked via mission selects.

But looking at my post, lemme revise and just say no more Metroid.

Elpis TK31

Quote from: Tails.EXE on November 17, 2008, 08:40:15 PM
As far as Lifebars, no Life-Ups, no Heart Tanks, just stick with a maxed lifebar from the beginning. Same for Weapon Energy, too.
Bosses, same 1 bar.

Hell no, leave that to the classic series, ZX needs more gauges (as in 4 or 5 giving bosses a total of 128 or 160 LE)
also, LIFE UPS AND HEART TANKS ARE THE SAME DAMN THING. >.> and ZX needs it, as it helps seperating it from the Zero series.

Quote from: Acid on November 17, 2008, 09:20:11 PM
A lil bit more Metroid wouldn't hurt the ZX series.

Hell Yes!

-Elpis

RMZX E/53'39 N/57'27 H/1:02'01
When life is boring, knife some cows in RE4, it's hilarious!

Align

Quote from: Elpis TK31 on November 17, 2008, 11:32:31 PM
Hell no, leave that to the classic series, ZX needs more gauges (as in 4 or 5 giving bosses a total of 128 or 160 LE)
God no. I played this one fan-game which had a lot of cool ideas (like air-shadow-dash), but what they did seriously [tornado fang]ing wrong was the multi-stacked boss lifebars. It was something like yellow-green-red-blue and then there were bosses that went and started the cycle over from yellow again, so when you thought they were down to half health you hadn't even reduced it by 1/5th.
The bosses in general in that game were pretty much bullshit. Didn't help that most decent attacks rooted you.

Elpis TK31

Quote from: Align on November 18, 2008, 12:35:19 AM
God no. I played this one fan-game which had a lot of cool ideas (like air-shadow-dash), but what they did seriously [tornado fang]ing wrong was the multi-stacked boss lifebars. It was something like yellow-green-red-blue and then there were bosses that went and started the cycle over from yellow again, so when you thought they were down to half health you hadn't even reduced it by 1/5th.
The bosses in general in that game were pretty much bullshit. Didn't help that most decent attacks rooted you.

lol, I think it's funny you think that Capcom didn't think of aerial shadowdashing first, it's called Hyper Dash and it's in X2 Soul Eraser. but you're probably right about the life gauges, but I still think the final bosses of games should have 3 gauges, like Elpis, Omega, Vile and Serpent, I don't understand why Albert doesn't have one, it's not like the barrier makes up for it >.> boss battles with more than 3 bars could still be exciting tho, but on the other hand, I wasn't too wow'd about it in Chaos Legion and Devil may cry either >.>

-Elpis

RMZX E/53'39 N/57'27 H/1:02'01
When life is boring, knife some cows in RE4, it's hilarious!

Align


Bag of Magic Food

I remember there was an item that make your dash a little faster and go through enemies, but you couldn't stop dashing early anymore.

Quote from: Satoryu on November 17, 2008, 03:04:30 PM
nah, armor capsules would be a little too much like MMX.
And what would be so bad about that?

Tickle Buffalo

It's meant to be ZX3, not X9. No sense makin' a new series if they're just going to turn it into the same thing as one of the older ones.

Mr. E

Too bad that Mega Men are weak against spikes. Give me the anti-spike chip in X8, please >_<
Give ZX3 a shop to spend all of your money (better than repairing BME)
DASH 3 :)

HyperSonicEXE

You'd think that the Human-integration would've stopped the instant death spikes! But no!

Quote from: Elpis TK31 on November 17, 2008, 11:32:31 PM
Hell no, leave that to the classic series, ZX needs more gauges (as in 4 or 5 giving bosses a total of 128 or 160 LE)
also, LIFE UPS AND HEART TANKS ARE THE SAME DAMN THING. >.> and ZX needs it, as it helps seperating it from the Zero series.

-Elpis

Life-Ups: 4 to MAX
Heart Tanks: 8 to MAX (unless you're playing the retarded X games)

Just give the player a Maxed Life Bar to begin with.

Quote from: Align on November 17, 2008, 09:19:21 PM
But I like treasure hunting.

*knock knock knock*

Think! There's still Quests, E-Tanks, Chips, and whatever else to find!
Which is more than enough. Frankly, the "searching" is getting a little old. As old as "ghost bosses" in dead-ends in the MMBN/MMSF games.

Elpis TK31

Quote from: Tails.EXE on November 18, 2008, 02:17:22 AM
Life-Ups: 4 to MAX
Heart Tanks: 8 to MAX (unless you're playing the retarded X games)

Uhm, no. they ARE BOTH CALLED LIFE UPS (by capcom, see manuals), while the value differences THEY HAVE THE EXACT SAME PURPOSE.
(extending the LE Gauge)

Heart tank is not the official name

-Elpis

RMZX E/53'39 N/57'27 H/1:02'01
When life is boring, knife some cows in RE4, it's hilarious!

Flame

Honestly, I was always pissed that Z series Zero NEVER got Air dash. thats like, his one of his Signature default abilities besides Double jump... untill X FINNALY decided to FINALLY internalize the move in X7. >_>;
as for ZX3,... I want Model Wx. I know It'll NEVER happen, but its an Idea that fascinates me.

also, more Ragnarok ruins. area M was awesome.

We need to get cyberspace back in this [sonic slicer]. the closest we got in ZX1 was area N, and even then, it was more like Zero space than actual Cyberspace.

better music. ZXA's soundtrack was really boring and somewhat bland when compared to ZX1. only worthwhile tracks being Grey's Intro, Trap Phantasm, In The Wind, andAlberts dragon form, which the trackname eludes me.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Waifu

Yeah, we air dash and increased Buster power! Anyway, is there actually a Metroid 5?

Hypershell

Yeah, Model ZX needs a Double Jump...

I don't want the player having a multi-bar again, it was a Zero-series signature and it really slapped you in the face with how ridiculously easy the games were if you actually used what was available.  The single bar is a nice balance.  But, if bosses are to go with a single, then obviously we're going to need to redo the damage calculation.

Which may not be a bad idea in the first place.  Trying to balance everything properly with Model X's double buster might be overkill.  ZXA had obviously watered down the arsenal a lot (besides the broken Time Bomb, that is), and I think rather than risk doing the same to Model X's reintroduction, the damage system needs an overhaul.  Something closer to SNES X levels would be nice; you know, back when rapid-fire wasn't completely worthless. 

Quote from: Align on November 18, 2008, 12:59:32 AM
Doesn't Hyper Dash damage enemies?
*facepalm*
You should probably try actually using it sometime...
Also on DeviantArt, Rumble, DLive.tv, and the Fediverse (@freespeechextremist.com and @bae.st)

Bag of Magic Food