MegaMan 72

Started by HKLurch18, January 10, 2010, 04:06:15 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Sapphire✧9

Quote from: HKLurch18 on January 11, 2010, 04:29:44 PM
That's a very nice offer, but i have to refuse ^_^
We already have set up a great staff for this game, I hope you understand  :)

No problem. I like to help people but also like to not get any help xD. The only help I like is programming wise, concept wise and maybe sprite/color correction. Also, you have a team. I am solo. So, I understand. Can you post mock-ups or screenshots of your game. Since 72dpi's Megaman 72 is too big and I dont have time to rush through them xD.

HKLurch18

Sure thing, I threw together a provisional screenshot of Saw man's stage once.



It also displays MM72's "Big Stomper" enemy, the Proto Guts. He's a slight hint to wily's obsession with Gutsman and a pretty tough guy, especially in that screen shot

Reg

I must have really been out of the loop because this is my first time hearing about this game. Looks very promising. Consider me stoked.

HKLurch18

Quote from: Reg on January 12, 2010, 02:51:51 AM
I must have really been out of the loop because this is my first time hearing about this game. Looks very promising. Consider me stoked.

You being stoked will not be in vain, my friend  owob

In other news, I am currently working on MM72's Title screen and i would love to share the current "proto type" of it with you:

Enjoy!



As said before, this one still needs a lot of work, as in new colors for bass' hand, some tweaking in the shading department, that stuff =)

Zan

Quote

You know, there's a big problem with that stage select screen... Under NES limitations, the whole screen can have no more than 16 colors. This has 31. Furthermore, if you would for a second stop to think about how many sprites each mugshot would be made from, mugshots such as Rock's seem to be going overboard.

HKLurch18

Quote from: Zan on January 12, 2010, 06:18:48 PM
You know, there's a big problem with that stage select screen... Under NES limitations, the whole screen can have no more than 16 colors. This has 31. Furthermore, if you would for a second stop to think about how many sprites each mugshot would be made from, mugshots such as Rock's seem to be going overboard.

we didn't take the color issues too serious here, because quite frankly, capcom didn't do the same with their select screen for MM9 =)


Posted on: January 12, 2010, 18:23:51
Hello, I am sorry to double post on this, but I felt like this would be a most adiquate situation to do so.

Our awesome Artist DomoPJ, who is a rock-solid  and long part of the game, finished the actual cover for MM72.

Enjoy:


VixyNyan

Wow, I love it! They look so cute and shiny~ owo
Nintendo 3DS Friend Code: 3480-2506-4200
[DeviantArt|Twitch.tv|Youtube|Fan Work|WiiVC|Character File]
Rock10: Ranking. Rock9: AC, EA, SS, Challenge, Ranking.
(c) Sky Child~                                                                                                                                                                                                                                                         

borockman

Damn, that's one killer cover!

Proud member of Indigo tribe!


HKLurch18

Yeah, I really like it, too! =)

As for further information, I prepared another mock up screen for you, this time it's BuzzMan's stage.



First of all, I want to clarify who Buzz man is =)

(the following picture has some issues which are either fixed or caused by my .gif maker, please understand :) )



Buzz man was designed to burn down the hives of dangerous insects, but his work made him turn mad in the end.
He is able to shoot flame projectiles or use his Buzz-ter to call for Robot-Insect reinforcement.

He is also a magnificent aerial enemy, who will keep you on your toes by his fast movements and his dangerous Buzz Bombs,
Which create a flamy explosion once it hit the ground.

Weapon you obtain by beating him: Buzz Bomb.

The Buzz Bomb you get after defeating this mad man is slightly different from the version buzz Man uses. The Buzz bomb is equipped with wings and flies straight upwards until it hits either an obstacle or an enemy. It will then unleash a flame shower upon every enemy underneath it. Very useful in places with ceilings or to hit enemies right above of you.

His stage is filled with tons of traps, all either fire or insect based. The most dangerous ones are the Splosion Flies, enemies MM can stand on and who fly at a very fast speed. So fast, in fact, that two Splosion flies explode when they collide.

Other obstacles include movement-hindering Honey platforms, Pesky insect enemies and flame fountains.

Is this enemy too hot for Mega Man?

Buzz Man theme: http://mcjimmy.dorino.net/Music/WIP/misc/MM72/mp3s/Buzzman.mp3

KudosForce

Say, HKLurch18, would you mind posting the fixed version of your title screen? Now would be a good time as any, I think.

HKLurch18

Oh, right!


I fixed the shading and overall the look of MM's hand.
Additionally i removed some colors so it comes closely to the NES color limitations :)

Dr. Wily II

Hmm... Another villian...

I like how Buzz Man looks, and the weapon get.
And that cover... Brilliant.

I'm watching you all. Always watching.

HKLurch18

Quote from: Dr. Wily II on January 15, 2010, 03:05:43 PM
Hmm... Another villian...

I like how Buzz Man looks, and the weapon get.
And that cover... Brilliant.

Do you mean him:



Yes, he is a new villian, indeed. Ladies and Gentlemen, I give to you:

Mute

Mute's theme (It's supposed to sound similiar to another track, I am sure you'll get it ;) )

Dr. Wily II


I'm watching you all. Always watching.

HKLurch18

Quote from: Dr. Wily II on January 15, 2010, 04:16:02 PM
Interesting... WILY!

Whether it's Wily or not will not be spoiled, yet, Wily II ;)

Dr. Wily II

Hehe, alright.
It does add to the suspense.. >0<

I'm watching you all. Always watching.

HKLurch18

Hey guys, I thought i might show you the newest enemy in our roster.
Inspired by the original Mario Bros, this little fella gets very angry when you shoot him:

Overheat Crab



The crab is able to walk on the ceiling. once MM gets close, it jumps off of it and tries to attack him. After that it chases rock around shooting at him. beware if you hit it, though. Once enraged, the Overheat Crab's fire rates increases drastically as well as his speed!

Dr. Wily II

As Dr. Mario would diagnose...
Megaman has crabs. :P

Interesting enemy there... Chaser... XD

I'm watching you all. Always watching.

Blaze Yeager

Something Tells me We need a Custom Sprite thread...Like Sprites.inc... just for those who need sprites.
Into Darkness, into the Abyss. Where only anathema exists.
| https://twitter.com/BlazeMcPhearson |

Stardius

Will there be POW block in the game too?  XD

HKLurch18

nope, I am sorry  >0<

speaking of enemies for Ooze man's stage, here's another one, the Harpoonile:





hope you like it =)

Dr. Wily II

That's a cute crocodile... *harpoon'd*

But seriously, nicely done.

I'm watching you all. Always watching.

Stardius

Nice, crocodile with diving glasses!  XD
I like his overall design too.
I am planning to have crocodiles in Mantis Woman's/Snipeman's stage too, but those will
only serve as moving platforms.

Sapphire✧9

I saw that one at 72dpi, anyways. But hey your avatar is hilarious.  XD

KudosForce

Quote from: Nebula ★ Black on January 16, 2010, 07:34:29 PM
I saw that one at 72dpi, anyways. But hey your avatar is hilarious.  XD

Same here. That said, it's certainly a cracked-out avatar. >U<

Meanwhile...Robotic Sidesteppers, huh? This oughta make things harder than usual. [eyebrow] Neat MB reference there, HKLurch18.