Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)

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Offline AquaTeamV3

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Reply #425 on: February 18, 2010, 05:54:22 PM
WORK DAT SUCKAH TO DEATH

C'MON NOW

WORK DAT SUCKAH TO DEATH
>0<

I still have no idea why that was in the boss theme!  I personally like the semi-ambiguous one in Sonic Rush's Ethno Circus (Mirage Road Stage):

♪Taco taco wheat wheat smack-a my face♪

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Offline Mirby

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Reply #426 on: February 18, 2010, 10:51:38 PM
??? Okay... That is strange.

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Offline Flame

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Reply #427 on: February 18, 2010, 11:06:24 PM
Emmeroowds~

(click)


(click)


(click)

So fresh crisp and cool looking.
Im Mad Gear's lookin' kinda metropolis Zone thar.
Not that that's a bad thing.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Irgendein

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Reply #428 on: February 18, 2010, 11:10:00 PM

Has there ever been a Sonic game without a Casino stage?



Offline Alice in Entropy

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Reply #429 on: February 18, 2010, 11:13:40 PM
We had Music Plant in the third Advance title. It was a fun alternative.



Offline Mirby

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Reply #430 on: February 18, 2010, 11:15:17 PM
Technically we didn't in Sonic 1 (we had Spring Yard Zone)

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Offline HyperSonicEXE

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Reply #431 on: February 18, 2010, 11:27:07 PM
Sonic CD, Sonic & The Secret Rings, almost any Crush 40 based Sonic soundtrack, etc.

Onions, cakes, and ogres have layers.  Soundtracks do not.  You either like certain songs or you don't.

....Okay, except that the majority of remixes for any song essentially comes from older games in general.  It's not because the songs had more soul.  It's because the music itself is limited and thus can be worked with more, but it's mainly because remixers grew up with those songs a lot more than they did the newer songs and thus have more of a personal attachment and feel to them.  You could also factor in the popularity of the game itself.  Our beloved MegaMan series is the prime example for this.  How many remixes of Dr. Wily's Castle from MM2 have you heard compared to say anything from MM6-8?  With Sonic, I hear more remixes of IceCap Zone than I do of say Death Egg Zone, Stardust Speedway, or anything from the Adventure series.

I mean clips, not lyrics. And Crush 40 gets a definite pass!  owo

As for the last part, this is where I think music theory comes into play. Who's to say that Ice Cap Zone, say that that song were introduced in Sonic Adventure 1 or 2 with a moderate amount of instrumentation, would not have still received the same popularity?

We don't know. We won't know. I get the crux of that argument, but listen to SA1's Emerald Coast and Windy Valley, and I think simplicity still has its place.

Emmeroowds~

I'm Nipples the Enchilada. 8)



Offline Flame

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Reply #432 on: February 18, 2010, 11:36:10 PM
Has there ever been a Sonic game without a Casino stage?
Sonic 06, Unleashed...
Technically we didn't in Sonic 1 (we had Spring Yard Zone)

Also, by the screens, Im to assume Sonic can get up to 999 lives?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline HokutoNoBen

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Reply #433 on: February 19, 2010, 05:11:11 AM
Posted by GAFfer, relaying from Sonic Retro.

Quote
Okay. I don’t even know how to start. But, here we go.

Early in the morning today, I, and a other few (un)lucky people, had the opportunity to playtest the X-BOX 360 version of the game. In fact, any of you could do it as well, provided you own a Developer’s Console, or a J-TAGed system.

I’ll try to give a very briefely analysis of what were my thoughts about this game.

Graphically (and artistically, I must say), the game is very beautiful, even thought I can’t really eat that celshading effect they put in Sonic’s model, to make it look like a differed shaded Genesis sprite.Something important to notice is that, the 3D models are not really 3D models, instead, they are sprites of pre-rendered 3D models. SO we are pretty much dealing with a 2D game here. That goes for everything else but Sonic, since I’m not sure as if Sonic is really a sprite itself, but I pretty much think it is. THat might explain the akward animations.

