MegaMan 72

Started by HKLurch18, January 10, 2010, 04:06:15 PM

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HKLurch18

I do not, although I have to say that  i cannot see any flaws which actually ruin the sprites ^_^
Anyways, sure, go ahead =)

Posted on: May 13, 2010, 15:20:09
i am sorry for the double post, but I wanted to show you a preview of Inject man's stage ;)


Lilirulu

One Hit Kill Needles?. . . Do I need anymore reason to fear the hospital ?
"Sumo Wrestlers are sexy by DEFAULT!"-[DA]-[SA]-[Pixiv]

MSX

This project is making great progress - we're pushing it as much as we can.
So far so good  8D

OBJECTION MAN

You definitely broke the color limit with those needles.

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Lilirulu

Okay, I fix'd it up a bit.



QuoteChanges:
-Smoothed out the lines
-Reworked the jewel
-Altered the Shadow.
-changed the location of the highlight on the jewel, It was in the wrong place.

Didn't Change:
-The shadows placement.
-Palette

I hope you like it ><;
"Sumo Wrestlers are sexy by DEFAULT!"-[DA]-[SA]-[Pixiv]

KoiDrake

Yes, MUCH better. Besides the bottom and upper part of the shadow, which I think works better if it´s rounded like the original, the rest is really good.

Lilirulu

I didn't really try on the shading o<o;
maybe I'll go for a second try on it but not right >3<; no more PIXELS!!!! XD

Or the original spriter can fix it ~
"Sumo Wrestlers are sexy by DEFAULT!"-[DA]-[SA]-[Pixiv]

KudosForce

Quote from: OBJECTION MAN on May 13, 2010, 11:25:47 PM
You definitely broke the color limit with those needles.

Would changing the syringue's fluid color to green help solve the problem?

KoiDrake

Quote from: Lilirulu on May 14, 2010, 02:09:30 AM
I didn't really try on the shading o<o;
maybe I'll go for a second try on it but not right >3<; no more PIXELS!!!! XD

Or the original spriter can fix it ~
I´m only refering to that middle line that separates the face and the shadow, I think it would look better if it´s rounded like the original. It´s really minor, don´t even bother to fix it.
I´m glad to see someone understood what I was talking about.

The stage looks pretty cool.

HKLurch18

Quote from: Lilirulu on May 14, 2010, 01:56:28 AM
Okay, I fix'd it up a bit.



I hope you like it ><;

I sure do like it!

Although, as it has been pointed out already, a rounded shadow works better ;)
Thank you a lot =)

Oh and objection man, i counted the colors and you were right;
white, 2 shades of grey, red and the transparency color are 1 too many ;)

MSX

Alrite guys, just a couple of updates.
1. Inject Mans tileset is complete - it may however get some upgrades later on.  :D
2. Inject Mans battleground/bossroom is complete.  ;)
3. We will start working on Inject Mans level layout - perhaps today.  8B
4. Im working on Saw Mans background (and on some tiles) , you can check the current results at our forum.  8D
5. @ Objection Man - The needles are now fixed.  :3

So far so good  8)

PS: I love Servbots (the smileys)

HKLurch18

Yes, yes, we are quite boosting tile production, may i even say we give it a big "lurch" forward? uh ho ho ho ho ho hi 8D :V 8D

anyways, for your pleasure, I upload the boss room of Inject Man as it looks at this moment.



I hope you like it :)

MegaPhilX

Good stuff ^_^ I like the city background.

Just a question. I haven't followed the progress closely on this forum but: how far are you into making the tilesets and how many people are working on them?

HKLurch18

So far we got Buzz man's, Inject man's and Gamble man's sheets done entirely.

Buzz man's and Gamble man's were done entirely by me, whereas MSX and I collaborated on Inject Man's.
We also plan to go back to fix some flaws in gamble man's sheet and then finish up Saw Man's sheets entirely.



Posted on: May 14, 2010, 20:53:36
double post man, go!

I created a small preview of saw man's first half of the stage.



WHAT WE PLAN TO ADD:

fluffy bg clouds,

Shadow effect to some of the tiles.

Criticism and opinions are appreciated!

Mirby

Looks pretty sweet! ^_^
Quote from: OBJECTION MAN on September 13, 2014, 04:31:11 PMOH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Quote from: VirusChris on September 16, 2017, 03:55:20 PMJust enjoy yourself, don't complain about everything

kuja killer

gosh your graphic design skills look nice.

MSX

Good job - love how the background turned out to be awesome.
Ill start workin on the clouds right away.

Thanatos-Zero

Quote from: HKLurch18 on May 17, 2010, 12:18:34 PM


Awesome! But I think a Joe driving the vehicle would be even more awesome.  :V

HKLurch18

Quote from: Thanatos-Zero on May 17, 2010, 07:59:15 PM
Awesome! But I think a Joe driving the vehicle would be even more awesome.  :V

haha, This enemyis some sort of tribute to the bulldozer-driving mettaurs  from MM3 =)

Also I am glad you enjoy how this turned out to be!

DarkSaturn

woooow very nice background!!! the orange touch is fantastic, i cant stop seeing it!!!  *o* *o* *o* *o* *o*
BANANA INVASION IS COMING!!! OMG RUN FOR YOUR LIFE!!! ToT                                                                                                                                       

Zan

Why is the vehicle floating in the air?

HKLurch18

Quote from: Zan on May 18, 2010, 04:51:03 PM
Why is the vehicle floating in the air?

Becaused I placed him one pixel too high?  -u-'  8D

This is just a mockup created in paint anyways X)

Thx for all the kind responses so far, guys!

Posted on: May 19, 2010, 00:01:02
and it gets even better, girls and guys!



There we go,added clouds and fixed some tiles. I hope you like this mock-up screen =)

Sapphire✧9

bwt remember that any object except minibosses in the original games are one pixel into tiles. so its more like they're not standing on a 16x16  tile but like 15x16. They are one pixel into it. Remember that.

Zan

The gray/red floor tile section has a black horizontal line running through it that doesn't really work well.

HKLurch18

Quote from: Zan on May 18, 2010, 09:33:56 PM
The gray/red floor tile section has a black horizontal line running through it that doesn't really work well.

found it, thank you for the help =)

also thx NB! :)