MegaMan 10 - More Playable Blues

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Offline Protoman Blues

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Reply #400 on: December 18, 2009, 10:16:38 PM
I'm gonna guess the lack of tits.



Offline Dexter Dexter

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Reply #401 on: December 18, 2009, 10:26:13 PM
That, and:
  • Not 16-, 32-bit or 2.5D
  • No sliding or charged shots for Mega Man
  • No original abilities for Proto Man
  • No fourth playable character
  • Lack of an antagonist whose title is something other than "Dr."
The list goes on...

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Offline Protoman Blues

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Reply #402 on: December 18, 2009, 10:28:05 PM
Are you still gonna buy it?



Offline Dexter Dexter

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Reply #403 on: December 18, 2009, 10:29:13 PM
...Yes. :\

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Offline Night

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Reply #404 on: December 18, 2009, 10:30:26 PM
 8D



Offline Protoman Blues

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Reply #405 on: December 18, 2009, 10:30:35 PM
And thus, we're done here!   8)



Offline Dexter Dexter

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Reply #406 on: December 18, 2009, 10:33:05 PM
YAY! in b4 lock Well, I was glad to get that off my chest, at least. Can't do jack [parasitic bomb] about it, but still glad.

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Offline Zan

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Reply #407 on: December 18, 2009, 10:36:38 PM
That, and:
  • Not 16-, 32-bit or 2.5D
  • No sliding or charged shots for Mega Man
  • No original abilities for Proto Man
  • No fourth playable character
  • Lack of an antagonist whose title is something other than "Dr."
The list goes on...
Quote
I like MM9 better than MM10.

Hypocrit much?



Offline Dexter Dexter

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Reply #408 on: December 18, 2009, 10:39:50 PM
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But unfortunately, there will be no female Robot Masters this time out; instead, Producer Keiji Inafune allowed the developers a chance to create their own bosses for the Blue Bomber’s latest venture.
Now this sounds familiar... RM design contest perhaps?

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Offline Zan

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Reply #409 on: December 18, 2009, 10:41:34 PM
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It applies ONLY to MM10.

Except everything you said applies to MM9 as well. So why are those reasons for 9 being liked better than 10?



Offline Dexter Dexter

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Reply #410 on: December 18, 2009, 10:43:35 PM
Because MM10 is a carbon copy of MM9... well, almost. MM9 should have been the LAST game to do this. But it doesn't matter now.

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Offline Acid

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Reply #411 on: December 18, 2009, 11:17:35 PM
You know... there is indeed something I wanna see in here. More exploring. Not to the degree of Metroid games though.

MM6 and 7 did a really good job at that.



Offline VixyNyan

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Reply #412 on: December 18, 2009, 11:34:12 PM
I'd love to someday see split paths and more exploring similar to Junk Man's stage. That will make you revisit stages more. :3

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Reply #413 on: December 18, 2009, 11:41:38 PM
I'd love to someday see split paths and more exploring similar to Junk Man's stage. That will make you revisit stages more. :3

I liked how MM6 placed 2 of the same RM in the same stage.

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Offline Acid

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Reply #414 on: December 18, 2009, 11:41:45 PM
Shade Man's stage had that too.

And quite a few stages in MM6



Offline Dexter Dexter

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Reply #415 on: December 19, 2009, 12:05:08 AM
Hmm... why didn't I think of that before? Maybe there should be dead ends also.

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Offline KudosForce

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Reply #416 on: December 19, 2009, 03:05:59 AM
Here is a little something that I noticed in an interview with Inafking, in the latest issue of NP:

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Nintendo Power: Was there any feedback you received from fans on Mega Man 9 that was especially surprising?

Keiji Inafune: It was a great, happy surprise for us that the NES style was so widely accepted. In the early stage of the development, we internally discussed the option of having both old-school NES style graphics and next-gen style, [and we'd allow] the player to choose between the two. However, we believed that a revival of the NES style would surprise people and be appreciated. And the result exceeded our expectations-- so many people enthusiastically welcomed the NES style.

So, there you have it. MM9 was originally supposed to have the option to switch between NES-style and new-gen graphics.



Offline Flame

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Reply #417 on: December 19, 2009, 03:44:20 AM
The should have done it. It would have made all sides happy.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline N-Mario

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Reply #418 on: December 19, 2009, 03:56:49 AM
Not to mention production value & release date would take longer just to have both graphic styles in a game. X_X

Personally I'm satisfied with the way they went in MM9. Megaman started on the NES style. it should STAY in 8-bit NES style.



Offline geekgo4

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Reply #419 on: December 19, 2009, 04:05:34 AM
Not to mention production value & release date would take longer just to have both graphic styles in a game. X_X

Personally I'm satisfied with the way they went in MM9. Megaman started on the NES style. it should STAY in 8-bit NES style.
I still find that a bit unfair. That's like sayinf MMX should only be in 16-bit. Why not adapt?


You hated 7, 8, & Bass, didn't you?