The level design. I played through Splash Hill Zone entirely up until Casino Street Zone. Splash Hill ZOne is pretty much Neo Leaf Forest Zone (for those who don’t know, Sonic Advance 2’s first stage). Everything about it looked like Leaf Forest. Hell, even the level art itself reminds Leaf Forest some way or another. The level design pretty much encourages the player to keep going to the right, except when the levels abruptuly decides to force you to go in the opposite direction by inserting unexpected walls, making you jump, jump to the left, jump to the right, keep running to the right. It is especially strange, considering the level layouts encourages you to keep running right. The acts are actually considerably huge in size, but quite short in time, much like Sonic Advance 2 stages. I don’t remember any level especific gimmick on the first stage, which is pretty unfortunate. You gotta love Casino Street Zone, since it’s freaking Casino Night Zone. It’s exactly identical. The colors, the tiles, everything. The level layout however is much like Music Plant Zone from Sonic Advance 2. A level that right encourages speed. Ha, about the Special Stages, they are quite fun actually, it is Sonic 1’s Distorted Dimension, but with a new twist: instead of controling Sonic, you control the stage itself. So yeah, my oversight was right after all. In terms of difficult, I found it harder than Sonic 1’s Special Stages (and provided, they were rather easy). I belive they are going to be even fun/harder with the motion controls of the Wiimote/Six-axis/DualShock3, since you have to rotate the stage using the trigger buttons in the X-BOX 360 version (RT rotates to the right, LT to the left, etc). Looks like a pinball of sort. Oh, don’t let me get started on the bossfight. You might already imagine how it is by now.

The gameplay is pretty solid, actually. Which is a great thing. However, the game pretty much have the physics of Sonic Rush. I hate I hate I hate I hate I hate, I can’t stress enough how I hate the jump! [tornado fang]ing jump! It’s the worst jump I’ve ever seem in a Sonic game to date. Apparently they tried to mimic the ‘the longer you hold down the jump button, the longer you accent’ mechanic of the classic games, but as a result, they [tornado fang]'d the freaking cake with it. The jump is all over the place: if you rapidly tap the jump button, Sonic almost don’t jump; if you hold a little and release, Sonic starts accending, but he breaks to the floor as soon as you release the jump button. If you hold the jump button all the way down, Sonic jumps like if he had touched a spring, he jumps so high and almost no gravity, it’s like you are jumping on the freaking moon. And I thought the jump in the Rush series were bad. This one is even worse. The jump is so bad that I preffer to keep running right to win really. Don’t let me get started on the spin dash. THe spin dash don’t have enough power, no matter what. It behaves much like Knuckles’ Chaotix spin dash. Running rewards you with much more speed than spindashing.

My final remark of this game? It’s freaking Sonic Advance 2! It’s written Sonic Advance 2 all over the place. It is Sonic Advance 2 all over again. In fact, they could have named this game Sonic High Speed, and I wouldn’t mind it at all. But it is supposed to be Sonic [tornado fang]ing 4. To be honest, the name Sonic High Speed would fit this game better.

I am afraid to say that we are actually dealing with the very final product here, folks. Since the developers already sent the software for the Microsoft Evaluation Proccess. Additionally, the game’s software was sent to ESBR game content analizys team. Considering the game is already been analized and rated by ESBR, the development team cannot overgo any significative change in the game, visually or otherwise, which therefore pretty much means that this is what the game looks like.

I’m in a hurry here, and I’m sorry to not give a better insight on the game, but I’ll make sure to edit this post or whatever, whenever I have the time.

- http://forums.sonicretro.org/index.php?showtopic=19076&st=4680&p=412686&#entry412686

Well, if this is true...

I mean, sure, we should wait for hard evidence. But knowing Sega-Sonic at this point? 8D



Offline STM

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Reply #434 on: February 19, 2010, 06:07:49 AM
Believe me when I say this...

Nothing's going to come of it, the guy is full of [parasitic bomb] just on description alone. Take with a huge grain of salt.



Offline Waifu

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Reply #435 on: February 19, 2010, 06:09:34 AM
Why can't they just expand on the Sonic Crackers engine, Sonic the Hedgehog 3 engine or even use Sonic the Hedgehog 2 engine instead of just Sonic Advance 2? I don't want Sonic advance 2 the Wii version, I want Sonic the Hedgehog 4! [/hype backlash] [/fan myopia] [/nerd rage]  :W



Offline Alice in Entropy

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Reply #436 on: February 19, 2010, 06:14:14 AM
Believe me when I say this...

