I had not considered differing versions of the same music track when I made my list. Otherwise we're missing the disc-based X3, both Xtremes, and MHX. Should have probably snuck Command Mission in there somewhere too.
I have to admit I did kinda like the disc-based X3 boss intro, though. There was something strangely hypnotic about it.
If you just take the opening 10 seconds of Live & Learn and loop it, it's still a better boss theme than X3's.
No argument here.
I think you're severely over-estimating my opinion of the X3 boss tune. I ranked it 6th out of 9. And numbers 8 and 9 on that list I considered garbage. As I said earlier, X2 is the only "dignified" boss tune that I consider arguable as compared to X3. And even in that instance there is no doubt in my mind that X2 is better composed than X3's trained monkey jingle, it's just a matter of how they fit as a boss BGM.
The difference is that X was revived at the end of X5, Inafune thought X5 was going to be the last one, and had to change Z1 to realign with X6.
Which was done prior to release. And it is rather naive to assume that it is not normal for games to see storyline changes over the course of their development. Hell, Copy X didn't even exist until the last month of development (estimated by Aizu, producer of the Zero series and president of IntiCreates).
Inafune didn't produce X5, either, so failure of its sequel to conform to Inafune's presuppositions isn't much of an argument.
It's a platformer where power ups usually only help you to apply less skill. I'm stereotyping the game, yes, but that's the point. Is it <i>my</i> fault as the gamer if the developers don't warn me beforehand?
Failure to conform to your own stereotype IS your fault and noone else's. Your attitude towards power-ups is not only elitist but downright false. We've already covered numerous other required instances of them in the franchise. Not to mention we are talking about a franchise which debuted with an easily missed yet absolutely required power-up (which is, again, not the case in X6 as there is never one single power-up that is required, only one from a pool of other options). I'm sorry but your argument couldn't be more weak. EVERYTHING is possibly missed, and NOTHING is absolutely required. You merely need one out of over half a dozen options. That is more than adequate.
I'm playing the game normally, not handicapped, and yet I lose because the game's layout was poorly planned.
This argument is not applicable to Gate's Lab 2. Disabling your default abilities is by definition handicapped. Your default abilities in X6 are those of the Falcon Armor. If you are playing Unarmored, you
are playing handicapped. Never from the first second of gameplay, under any circumstances whatsoever, is it ever necessary or advantageous to do so. Even in X5 Unarmored X had benefits. It has
none in X6. If you are playing unarmored and do not realize that you handicapped yourself, you are not paying attention.
But in the scenario in which we speak, it should be because there's really no good reason why it shouldn't be.
You realize that by such logic the very 2D nature of X8 is a game flaw? Then there's the lack of charging and sliding in MM9. Or the 1st-person angle in Metroid Prime.
If you are not a game developer then your opinion on how similar a sequel should be means nothing. No amount of precedent invalidates the option of a new direction, ever. Assuming otherwise only sets yourself up for failure.
Or I wanted to go back to the stage select? If I'm correct, pressing select brings you back to the title screen.
It's called, "Use Previous Data". Jeez, man, you're criticizing over unexpected obstacles when you don't even know your way around the Load Game menu screen?
In X6's case, on the other hand, it's more of "oh, too bad, you're just unlucky."
Let's go over the checklist for this scenario:
-Did not complete Shadow Armor
-Did not complete Blade Armor
-Did not defeat Nightmare Zero
-Did not defeat Blizzard Wolfang
-Did not find Jumper
-Despite sucking this badly did not consider the Ultimate Armor codeYou are permitted to remove one, and only one, of the latter 3. Anything else invalidates the scenario.
That's pretty damn unlucky.
Again, I'm referring to Gate's Lab 1. Your argument is invalid in Gate's Lab 2 as your default abilities get you through that. Only through forsaking them do you get stuck.
I dislike Brawl.
You are dead to me (barring the unlikely event that it's because of Mewtwo's absence).
Excusable though, since the final stage shows Sigma's mugshot instead of Zero's helmet.
That was my logic, yeah.