Blues...er Mega Man 3 Now Available on US Wii VC

Started by Protoman Blues, November 10, 2008, 06:05:41 PM

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Bag of Magic Food

Really, are you sure?  I thought he said he liked it somewhere.

Anyway, who has gotten good at fighting ShadowMan?  Because if I ever did, I've forgotten...

Rad Lionheart

It's true that Rockman 3 was Inafune-san's least favourite.

Reg

Quote from: Rad Lionheart on November 12, 2008, 07:29:48 AM
It's true that Rockman 3 was Inafune-san's least favourite.

Wow. Seriously, wow. I like MM3 better than MM2 and that's saying a lot because we all know what everyone thinks of MM2.

HyperSonicEXE

Quote from: Reg on November 12, 2008, 06:56:43 PM
Wow. Seriously, wow. I like MM3 better than MM2 and that's saying a lot because we all know what everyone thinks of MM2.

Of course then you run into people like myself who HATE MM2. As I'm finding more and more, I'm hoping the "general consensus" on MM2 starts to change to a "Eh, it's got good and bad."

Obviously it had some good in it, otherwise MM9 wouldn't have turned out as well.

N-Mario

Quote from: Rad Lionheart on November 12, 2008, 07:29:48 AM
It's true that Rockman 3 was Inafune-san's least favourite.
Ya know..... If he had spent more time on the game, I reckon it would be Inafune's favorite next to MM2. :)

But yea, it's kind of sad knowing that MM3 is his least favorite, while it's everyone else's favorite. :(

Reg

Quote from: N-Mario on November 12, 2008, 10:07:08 PM
Ya know..... If he had spent more time on the game, I reckon it would be Inafune's favorite next to MM2. :)

But yea, it's kind of sad knowing that MM3 is his least favorite, while it's everyone else's favorite. :(

When I think about it, it's not usual for Inafune to feel the way he does. Guns & Roses if I heard right, wasn't very fond of "Sweet Child of Mine." The fans? The LOVE that song. Lots of Mega Man fans feel the opposite of the way Inafune does for MM3.

On a somewhat related note, after playing MM6 again, I hold it in a much better light than I used to.

Rad Lionheart


HyperSonicEXE

I can't remember my preference list.
I think it's:

9>7>3>4>1>6>8>5>2

Rad Lionheart


HyperSonicEXE

Quote from: Rad Lionheart on November 12, 2008, 11:54:35 PM
Not including gameboy games?

Lemme put it this way:

I stayed away from 1-4 for a goooood reason.
MM5GB is GREAT, though.

Rad Lionheart

I was gonna say Mega Man V on the GB is my third favourite MM game. 8D
I didn't enjoy the others so much, and II was kinda...well, annoyingly high pitched music...

Bag of Magic Food

In addition to the squeaky sound, MegaRockMan World 2 also had consistently smaller sprites for everything, whereas the other Game Boy games only shrank enemies where absolutely necessary.  Plus the game engine was completely different from all the other games and didn't have the usual polish.  Energy fills while the action continues?  You can't stop sliding early?  You can't jump or slide into boss gates?  The screen scrolls past the first boss gate as you walk up to it?  What is this?  Oh yeah, and you can't fire a weapon with fewer units of energy than it's supposed to use, which means you can't beat ClashMan entirely with his main weakness!  On the other hand, MegaRockMan World 2 didn't have the slowdown issues of the later games, so that's one positive.