Nothing's going to come of it, the guy is full of [parasitic bomb] just on description alone. Take with a huge grain of salt.

Amen.



Offline Gotham Ranger

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Reply #437 on: February 19, 2010, 06:58:21 AM
Posted by GAFfer, relaying from Sonic Retro.

- http://forums.sonicretro.org/index.php?showtopic=19076&st=4680&p=412686&#entry412686

Well, if this is true...

I mean, sure, we should wait for hard evidence. But knowing Sega-Sonic at this point? 8D
You are officially more intelligent than even some staff at Sonic Retro for this sentence right here.

The chaos that ensued after the post on the boards was hilarious. One guy bullshitted a post about playing it as well and then the story fell apart when Endri agreed. Now Endri is trying to say he'll have proof. If something comes of it, sure, okay, that's great for everyone. Right now, however, it's not looking like we'll see anything as STM said.

Seriously, I thought the kids were the ones ruining Sonic. Oh man, it's the old grumpy fans who would rather be right about a game being bad than be wrong about a game being good.



Offline Cherrykorock

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Reply #438 on: February 19, 2010, 07:47:11 AM
I don't care how good/bad the game may or may not be. I don't care how rehashed/new the game may be.
I'm [tornado fang]ing playing that [parasitic bomb] myself because it's Sonic!

I love old Sonic and I love the games right up to SA:2 Battle.

If the game winds up not so good? Oh well! I'll wait till next game like I always do.

Oh! Never listen to a reviewer's opinion of a game, play it for yourself before deciding if a game is good or bad.



Offline Flame

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Reply #439 on: February 19, 2010, 10:02:12 PM
The jump did look terrible.
Also, isnt it DIMPS who's making it? Sega isnt actually involved. Theyre too scared of [tornado fang]ing it up that they are making someone else make it.
Still,
Believe me when I say this...

Nothing's going to come of it, the guy is full of [parasitic bomb] just on description alone. Take with a huge grain of salt.
This. I think I'll play the game myself first before making assumptions. Because when you assume...

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Police Girl

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Reply #440 on: February 19, 2010, 10:25:40 PM
I thought Dimps was made up of former Sega Personel and the like.



Offline Mirby

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Reply #441 on: February 19, 2010, 10:46:03 PM
Another thing some people forget to give Rush credit for -- it really was an interesting take on strictly speed based Sonic. Dimps set up a good foundation for feel, mechanics, and tone in Rush, and then they went back and fixed the level design and even upped the ante on bosses in Rush Adventure. If only Sonic Team themselves didn't meddle around with RA and gave it a poor hub, forced story elements before levels, and Marine. (Oh GOD, MARINE. XD)

Figured this was applicable. Hopefully Sonic Team doesn't go back in afterwards and kill what had the potential to be the first great Sonic game, a hearkening back to the days of yore.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Offline Satoryu

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Reply #442 on: February 20, 2010, 02:13:25 AM
Also, isnt it DIMPS who's making it? Sega isnt actually involved. Theyre too scared of [tornado fang]ing it up that they are making someone else make it.

Well, Sega has to be involved in some shape. It's their frickin license. Just not in the development department.


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Offline Hypershell

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Reply #443 on: February 20, 2010, 03:57:27 AM
Regardless of my opinion of Rush/Rush Adventure (which is pretty high; RA's boss fights *ARE* awesome), I'm not confident that DIMPS can live up to the name "STH4".  We've gone through 5 of their 2D titles already.  They're good, but they're not S3&K.  I'm HOPING that they recognize that the name carries certain implications regarding play style and isn't just an excuse to re-use Badniks, but some part of my gut keeps telling me, "Rush 3 minus Blaze".

Well, I said it before and I'll say it again: Tails, Knuckles, Super Sonic.  Start with that if you want to come anywhere close to being worthy of the name STH4.  If they fail on all three points then they'll have a hard time convincing me to spare my short-supply Wii blocks (SD card does not cut it; Nintendo needs a USB expansion if for no other reason than load times, something they USED to consider unacceptable).

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Offline Waifu

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Reply #444 on: February 20, 2010, 04:24:51 AM
^ Yeah.



Offline Satoryu

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Reply #445 on: February 20, 2010, 08:22:57 AM
To all those complaining about the game's name: It's just a [tornado fang]ing name.