Offline N-Mario

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Reply #420 on: December 19, 2009, 07:29:57 AM
That's not what I meant.  X(

I actually played 7 & 8 back in the day. Though they were fun, but I think they might have missed something. Just didn't quite feel right.
So it's not like i totally dissed the games. I enjoyed the other games beyond 6. But I think 8bit is a lot more fun to play then any other style. Not to mention its a lot easier to draw 8bit sprites graphics wise.  óVó

Also, I think I remember somewhere, either reading or hearing something about K.Inafune wanted to explore more around the 8bit style mega man games before moving on to other style graphics. Considering that's where megaman started anyway, it kind of makes sense here.



Offline Flame

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Reply #421 on: December 19, 2009, 09:03:12 AM
8 was missing Rush Coil. But the Mega Ball and T. Hold pretty much made it a useless thing anyway. Though many of Rush's forms werent that useful. Rush bomber wasnt that great (IMO,) and Rush bike just didnt have any practical applications except for getting that one bolt in Clownman's stage.

Jet was missing too, but then again, it wouldnt really be needed and would be too broken with 8's stages. Plus, although Rushjet is only in certain segments, I liked how you could get him to be able to attack too.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Hypershell

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Reply #422 on: December 19, 2009, 03:53:32 PM
8 was missing Rush Coil. But the Mega Ball and T. Hold pretty much made it a useless thing anyway. Though many of Rush's forms werent that useful. Rush bomber wasnt that great (IMO,) and Rush bike just didnt have any practical applications except for getting that one bolt in Clownman's stage.
Are you F*@#ING kidding me?  Rush Bike is damn awesome!  It's like an on-call Ride Armor, only faster.  ...it's also timed, but still.

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Jet was missing too, but then again, it wouldnt really be needed and would be too broken with 8's stages. Plus, although Rushjet is only in certain segments, I liked how you could get him to be able to attack too.
I actually LOVED the idea of stages, and a boss, being Rush Jet based.  I wish, if they insist on denying us the MM3 broken Jet, they could at least do that again.

8 I loved, and I think Rush had great abilities even if they weren't key to stage navigation.  Mega Ball functioned as the Coil replacement and that let them get more original.  But if you want lousy Rush, MM&B is it.  Rush Search and *NOTHING* else.  Morons.  7 I wasn't really too fond of either, due to the introduction of Search, which I hate, the fact that Jet is near useless as-is, and the fact that all Rush support is pretty much rendered worthless once you get the Super Adapter.

...you know, that's one thing I will say for the NES graphics style, is how the character-size-to-screen-size ratio impacts gameplay.  Post-3's "fixed" Rush Jet really doesn't work as well in modern styles because the characters are larger-scale; you can't see nearly as far ahead of you in SNES.  

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Offline KudosForce

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Reply #423 on: December 19, 2009, 04:09:15 PM
Here is another part of the interview that caught my attention (I had forgotten to post it, so I apologize for that :-[):

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Nintendo Power: What is the most challenging part of creating a new entry in such a long-running series?

Keiji Inafune: The challenge for a long-running series is nothing but to meet the expectations of all the fans that increase in number with each installment. In particular, it's always challenging to try to exceed MM2 and MM4, which are highly regarded in the series.

That explains why each MM sequel added more features.

But...MM4 being highly regarded? What happened to MM3, then? Then again, Inafking probably still has hard feelings towards that one, given how the development cycle went...

...you know, that's one thing I will say for the NES graphics style, is how the character-size-to-screen-size ratio impacts gameplay.  Post-3's "fixed" Rush Jet really doesn't work as well in modern styles because the characters are larger-scale; you can't see nearly as far ahead of you in SNES.  

I agree with this. In the NES style, the characters have a much "smaller" size than in their contemporaries. When they are "larger", there is less room to move and a bigger margin of error (not being able to jump over certain up-to-scale RMs, for example).

Mend certainly had this in mind, while developping Rockman 7 FC. That, I thank him for. owob



Offline Waifu

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Reply #424 on: December 19, 2009, 06:54:30 PM
Bring back MM3's jet, MM4's Balloon, a Pharaoh Shot like attack and improved next gen graphics, I am good.

That's not what I meant.  X(

I actually played 7 & 8 back in the day. Though they were fun, but I think they might have missed something. Just didn't quite feel right.
So it's not like i totally dissed the games. I enjoyed the other games beyond 6. But I think 8bit is a lot more fun to play then any other style. Not to mention its a lot easier to draw 8bit sprites graphics wise.  óVó

Also, I think I remember somewhere, either reading or hearing something about K.Inafune wanted to explore more around the 8bit style mega man games before moving on to other style graphics. Considering that's where megaman started anyway, it kind of makes sense here.

MMX8 had next gen graphics why not the original series? As shown with MM8, there are a lot of things Capcom could with the resources they had and given Capcom does Mega man games, they should have looked at what worked in previous games and improved on them while putting in stuff. The Classic series had always been cartooniish and lighthearted and I don't understand why can't do anything with next gen graphics? Considering what they did with R & F, MM8 and recent Powered Up, you'd think Capcom could give us the best of both worlds so that they could appeal to every gamer.