MegaMan 72

HKLurch18 · 124455

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Offline HKLurch18

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Reply #100 on: February 01, 2010, 02:05:11 PM
thanks, bro =)

The outside of gamble man's stage is done, enjoy!



Those light-lines are supposed to be rails for platforms i still need to sprite :)



Offline Acid

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Reply #101 on: February 01, 2010, 02:05:49 PM
Reminds me os Sonic's casino stages.



Offline HKLurch18

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Reply #102 on: February 01, 2010, 02:07:35 PM
guess which stage theme I listened to while spriting, my friend ;)



Offline Acid

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Reply #103 on: February 01, 2010, 02:11:27 PM
Of course! It must have been

[spoiler]Marble Zone[/spoiler]



Offline VixyNyan

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Reply #104 on: February 01, 2010, 02:16:56 PM
No no, it must have been...

[spoiler]Spring Yard Zone~ :3[/spoiler]

But actually it was...

[spoiler]Casino Night Zone ^^[/spoiler]

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Offline Stardius

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Reply #105 on: February 01, 2010, 02:38:59 PM
Yeah it really reminds me of that casino stages in Sonic.
I think like this it looks impressive, also I suppouse that neon rectangle is on same level as platforms and not in the background, right?
If yes, it looks little mystifying at first because it has same color as the background buildings.

Also my bet is on
[spoiler]Casino Night from Sonic 2[/spoiler]



Offline KudosForce

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Reply #106 on: February 01, 2010, 02:51:07 PM
Well, I have to say that screenshot, of the casino's outside, is beautiful! :O Flashy, but beautiful. This is about as close as it gets, to scenery porn in a 8-bit MM game.

By the way, thanks to all those who commented on the story. owob This means a lot to me, you know? I can't take all the credit, though; HKLurch had come up with the base concept (a Bass imposter), and then I simply fleshed it out.

(Thanks again, Kudos :D )

Any time, my friend. ;) I do love writing MM plots, rather, so I'm glad to have helped.

Also my bet is on
[spoiler]Casino Night from Sonic 2[/spoiler]

Give a prize, to the man with the orange RM! ~w~



Offline HKLurch18

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Reply #107 on: February 01, 2010, 11:49:10 PM
Yeah it really reminds me of that casino stages in Sonic.
I think like this it looks impressive, also I suppouse that neon rectangle is on same level as platforms and not in the background, right?
If yes, it looks little mystifying at first because it has same color as the background buildings.

Also my bet is on
[spoiler]Casino Night from Sonic 2[/spoiler]


thank you :)

The rectangle is kind of in the background; it's not as far away as the buildings and the pimp blimp, but I certainly see your point and will color those rails differently :)

Thanks a lot for pointing out, my friend, and thanks to all the others replying here :D

Posted on: February 01, 2010, 15:13:14
double posting for great justice, I got MM72's Joe enemy done.

presenting you Mirror Joe




Offline Dr. Wily II

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Reply #108 on: February 02, 2010, 01:31:55 AM
Mirror effect! *swipe*

Ahem, reflected projectiles does damage? Sweet.


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Offline HKLurch18

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Reply #109 on: February 02, 2010, 11:51:03 AM
Mirror effect! *swipe*

Ahem, reflected projectiles does damage? Sweet.

yes, yes , glad you like it :)

also I worked on some new tiles for Buzz man and I got some help from Baital as well.
Anyways, i made up a new Buzz Man boss room.



i might change buzz man's shade of red later on to put him more into the foreground



Offline Stardius

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Reply #110 on: February 02, 2010, 01:23:27 PM
No prob, you are helping me too.  :)

That Mirror Joe looks neat. I hate reflecting projectiles  XD

Buzz man's bossroom looks great too. Only one thing that looks little odd is the door. This way it seems like it is too much in the front and not on the same level as walls or little behind, this is probably made by how the top of the door meets with the wall.
That or I am blind.  XD



Offline HKLurch18

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Reply #111 on: February 02, 2010, 02:30:46 PM
i get your point; i'll recolor it instantly :)

thanks, mate ^_^



Offline Gatuca

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Reply #112 on: February 02, 2010, 06:27:21 PM
it looks well done, BTW, how do you make those screens?

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Offline HKLurch18

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Reply #113 on: February 03, 2010, 02:15:30 PM
it looks well done, BTW, how do you make those screens?

Thank you :)

I have a template screen saved, consisting of 16 x 14 tiles , 16x16 pixels each.
I simply open the tileset and that template screen and put it all together, like a giant Jigsaw Puzzle. once finished, Enemies and megaman get inserted from their respective tilesets :)

Posted on: February 02, 2010, 18:50:42
so, got some more Buzzy Goodness for you!



