MegaMan 72

Started by HKLurch18, January 10, 2010, 04:06:15 PM

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HKLurch18

Thanks, as some of you who scanned through 72dpi's topics might now, I like referencing other games.
A prime example is this fella who will appear in Gamble Man's stage:



The Biso-Bot is a reference to Capcom's very own Balrog/M. Bison, as you might have guessed already.
He makes his appearance mainly in gamble man's stage because you had to face his street fighter counterpart in Las Vegas ;)

That being said, Dashing Punch without the Dashing :D

Blaze Yeager

Quote from: HKLurch18 on January 16, 2010, 07:42:16 PM
Thanks, as some of you who scanned through 72dpi's topics might now, I like referencing other games.
A prime example is this fella who will appear in Gamble Man's stage:



The Biso-Bot is a reference to Capcom's very own Balrog/M. Bison, as you might have guessed already.
He makes his appearance mainly in gamble man's stage because you had to face his street fighter counterpart in Las Vegas ;)

That being said, Dashing Punch without the Dashing :D
That makes me want to Yell "BIIIIIIIISSSSSSSSSSOOOOONNNNNNN!!!!"
Into Darkness, into the Abyss. Where only anathema exists.
| https://twitter.com/BlazeMcPhearson |

HKLurch18


Blaze Yeager

Into Darkness, into the Abyss. Where only anathema exists.
| https://twitter.com/BlazeMcPhearson |

Dr. Wily II

... I'm strangely reminded of George of the Jungle now. XD (Avatar, I mean. XD)

... And awesome gif.

I'm watching you all. Always watching.

Stardius

Everybody fear Oozeman riding crocodile and holding devilish vacuum cleaner.
You can't top THAT!


Also.... Elephant!

KudosForce

Quote from: Stardius on January 16, 2010, 07:57:37 PM
Everybody fear Oozeman riding crocodile and holding devilish vacuum cleaner.
You can't top THAT!

Well, that depends...

HKLurch18

- LAAAAAaaaa-

And it's a Plunger ;)

thanks for your kind responses!

Stardius

But wait, wouldn't that Ninja part and Pirate part fight against each other creating split personality disorder?
But now I am just getting sort of offtopic  XD

And how could I take plunger for vacuum cleaner? Probably that little curved handle sort of mistified me  X(

CadmiumRED

I just made a concept piece of Gamble Man's stage background.  Have a look-see!

http://img255.imageshack.us/img255/7483/gamblemanstagebackgroun.png
"The fact that I myself do not understand what my paintings mean while I am painting them does not imply that they are meaningless." - Salvador Dali
"Do not be afraid of perfection - you will never attain it." - Salvador Dali

Dr. Wily II

WIN!

Looks pretty good on paper... Might get difficult to sprite.
Then again, I don't know anything about BG spriting... XD

I'm watching you all. Always watching.

CadmiumRED

Oh I forgot to add that this is where I got my idea from.  HKLurch can use this as well.

http://www.stockvault.net/download_file2.php?pid=11031
"The fact that I myself do not understand what my paintings mean while I am painting them does not imply that they are meaningless." - Salvador Dali
"Do not be afraid of perfection - you will never attain it." - Salvador Dali

HKLurch18

Yes, yes, I do see the influence for your drawing :) This will make an awesome BG for gamble man's stage!

EDIT: A gamble man enemy:


Dr. Wily II

So... What happens when it stops at the different icons? :3

I'm watching you all. Always watching.

HKLurch18

The funny thing is, that he does not really stop by himself:

As you are fighting him, he occasionally shoots bullets at you. Once you defeated him, the result of the gambling shown in his "death" animation will determinate the reward you get for beating him:

7 - Lucky #7 gives you an energy pellet

Gutsman - The proto Gutsman enemy appears and attack you

Eye + Hands holding cards - A fast card-sho flies in your direction. Dodging it is hard :)

and there are more gamble man enemies!


This roulette fella occasionally shoots projectiles which ricochet off of walls. Due to his long width you cannot just jump over him, which means that you need to destroy him in order to advane =)

Dr. Wily II

I see... Very interesting concept for Slot Guy, as well as for Roulette Guy. :3

I'm watching you all. Always watching.

Stardius

Wow, I think I will hate this stage, because I always had terrible luck  X(

But those enemy designs are great.

Sapphire✧9

Interesting. I saw all of them before though :D.

Flame

So, Is roulette guy rigged...? 8D
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

HKLurch18

Quote from: Flame on January 17, 2010, 05:21:16 PM
So, Is roulette guy rigged...? 8D

Well of course he is  óVó

HKLurch18

Quote from: Zan on January 12, 2010, 06:18:48 PM
You know, there's a big problem with that stage select screen... Under NES limitations, the whole screen can have no more than 16 colors. This has 31. Furthermore, if you would for a second stop to think about how many sprites each mugshot would be made from, mugshots such as Rock's seem to be going overboard.

Just recently Kudos reminded me of checking the color limit of the select screen and I tried to reduce the colors down to 16



I counted:

-3 shades of blue
-2 shades of red
-2 shades of skin color
-1 shade of yellow
-2 shades of green
-2 shades of gray
-2 shades of purple
-black
-white

I hope i didn't oversee any colors, anyways: what do you guys think? :D

EDIT: just saw that the select window adds the total number to 17, this will be fixed, of course :D

Sapphire✧9

Not only that but within color limits it looks even more beautiful than old one.

Posted on: January 24, 2010, 07:42:11 PM
Hmm. Its not 17, its 26 colors right now.

Posted on: January 24, 2010, 07:49:01 PM


Sorry for editing but this should work. Change the colors to your likings. It is 16 right now.

HKLurch18

strange... perhaps there are some pixel mistakes which doube or triple some of the colors...

Zan

Quote
I counted:

-3 shades of blue
-2 shades of red
-2 shades of skin color
-1 shade of yellow
-2 shades of green
-2 shades of gray
-2 shades of purple
-black
-white

You count that manually. A program count adds up to 26. Which means you need to start unifying different values of the same color. For example, Rock's eyes are a different white than the lines in the background. As you can see, Nebula Black's edit fixes the image by doing exactly.

However, more is to be done still. Are you still adhering to 16 colors even when you switch to Forte and Blues?

Furthermore, aside from just the total, you need to look at each individual mugshot. They are to be made of 2 sprites; 2 palettes with each 4 palette values, 2 of which are by definition slotted to transparency; 6 colors for each mugshot.  Of course, from a quick glance, this is something the total image might already be doing.

Still, from there, the objective is to use all those colors effectively. If you compare Rock's mugshot with the others, you can tell his looks so much better for some reason. That reason is Inti's knowledge of pixel technique, color choice and anti-aliasing, among other things. Try and figure out where more or less use of colors is required and be smart about where you place each pixel.

Blackhook

My head hurts. I never heard about the 16 color on screen restriction in MM games before. Must remember this