MM Fanprojects

Started by Acid, November 16, 2008, 12:19:52 AM

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N-Mario

*sigh*.... There's still a list of things to do in my new physics engine before its even considered finished.

- Ladders
- Shooting & different weapons
- Doors going downwards/upwards
- Possible active platform ideas (ex. Dr. Cossack moving upwards platforms)
- Working Yoku Block Segments
- Maze Screen Loop tricks
- Time attack feature ?
- Sliding Ability
- Dropped Items
- Enemies
- Miniboss
- Bosses

I also need to explore a few areas, such as either a password system, or a save game system, which I have no real knowledge of doing yet. Everything I am doing in this new engine is mostly experimental. Even the teleporters took me a while to figure out, using spread value and fast loops to match the ID's right. X_X

The thing I can't decide about the ladders is, whether or not to have an end detector at the bottom of them for when megaman's gravity is reversed. If he goes upside down, then there would need a ladder end detector at the bottom. In other words, when megaman usually reaches the top of ladders, but in this case in reverse. Don't know what I would do to handle this.

And I don't think I want to do a 'Warning' scene on bosses anytime soon.

Gaia

Well, I'd say MM2 where the moving platform segments are,where the ladders have a platform. just stand in front of them and tap the up button on the D-pad. that's what I figured out.

Gravity stages should never have ladders in a segment when your upside down for the most part, I remember that you have to press the d pad in the oppisite direction where the origional button was supposed to be.

Then you'll have gusts of wind, which is another problem, this is also presented in MM2, in the form of Airman and his lackeys. that would take awhile, but it's worth it if someone wants to create a stage that involves strong gusts of wind.

The "Warning" is just a little gimmick found in X, Zero, and ZX. they seem not to appear anywhere else other than eye candy before you fight the boss. Besides, you are making the classic series MM engine, right?
Workshop/DA/YT/Photobucket なにかんがえてるの!?
Quote from: Setsuna F. Seiei on October 10, 2009, 02:34:30 AM
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

Quote from: Gaia on May 07, 2010, 12:30:32 AM
One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

N-Mario

If I remember right, Gravity Man's stage had a few areas of Ladders. I remember this one part where you had to climb down a ladder to get the 1-up item, since you were upside down.

For the gusts of wind. MM2 wasn't the only one showing this. I believe WindMan's stage from MM6 presented this as well. All you would need to do is use float & fast loops properly. Like how I've done moving on the ice floor, but for wind areas. For the floor/ceiling fans blowing on you, change the jump/fall gravity accordingly.

Currently working on maze loop sections. This is pretty much done. I'm just fixing a few more bugs in the engine ATM. ;)
I don't know why maze loops only appeared in hacks, and it seems to be used more in specifically either MM1 & MM2 hacks. Maybe there was a code for this feature inside the ROM of the game already, but Capcom never used it? I don't know why this is. X_X

kuja killer

Quote from: N-Mario on October 15, 2009, 04:03:54 AM
I don't know why maze loops only appeared in hacks, and it seems to be used more in specifically either MM1 & MM2 hacks. Maybe there was a code for this feature inside the ROM of the game already, but Capcom never used it? I don't know why this is. X_X

I always wondered that myself to. Never did understand how or why. Im sure those mazes could be done with multi path data..

but no multi paths ever existed until mm4 and up. And i can not imagine that mm2 actually had that type of data. It must be done some other way. But im not going to look into since i know absolutely zero about mm2's programming. Just was posting my thoughts.

N-Mario

In any case, here's a new video. Just shows the new maze loop function in my engine.  >U<
I needed to make this for Yoku Man's upcoming stage for MM10. X_X


I seriously don't know how Youtube determines the first, second, and third preview video screen shots. X_X

Thanatos-Zero

Infidelity is back at work and guess which sprites he is using. [eyebrow]

Ultra 2 Physics Test

Blaze Yeager

Thank God Infidelity is back and Btw,im new.
Into Darkness, into the Abyss. Where only anathema exists.
| https://twitter.com/BlazeMcPhearson |

keiang

...Did he just double jump by farting at 0:17?