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Reply #446 on: February 20, 2010, 08:28:25 AM
To all those complaining about the game's name: It's just a [tornado fang]ing name.

I'm still not so sure why everybody is so crabby over it. I mean, look at us. We see a game we like then we pick it apart. Are we the Sonic Fanbase Stereotype here?

Also, seeing how its current Sega (Who really can't do anything right to save themselves it seems, they've been doing fine in my book), Its never going to live up to the Genesis games. I wish people would stop saying "Oooh Sonic 4, its gonna have to be as good or better than S3&K for me to even like it." I mean, I've made a few mistakes with Sega games (Heroes was a little annoying at times, but in the end I think it was worth it. But SAdv2, I wish I never owned that and still had Adv3, which was stolen.)

So my final words, listen to the guy above me, its just a name... nothing more.

EDIT: Seeing how its Dimps making it, there is no chance of there even being Super Sonic in the game's normal stages, thats something they've NEVER done and I don't think they're ready to start. But Tails and Knuckles are an almost definite, from what I'm predicting.



Offline Protoman Blues

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Reply #447 on: February 20, 2010, 08:58:45 AM
Actually, I'm gonna disagree here for a moment with the whole "it's just a name thing" and I'll explain why.  Now I'm not one of those people who is going to not download and play this game, however there is a definite argument to be said about a game's "name" or symbolism. 

Lets take Metroid, for example.  Now, I'm a huge fan of the Prime series, but I don't think it's a better game than Super Metroid.  I remember how some people were upset at them making a FPS Metroid in the first place.  However, imagine if Nintendo called it Super Metroid 2.  People might've gotten even more pissed about it, especially considering the love and popularity for the original Super Metroid.  I mean hell, Shadow Complex for the 360 is essentially Super Metroid 2, so you can see the love for it.  Hell, I can be stubborn about that too, as the reason I refuse to play X7 is because you have to unlock or use save game data to play the main character of the [tornado fang]ing game, the one who's name the game is based on (goddamn that [sonic slicer] if she makes me play it this summer).  To me, it'd be the same as having to use Tails & Knuckles to unlock Sonic and...you know what, let me not give them any ideas here. 

The point I'm trying to get at is that a name can indeed be symbolic, not just in gaming, but in everything and especially when you're trying to sell something.  It's why a lot of people are pissed at Nintendo lately, because a lot of people think that the "Official Nintendo Seal of Quality" means dick now.  It's why Microsoft had to come out with Windows 7 and not just continue to try and make Vista better, because the name Vista pretty much means failure in the eyes of the consumers.  So, to call a game Sonic the Hedgehog 4 is to try and sell the consumer, being us, that this game is going to finally give new life to the classic Genesis series of old and bring back the good times and good memories that Playable Super Sonic has brought so many of us in the past, just how Mega Man 9 did to a generation of fans who grew up with the classic games of olden times.  Like what was said in this topic before, they're not calling it Sonic Rush 3 or Sonic and the Chaos Dildo.  They are calling it Sonic the Hedgehog 4.  This is different than coming out with a new series, like Rush, the Adventure series, or the Storybook series on the Wii. 

Keep in mind, this doesn't bother me much.  If I enjoying playing the game, then it's money well spent, and I'm not as hardcore a Sonic fan as some are.  However, all I'm trying to say is that a name can hold significant meaning to a consumer, and if this game does not deliver on the marketing strategy that Sega is going for here (and this is transparently evident by using the classic SEGA soundbyte) it can be very damaging to a lot of fans.



Offline HokutoNoBen

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Reply #448 on: February 20, 2010, 09:09:56 AM
Blues has the clue.

^ Yeah, pretty much this.

Again, Sega could have just AVOIDED THIS WHOLE GYAT DAMN MESS...if they had only gone with something else besides "Sonic 4". The game would have had a chance to be judged on its individual merits (or if it was attached to something like Rush/Advance, relative to those series). Instead, they didn't. Now they're paying for it.

It's not just Sega, though. Plenty of others have learned the hard way what happens when you just attach a name to a series all "willy-nilly". Or do we really need to bring up the likes of some of Capcom's own mistakes, like "Final Fight Revenge" and "Final Fight Streetwise"? 8D 



Offline Protoman Blues

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