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Offline Klavier Gavin

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Reply #525 on: October 26, 2009, 07:44:59 AM
Well i'll be making a Thread of my game soon but i can confirm one thing (For The Transformers fans)
OPTIMUS PRIME IS A PLAYABLE CHARACTER!!!

Does he turn black when he dies? 8D



Offline Blaze Yeager

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Reply #526 on: October 30, 2009, 01:55:45 AM
Possibly,Because every character has a story Like Megaman for example, O:< AND FURTHERMORE PLASMA MAN IS A NEW (Tornado Fang)ing SPRITE....Baragon

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Offline Nekomata

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Reply #527 on: October 30, 2009, 02:14:41 AM
honestly, it looks frankensteined together.. >.>



Offline Flame

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Reply #528 on: October 30, 2009, 02:38:32 AM
Possibly,Because every character has a story Like Megaman for example, O:< AND FURTHERMORE PLASMA MAN IS A NEW (Tornado Fang)ing SPRITE....Baragon
dont get angry over it...

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Blaze Yeager

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Reply #529 on: October 30, 2009, 05:38:52 AM
dont get angry over it...
Meh...Sometimes that gets under my skin but i'm alright though...i'll be changing up some Boss Sprites.

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Offline N-Mario

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Reply #530 on: November 01, 2009, 08:28:10 AM
New Drill Man stage added to RockMan 4 MI.
[youtube]_5CMJsuf2zU[/youtube]

Now with 100% more Crash Man & Quint! :D



Offline Blaze Yeager

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Reply #531 on: November 01, 2009, 04:41:02 PM
New Drill Man stage added to RockMan 4 MI.
[youtube]_5CMJsuf2zU[/youtube]

Now with 100% more Crash Man & Quint! :D
EPIC...JUST EPIC :o

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Offline Flame

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Reply #532 on: November 01, 2009, 04:47:32 PM
Oh lawl, Metroid music.

pretty awesome.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline The Great Gonzo

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Reply #533 on: November 01, 2009, 05:02:58 PM
He beat Drillman with only one unit of health... :o



Offline Blaze Yeager

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Reply #534 on: November 01, 2009, 05:06:46 PM
He beat Drillman with only one unit of health... :o
Well Qwezx(?) is a good player

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Offline Gatuca

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Reply #535 on: November 02, 2009, 02:58:02 AM
Holy Fuckballs, this Hack is Becoming the Ultimate Megaman Experience

too bad it can never be converted to a repro cart because it uses the MMC5 Chip

Here's My Facebook Account, Join the Megagirl R project http://www.facebook.com/profile.php?id=100002211482262

if you want to know my skype account, send me a PM


Offline N-Mario

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Reply #536 on: November 02, 2009, 05:18:52 AM
I donno. My attempt at fake shot, I suppose.
[spoiler]

I was trying for, what is supposedly what I have remember seeing a long time ago as a kid, from a very early promotional showing of Zelda II before pre-release with an angel-like thunder bird that just floated around only. Except in this case with Mega Man.
Although I think the promotional work I saw is most likely lost forever in favor of the Zelda II Adventure of Link that we have today.[/spoiler]
So yea, this is sort of a mix of MegaMan and Zelda. Something I would like to try for a game engine. XD



Offline Sapphire✧9

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Reply #537 on: November 02, 2009, 01:54:04 PM
Holy Fuckballs, this Hack is Becoming the Ultimate Megaman Experience

too bad it can never be converted to a repro cart because it uses the MMC5 Chip
there's a MMC3 version too. :p



Offline Brahman

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Reply #538 on: November 06, 2009, 06:37:06 PM
Holy Fuckballs, this Hack is Becoming the Ultimate Megaman Experience

too bad it can never be converted to a repro cart because it uses the MMC5 Chip

You could always get one of those NES flashcarts as long as the ROM is a valid .NES file.  But yeah, this looks awesome, and I love how Drill Man is like an early version of Ground Man, though he actually changes the environment when he drills!



Offline Acid

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Reply #539 on: November 06, 2009, 06:49:33 PM
Holy Fuckballs

Describes it rather well.



Offline N-Mario

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Reply #540 on: November 06, 2009, 07:04:07 PM
I don't understand why youtube videos are saying that using Sunstar's theme on CrashMan fight here does not make sense. IMO, fan games doesn't have to make sense to be good. I believe Sunstar's theme is pretty epic any where. ;)



Offline Align

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Reply #541 on: November 07, 2009, 03:33:05 PM
Overkill, possibly?



Offline Blaze Yeager

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Reply #542 on: November 07, 2009, 06:50:20 PM
I donno. My attempt at fake shot, I suppose.
[spoiler]

I was trying for, what is supposedly what I have remember seeing a long time ago as a kid, from a very early promotional showing of Zelda II before pre-release with an angel-like thunder bird that just floated around only. Except in this case with Mega Man.
Although I think the promotional work I saw is most likely lost forever in favor of the Zelda II Adventure of Link that we have today.[/spoiler]
So yea, this is sort of a mix of MegaMan and Zelda. Something I would like to try for a game engine. XD
Interesting....I'm trying to Put Trypticon and Dracula in the engine and i need help doing it.......Since my game crossesover with multiple Dimensions (Ex.Mario,Zelda,Street Fighter (M.Bison is a Secret Boss),Etc.)

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Offline VixyNyan

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Reply #543 on: November 10, 2009, 06:16:54 PM
I've been looking at a couple of fan games lately, and I feel that I should be adding them to our Fan Projects page.

Can someone gather up a list of games I can add to the page later?

I've been thinking about Mega Goat and Mega Man 72 (I hope it will be playable).

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Offline N-Mario

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Reply #544 on: November 10, 2009, 06:48:13 PM
You might have to get in contact with Tim Winsky for Mega Goat. It's his game. ;)



Offline VixyNyan

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Reply #545 on: November 10, 2009, 06:55:05 PM
I have already done some writing and ripping work on Mega Goat. I know it's his game. >U<



Bug: When the first enemy in Icecream Man's stage throws something at you (while you're jumping and shooting) and you get hit, you might fall through the floor under you and keep falling down in a endless pit of blue screens. >U<

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Offline N-Mario

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Reply #546 on: November 10, 2009, 07:22:10 PM
On a side note, I got him to fix the crash bug in the debug stage. ;)
I was able to play it, as well as show a few videos of some of the areas in it.



Offline VixyNyan

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Reply #547 on: November 10, 2009, 07:33:21 PM
What about these games?



I could make a page for them. o.o

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Offline Flame

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Reply #548 on: November 11, 2009, 07:41:20 AM
I loved both Mikuman X's.
I play  Mikuman X2 occasionally. I love the remixed Megaman music.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline N-Mario

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Reply #549 on: November 12, 2009, 09:41:55 PM
A new MegaMan X Engine is in the works, also being done in Multiemdia Fusion 2. :)
It's not open source (not yet anyway), but it's in production.

[youtube]waPxSBVWRtI[/youtube]
http://www.youtube.com/watch?v=waPxSBVWRtI

Despite the video's FPS rate, the engine itself isn't this slow, according to the author. it seems to be pretty accurate to a normal Mega Man X game. :)