I have to thank my buddy stardius here though. His InkMan screenshot inspired me to make those new background tiles ^_^



Offline Stardius

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Reply #114 on: February 03, 2010, 03:16:24 PM
I am glad that I inspired someone :)
Also I really like look of the stage, with all that lava in background, lava below it really looks like there is a lot happening and
it gives that feeling of danger.



Offline HKLurch18

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Reply #115 on: February 03, 2010, 07:25:00 PM
Thanks :)

Buzz Man will have a pretty huge contrast in his stage, but see for yourself ^_^


after traversing the fiery part of the level, you travel through an artificial forest where the bees are raised inside of that huge honey factory.
This part is filled with insect enemies like the dangerous terrapede who lurks inside those walls just to bite after you once you get close



Offline Stardius

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Reply #116 on: February 03, 2010, 08:33:35 PM
I really envy you, I can try as hard as I can but I am not able to draw leafs.  ;O;
And is it just me or the trunks mysteriously disappeared?



Offline Gatuca

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Reply #117 on: February 04, 2010, 07:45:19 AM
Thanks :)

Buzz Man will have a pretty huge contrast in his stage, but see for yourself ^_^


after traversing the fiery part of the level, you travel through an artificial forest where the bees are raised inside of that huge honey factory.
This part is filled with insect enemies like the dangerous terrapede who lurks inside those walls just to bite after you once you get close

the Catterpillar-like enemie needs white light shade and, isnt the lava supposed to be Hot Honey?

and looking at Buzz Sprites, i guess it's just me, but, you may fix his face to look a little bit more, megamanisque, it doesn't look that much like a robot master, but rather as an american cartoon man dressing up as a robot master........kinda like VirtualMan

Nevermind :P

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Offline KudosForce

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Reply #118 on: February 04, 2010, 06:41:00 PM
the Catterpillar-like enemie needs white light shade and, isnt the lava supposed to be Hot Honey?

and looking at Buzz Sprites, i guess it's just me, but, you may fix his face to look a little bit more, megamanisque, it doesn't look that much like a robot master, but rather as an american cartoon man dressing up as a robot master........kinda like VirtualMan

Nevermind :P

Lots of RMs look like humans wearing costumes, including Mega Man himself, so its no big deal. ;)

That said, I do agree with you on the Terrapede; It certainly needs some light shading. Aside that, the forest looks quite nice.



Offline HKLurch18

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Reply #119 on: February 05, 2010, 11:31:31 AM
hey guys, I just want to tell you that Buzz Man's stage is complete in terms of the tilesets and the layout ;)

/ doesn't post the stage to built up some suspense

Also as for the terra-pede enemy, yeah I agree that it needs shading =)



Offline Gatuca

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Reply #120 on: February 06, 2010, 07:12:11 AM
and looking at Buzz Sprites, i guess it's just me, but, you may fix his face to look a little bit more, megamanisque, it doesn't look that much like a robot master, but rather as an american cartoon man dressing up as a robot master........kinda like VirtualMan

I Realized that my statement was very hypocritical, since my fan game has most Human looking RM's, i wanna apologize and i will work for things like this not happen in the future

Keep n on your good work owob

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Offline HKLurch18

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Reply #121 on: February 06, 2010, 01:05:42 PM
I Realized that my statement was very hypocritical, since my fan game has most Human looking RM's, i wanna apologize and i will work for things like this not happen in the future

Keep n on your good work owob

hey, it's all right. Thank you :)



Offline Blaze Yeager

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Reply #122 on: February 06, 2010, 04:22:13 PM
I'm Starting to grow on Distort Man...

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Reply #123 on: February 07, 2010, 05:08:24 AM
Im not going to see any blue hedgehogs zipping by  in that Casino stage am I?
lookin good. One thing on the intro story though. Bass seems a little too quick to agree working with Megaman and Protoman. if anything, he wouldnt like the idea... Even if he agrees, I feel he would be a bit more reluctant about it. I mean, Bass is always on edge, that guy. Especially when it comes to "teamwork" with the likes of his enemies.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline HKLurch18

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Reply #124 on: February 07, 2010, 10:13:31 AM
Im not going to see any blue hedgehogs zipping by  in that Casino stage am I?
lookin good. One thing on the intro story though. Bass seems a little too quick to agree working with Megaman and Protoman. if anything, he wouldnt like the idea... Even if he agrees, I feel he would be a bit more reluctant about it. I mean, Bass is always on edge, that guy. Especially when it comes to "teamwork" with the likes of his enemies.

I see your point. The script might get worked on a little bit, but overall we want to stick to it. The story's main purpose, in our case, is to explain why the three Robots work together. If Bass's motivations need to be developed a bit more, I will take care of that.

Thanks for pointing that out! :)