MegaMan 10 - More Playable Blues

Started by Protoman Blues, December 10, 2009, 11:00:36 AM

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Police Girl

Quote from: Hypershell on December 12, 2009, 04:30:15 AM
-Stock up on items in the shop "just as in Mega Man 9"
-achievements
-online ranking
-no charge/slide for Rock
-no female RM
-more DLC milking

Well, so much for Inti learning from what they [tornado fang]'d up in 9.  Oh well, I know I'll buy it and love it anyway.  It's just a matter of whether or not it'll dethrone 2 and 3.  9 came nowhere close and it doesn't look like 10 will either.  Then again, if they can at least give the helicopter claws the boot, that'll definitely count for something.

The Helmetless Option better be improved, no more dying gives you your helmet back Bullshit, there was no point to buying your helmet back!

HokutoNoBen

ANOTHER game in March?!  As if that month wasn't packed enough for me already~! 8D

Ah well.... *adds another one to the list*

Solar

Quote from: Hypershell on December 12, 2009, 04:30:15 AM
Well, so much for Inti learning from what they [tornado fang]'d up in 9.

Besides the DLC milking, where's the indication of that?

My life is currently bears and Jojos and everything is great.


borockman

What! no woman?! why Inafking WHY! 
and lol Commando man? perfect for killing unsuspecting sheep.

Proud member of Indigo tribe!


Flame

I dont see why no female RM is such a big deal.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

borockman

I should've put a smiley after that.

I don't really mind all guy RM. But well, after Splash woman you kinda expect they'll put more ladies RM.

She's lonely!  8B

Proud member of Indigo tribe!


Blaze Yeager

I just jizzed mahself.....CAPCOM NEEDS TO ADD BASS!
Into Darkness, into the Abyss. Where only anathema exists.
| https://twitter.com/BlazeMcPhearson |

Protoman Blues

Haha, CommandoMan.  [tornado fang]ing awesome!

kosmos

Nice, I hope we can get the interview too, Commando Man looks a lot like Search Man.exe. So far the boss design is ok but I expect something better for the remaining bosses. >0<

Satoryu

Well, I stand corrected. The absense of a Robot Mistress this time around is surprising, but hey, we went through 9 other games without a chick to beat up. We can get through another one.

I really like Commando Man. He looks really nice, and if the description isn't just fluff, he sounds like he can do some impressive stuff too. I'm imagining Napalm Man on steroids.

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Rad Lionheart

I'll draw Commando Man tomorrow, head hurts too much tonight to do so.

Blackhook

Quote from: CentaurDuckie on December 12, 2009, 07:55:22 AM
I'll draw Commando Man tomorrow, head hurts too much tonight to do so.
Will you draw him going commando in public?

The Drunken Dishwasher

Shame MM10 can't be released on the 10th day of the 10th month.  So it can be 10/10/10.  Ah well~

2010 is still [tornado fang]ing awesome to me~

Rad Lionheart

Quote from: Blackhook on December 12, 2009, 09:09:15 AM
Will you draw him going commando in public?
Not the first time, maybe some other time.

Alice in Entropy

Ohgodohgodohgodohgod.

I just saw Commando Man and a little bit of me cried manly tears of joy.

If the rest of the Masters appeal to me as much as these two, I'm snapping this game up immediately.

Acid


KudosForce

No female robot masters? Tch. That figures. Well, this proves Inafking believes in equal opportunity (which is good  owob), while the rest of the team are macho. :P It doesn't help that the first one we got didn't have any legs and was more vulnerable. X(

Then again, back when Classic MM games were made, Ninty wouldn't have allowed us to hurt any robot mistresses. :\ Just as well, I suppose. Better luck next time, right?

On the bright side, we've always got MPX's Comet Woman, SpeedReemix's Plasma Woman and Gatuca's line-up, which will do more than compensate for the lack of any mistresses. [eyebrow]

That said, I'm still intrigued as to what kind of RMs we'll get this time. Also, the Yashichi. I never thought that I'd get to see that old friend again. 8)

Quote from: Galappan on December 12, 2009, 04:12:21 AM
Sports Man? Steroid man? Hyper Man?

Hockey Man.

Da Dood

I'm kinda worried about the arsenal, because really, it'll be freaking hard to top MM9's.

Acid

They'll just copy the arsenal of MM9 and make it look differently.

KudosForce


Skaarg

Sweet my prediction is becoming even more true. On like page 16 of the thread in the announcement forum I predicted March 7th. =P
>Mega Man Zero 4
>Ragnarok Core
>120 Seconds
FINAL DESTINATION

Acid


Zan

Quote
Well, so much for Inti learning from what they [tornado fang]'d up in 9.

I think that's a very premature conclusion. After all, we do not know the exact details of these features. The shop could be the exact same, or completely different. And though I'd rather have no DLC at all, we also do not know what this will include this time around.

Things like achievements and online ranking were never detrimental to the game, they only provoked replay value from those interested in it. If you don't like them, just ignore it.

In terms of sliding/charging, I don't consider their lack any different quality wise than their presence. At the least for those that want those abilities, Blues is now said to be included from the get go. And if the rumors are true, Forte should certainly offer something new in this department as well.

As for not including a female boss robot, all the more power to them for not following the hype they themselves created with R9.

Sapphire✧9

I want to be first to rip sprites when it comes out :P

Hypershell

Quote from: Zan on December 12, 2009, 02:53:51 PM
I think that's a very premature conclusion. After all, we do not know the exact details of these features. The shop could be the exact same, or completely different.
Well, the quotes were from MMN.  The comments followed the yashichi (a healing item) shpiel.  Yes, it's all second-hand, I haven't read the NP article for myself yet, but it just sounds too suspicious to me.  If they're selling E-Tanks again, they're doing it wrong.  That simple.

QuoteThings like achievements and online ranking were never detrimental to the game, they only provoked replay value from those interested in it. If you don't like them, just ignore it.
Achievements, true, although they are annoying to completists who don't like to be told what play styles are and aren't praise-worthy, but that's all.

Leaderboards, at least the way 9 handled them, are a bit different for those of us who pick the game up at release.  Top 10 worldwide is a pretty unrealistic goal, but the more insane among us will try for our fifteen minutes of fame.  The fact that the game rubs your completion time in your face at the end of every play through doesn't help any.  The focus turns to physics-exploiting your way through the game rather than enjoying it, seeings how never before has MegaMan been about speed-running and a great deal of it revolves around pause screen manipulation (a specific time-attack mode is one thing, but this should not be going on in the game's default mode).  This continues until eventually, someone scores an insane enough time (probably through hacking, case in point) that the rest of us no longer care.

The fact that the leaderboards ignore Hero/Superhero/ProtoMan modes is comforting, but their release was delayed too long so you still had to put up with Normal while you waited.  As a matter of focus, the default game mode should not be ranking you based on clear time, especially not clear time alone.  Time Attack, a separate mode devoted to it specifically, works just fine.

QuoteIn terms of sliding/charging, I don't consider their lack any different quality wise than their presence.
When auto-spawning enemies very nearly match your walking speed, I disagree.  Sliding was a way to move quickly.  MM9's flower pot missiles made me miss it a LOT.  ProtoMan is some consolation, but the fact that you get the tradeoff of double damage/knockback is far from appealing.
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