Blaze Yeager

Well i've Got a Fangame in the works (Well i'm using One of N-mario's Old engine tests)
Called Megaman:A New Chapter

NOTE:The title is Still a WIP
Into Darkness, into the Abyss. Where only anathema exists.
| https://twitter.com/BlazeMcPhearson |

Trang

Question: is there any update on that Megaman 2.5 (I think this is the name)?

Brahman

I've been working (with the help of some nice folks) on remaking the two DOS games in the Mega Man series since last summer, and it's coming along albeit a bit slower lately due to my recent surgery and joining the National Guard.  The project, "Mega Man PC: The CRORQ Chronicles," combines both of the DOS games into one coherent, NES-style game, complete with an original soundtrack, awesomely designed enemies and Robot Masters, and the inclusion of the Wily Rescue Force robots as Robot Masters.  Unfortunately, I can't give an estimate of when this will be finished, but I want it to be the best it can be before I release it.

@Trang: Do you mean "Mega Man 2.5D?"  It started out as a video, but now I do believe it is being turned into a real game (no idea when it will be done).

Thanatos-Zero


Acid

Quote from: Megaman Rock 963 on October 17, 2009, 07:48:57 PM
Well i've Got a Fangame in the works (Well i'm using One of N-mario's Old engine tests)
Called Megaman:A New Chapter

NOTE:The title is Still a WIP

Cool, keep it up.

N-Mario

Has anyone ever played this demo game?


Could not remember if this was already mentioned/posted before. But just thought I check anyway. It's a really nice & decent spoof of Mega Man. :)

VixyNyan

A fan game with good control and game physics? And dashing?
I have to add it to RPM get this! >U< </wii>

EDIT: I can't run the demo in Window mode. O^O
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N-Mario

I can't even bring this game into window mode when I try. X_X

The odd thing about this is, I can't play the debug level after accessing it. It crashes on me right after the boss intro.  >w<

VixyNyan

Yea we both got the same error with the demo. =w=;

I hope we get some answer soon. I like how good the controls are, and the game looks so beautiful. ^^

The dash is Down+Jump, but I set it to another key with Joy2Key. :3
Nintendo 3DS Friend Code: 3480-2506-4200
[DeviantArt|Twitch.tv|Youtube|Fan Work|WiiVC|Character File]
Rock10: Ranking. Rock9: AC, EA, SS, Challenge, Ranking.
(c) Sky Child~                                                                                                                                                                                                                                                         

N-Mario

Well at least I am able to play Ice Cream Man's stage.   :\

Now if only I can find a way to fix the issues in my engine. Looks like he uses Multimedia Fusion as well to make this game.

Gatuca

speaking of multimedia fusion:

again, i told about this on my thread, but i will put this here



for the slope physics N-Mario, BTW, those sprites are for open use, as long as they give me credit, eeryone can uses those, tough it may be already convenient to use it in the main engine
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if you want to know my skype account, send me a PM

N-Mario

I replied to your thread. :)

Again, nice idea, but a bit complicated there. Esp. if the slopes are not exactly right angles. X_X

Also, something about the feet and the pose doesn't look natural there. Though I thought RockMan 4 MI's slope example sprites were decent enough if I ever decided to do it. But not likely due to the complexity of the style.

Blaze Yeager

Quote from: Acid on October 23, 2009, 09:58:43 AM
Cool, keep it up.
Thanks i'll be updating soon with a video and some of the Concept OP Scenes are on DA,Btw N-mario if you can anytime when you are done with the Scroll fix will you re-add bosses?
Into Darkness, into the Abyss. Where only anathema exists.
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Flame

The upwards slope sprites look a bit odd. the downwards ones look fine though.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Blaze Yeager

Well i'll be making a Thread of my game soon but i can confirm one thing (For The Transformers fans)
OPTIMUS PRIME IS A PLAYABLE CHARACTER!!!
Into Darkness, into the Abyss. Where only anathema exists.
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Gatuca

any proof or sprites done.

BTW some advice, if you want to make plasma man, don't do a recolor on Flashman, that's not good work, give it some original design, that is not a motif of any existing design

just a nice advice :\
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if you want to know my skype account, send me a PM

Nekomata

Quote from: Megaman Rock 963 on October 25, 2009, 07:57:43 PM
Well i'll be making a Thread of my game soon but i can confirm one thing (For The Transformers fans)
OPTIMUS PRIME IS A PLAYABLE CHARACTER!!!
how completely unnecessary.