Since it's getting closer to its release date, is there any more new news about it so far? Besides that Leo's Servant is the new "Saver" servant class?
Posted on: June 05, 2010, 05:42:52 PM
Game Opening(?)
[youtube]4LRG9iK0RVE[/youtube]
Posted on: June 10, 2010, 10:35:38 PM
Basic System and Battle System
[youtube]rKQkCHsgeQ0[/youtube]
Finally the first true glimpse at the game's battle system! It's not a turn-based battle system, but a rock-paper-scissor sort of battle system.
There's 4 different commands to use:
Attack
Defend
Break
Skills
I guess it follows this format on what's stronger and weaker against
Attack -> Break -> Defend -> Attack
Using the Defend command against a Attack command not only reduces the damage you take, but you also get to counter attack.
Using the Break command pierces through the Defend command.
Using the Attack command out-maneuvers the Break command.
Skills are neutral I guess (though the enemy did Guard against it and reduce the damage a bit), but it does cost MP for the servant to use. Also the Master has skills of their own so they can actually fight with their servants (apparently refer to as Code Crush abilities).
Using the same command, like Attack, both player and opponent attacking each other without being interrupted.
Also there's this "Extra Turn" move, I guess intercepting the opponents' moves 3 times results in an additional turn to attack the enemy.
Looks very interesting, can't wait until it comes out!