You know, I've always wondered, is Julian a good unit to use? I hear "He's great!" "He sucks!" and it seems no one wants to give a good answer. People say that Gordin's also pretty bad, but until Wolf and Sedgar showed up, he scored like half my kills when the enemy had full HP <.< He used to be my "IKILLYOUNOWBITCH!" unit that just curb-stomped everything.
Julian is awesome. His average Level 30 stats are comparable to Marth, with extra Skill and Speed while Marth has a lead in Strength and HP. Julian will dodge, double, and critical like crazy. Moreover, he is EASILY the best character for Arena abuse. As a Thief, the Arena underestimates him frequently, and when they pit him against an opposing Thief he'll score an easy win and a ton of experience, also getting you stinking rich along the way for all the victories. Finally, if you want a Thief at all (which you should, since it bypasses the need for keys), he beats the
hell out of Rikard.
Most people who say that he sucks are probably comparing him to Navarre. A Level 30 Julian is no 20/20 Navarre, this is true. But considering how early and easily you can level up Julian, there's no reason to not use him, whether you're using Navarre alongside him or not. I'm at Chapter 18 and Julian is still one-rounding damn near everything with an Iron Sword.
As for Gordin...well, Castor is stronger (and also easier to Arena-abuse), and Norne is faster. I used Gordin early, and yeah he's alright, but I found the others to be better. And despite the fanbase's raving I didn't bother with Wolf. On average he won't overtake Castor until his last two or three levels, so I didn't think it was worth babying him when Castor was already at 20.
Just as well. Choosing only 14 characters to live all the way up to Chapter 20 is a pain. Minerva and Maria were already killed at 17; no matter how much I wanted them to be good it was apparent by then that they sucked. I WANTED to keep the Whitewings alive, but it looks like Palla will probably get the axe at Ch. 20, along with Beck and Bantu.
I absolutely HATE the level I'm on now. Nothing but sand that reduces the distance that everyone can walk at (barring flying and mage units), and an insanely powerful bastard that happens to be a mage that can darts towards you, and is invincible. About the only way I can think of to beat the stage is to use up the Warp staff I have and send Wolf over to kill the mage that's at the end point, and then next turn have Marth take the win. Sadly that means I lose out on an Energy Drop, but at this point, it's not worth it. The AI's become too smart and doesn't fall for the bait you place. I don't know what to do. If I go for the Energy Drop, it'll help in the later stages to power my characters up. If I don't, I don't have to deal with Magey McBastard.
In my case I just walled him with Caeda. Lena was there in case she needed healing, but Caeda dodged everything that Gharnef threw at her, so it didn't matter.
He EVENTUALLY leaves. So, yeah, I routed the chapter and nabbed the treasure.
If you can't wall Gharnef then it obviously pays to leave behind those who are not either mobile in the sand or severely tanked up.