Boy, STM, you certainly seem a bit cynical.
Sonic and the Secret Rings - For when it was released, it was an okay title. It's aged pretty horribly though. Still better than Black Knight, though...
The need for track memorization is what bites the title in the rear, since when you've tanked up the speed upgrades you can barely see what's coming at you. But the boss fights will always be awesome.
Sonic Riders Zero Gravity - Surprisingly not too bad a racer, though the learning curve is a little steep. Rent it as a precaution, though I had some good fun with it.
I have it too. Zero Gravity is an improvement over the original, but still not the best. Looks like crap, being a PS2 port. Unless you just need a Sonic racer, stick with one of the Excite games.
Super Paper Mario - Quirky, an odd platformer and Mister L. It's a unique little platformer and worth looking into. Replay value isn't too high though.
Well......hard to argue with that. If the need to switch characters/pixls wasn't so damn clunky, it'd be a lot higher, as the game is near perfection otherwise.
Mario Kart Wii - Ugh... this game keeps reminding me how awful the series is getting with each passing game. Online's alright if you got friends.
Even Random online is worth a look, since the structure of this game isn't so rigid, you can stay on as long as you like. Join one group and people are constantly leaving/joining. 12 racers does the game a favor with actual humans, it just screws you over against the CPU. Nintendo did a surprisingly good job keeping MKWii online as seamless as possible. But whoever made the unlock requirements should have a red-hot cactus shoved up their nose.
Legend of Zelda Twilight Princess - Fun launch title, meh Zelda game. Another game showing stagnation of the series, but hey... it's the glorified OoT "2" people wanted. I enjoyed the wii remote's use with the bow and arrow and fishing
pole, though sword controls are really crappy. Stick with Gamecube verison if possible.
I object to that, yes the sun rising in the wrong direction is odd, but shield-attacking with your own arm for the Helm Splitter is every bit worth it. Spin Attack being auto-charged makes it a LOT more easy and practical to use than previous game quick-spins, which were clunky and unreliable by comparison. More items, better aiming, better combat. I'd have liked some directional difference in how you have the remote for sword slashes, sure, but it's a launch title, and it still beats the traditional controls in my book. The only reason you should go with GCN is if you're already attached to the Wind Waker setup.
Also, for the "Ocarina 2" comment, I find that really only founded in the first part of the game, where the dungeon treasures are largely the traditional Zelda items. After you get the Master Sword, the dungeon items get more off-the-wall, and all (besides maybe the Dominion Rod, but even that has its moments) are utilized in interesting ways. The boss fights, if easy, are incredibly awesome. Unfortunately they are not rematchable, but save Majora's Mask, no Zelda game has the sense to include that.
Just take my advise and copy your save before Stallord, that battle is awesome.
Super Smash Bros. Brawl - Honestly? I'm bored of it. But still, people seem to like it so it's a good party title when you have friends over. Be wary of hackers online, though.
Brawl is the most frequent game which RPMers set up, if you haven't noticed the pinned thread.
And hey, hacking online doesn't have to be cheating.
It can be extraordinarily awesome, although it take some cooperation with your friends to work.
Mega Man 9 - Duh.
Funny how with other series the lack of difference from predecessors is considered a negative. But as much as I love MM9, I've found the likes of Twilight Princess and Brawl to be far more rewarding and longer lasting experiences. 9 has a lot of great moments, but on the whole it's no match for 3. And the only reason it holds a candle to 2 is because of DLC. The stage design is at times great and at others severely annoying, and the shop system is failure. Buy hey, playing as Protoman for an extra few bucks, hard to argue with that.
NiGHTS: Journey of Dreams - Avoid it. This thing is an abortion of a reboot for the series. Some of the bosses are more frustrating than they should be due to physics problems and 95% of the game feels really subpar and shallow. It's lacking the rather surprising depth the Saturn game had in how it was a score attack, opting for mini-games. However, the last level, Bellbridge, is exactly what the game should have been from the beginning.
I may need to download a finished save. I really, really do not have the patience to put up with NiGHTS's garbage pile of minigames, although I can see the potential of the core mechanics. I cannot believe Sega made such a stupendously bad REMOTE POINTER of all things, you'd think that would be a basic thing for Wii development.
Lies!!! *evil monkey point* No other game let's you play as an otaku that [sonic slicer]-slaps psychos with a beam katana!
Yeah, well, no other game lets you play as a reptile/plant hybrid dwarfing all opponents and ravaging them with extendable mouthed/teethed tentacles, but that didn't help the opinion of Godzilla.
(Anguirus will always be my favorite, but really, YOU GET TO PLAY AS FRIKKIN BIOLLANTE!!!)