Quote from: Tails.EXE on November 12, 2008, 08:06:21 PM
Of course then you run into people like myself who HATE MM2. As I'm finding more and more, I'm hoping the "general consensus" on MM2 starts to change to a "Eh, it's got good and bad."
I've been experimenting with weapons in Megaworld The Wily Wars, and I've noticed that most of 2's weapons are major energy guzzlers.  Air Shooter and Leaf Shield use 2 units, Crash Bomb uses 4 units, the biggest Atomic Fire uses 10 units--which is pretty much the only useful size, as the medium shot uses 6 units but is usually much less powerful, and the uncharged shots are little better than your standard weapon; and the Time Stopper uses everything left in the bar unless you die first.  So you usually need to know which enemies are best taken down by which weapons and when they'll be coming up in order not to waste most of your energy before you actually get to use your weapons to make things easier.  And then you have Metal Blade, which works pretty much like Quick Boomerang, except you can fire it in any direction, and maybe a couple more enemies are resistant to it.  What kind of stupid balance is that?

Finally, MegaRockMan 2 was also the game that started the tradition of bosses that aren't affected by the regular Buster.  So if you run out of your opponent's only weakness, too bad!  The fight may as well be over now!  But you've got to lose all your lives before you can try again, because the continue point is past where any refills were!

Dr. Wily II

Quote from: Bag of Magic Food on November 13, 2008, 02:26:02 PM
In addition to the squeaky sound, MegaRockMan World 2 also had consistently smaller sprites for everything, whereas the other Game Boy games only shrank enemies where absolutely necessary.  Plus the game engine was completely different from all the other games and didn't have the usual polish.  Energy fills while the action continues?  You can't stop sliding early?  You can't jump or slide into boss gates?  The screen scrolls past the first boss gate as you walk up to it?  What is this?  Oh yeah, and you can't fire a weapon with fewer units of energy than it's supposed to use, which means you can't beat ClashMan entirely with his main weakness!  On the other hand, MegaRockMan World 2 didn't have the slowdown issues of the later games, so that's one positive.
This, plus the whole Classic series' smallest Wily Machines.
Hell, Wily looked tiny in his "UFO"...

I'm watching you all. Always watching.

Rad Lionheart

Rockman World 2 also had some pretty terrible music, at least, I thought so.

Police Girl

Quote from: Rad Lionheart on November 13, 2008, 11:32:40 PM
Rockman World 2 also had some pretty terrible music, at least, I thought so.

I tried playing it, it gave me a headache with it's High-Pitched Repetitiveness.

Bag of Magic Food

I think the songs were decent, but they didn't know how to make the Game Boy's sound sound good.

Rad Lionheart

Well it wasn't so much as the songs were badly composed, it was more along the lines of the use of the Gameboys sounds.

Bag of Magic Food


Rad Lionheart


VirusChris

Hmm... so does the Megaman Collection for the GC/PS2 have the glitches removed or are they left intact?

Should I get the Collection version or just download the games from the VC?

"Spirit-Soul Fusion! Invoke... VIRUS CROSS!!!" ~ Quote from my Virakins global project
JP PSN: UirusuKurisu
Official Husband of Fox Caster from Fate/Extra <3

Reg

Quote from: VirusChris on November 14, 2008, 05:37:25 PM
Hmm... so does the Megaman Collection for the GC/PS2 have the glitches removed or are they left intact?

Should I get the Collection version or just download the games from the VC?

The glitches are gone from the Anniversary Collection. If you want the glitches, I'd get the VC version of MM3.

VirusChris


"Spirit-Soul Fusion! Invoke... VIRUS CROSS!!!" ~ Quote from my Virakins global project
JP PSN: UirusuKurisu
Official Husband of Fox Caster from Fate/Extra <3

Bag of Magic Food

Quote from: Reg on November 14, 2008, 06:54:19 PM
The glitches are gone from the Anniversary Collection. If you want the glitches, I'd get the VC version of MM3.
You mean only the second-player debug cheats are gone, right?  I thought Anniversary Collection was just an emulation of an emulation.

Reg

Quote from: Bag of Magic Food on November 15, 2008, 02:23:31 PM
You mean only the second-player debug cheats are gone, right?  I thought Anniversary Collection was just an emulation of an emulation.

Well If I recall, the pause trick in MM1 doesn't work either.

Police Girl