- I'm wondering how easy Easy mode is. Cause Normal ain't bad at all until you get to the Wily stages. No noob traps like in 9. I easily beat most of the Robot Masters with the Mega Buster. And beat the others even easier with their weaknesses. Triple Blade close up annihilates Strike Man.
- If I had to recommend a boss for someone to start with, it would be Pump Man. His stage is pretty easy, nets you a LOT of money, and Pump Man's pretty pathetic.
- I am shocked that part of the weakness circle actually makes sense. Electricity beats water, water beats fire, fire beats ice, spikes of ice shred tires. Usually MM games throw this logic out the window.
- The arsenal doesn't seem as good as 9's. The weapons are a tad more situational in most cases. But Triple Blade is freakin awesome. I'm glad I did Blade Man first.
- It's kinda weird how they up the amount of screws you can find in the stages, yet they discounted a bunch of the items in the shop.
- The music doesn't exactly sound Mega Man-ish to me, but definitely sounds like it belongs on an NES. They're not bad or anything, just a bit different.
- Wily being the villain all along is no surprise. Nor is Bass being the third character. I laugh in the faces of those who wanted that tumor Duo.
- The fifth Wily stage wasn't surprising either. I knew something was up when I saw the top of the kickass castle was cut off. Though I never expected that to lead to a Jacob's Ladder to the Wily Space Station.
- Have not got to try Proto yet.