Mega Man: Hollow Fate // ロックマン: ホロ宿命!!

Sapphire✧9 · 206187

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Offline Sapphire✧9

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Reply #250 on: September 10, 2009, 06:50:30 PM
Well. I know this one sucks right now. But its like alpha ver.




Offline Acid

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Reply #251 on: September 10, 2009, 06:52:15 PM
Well. I know this one sucks right now. But its like alpha ver.



I think all you need here is to take care of the background. It seems too plain.



Offline Sapphire✧9

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Reply #252 on: September 10, 2009, 06:55:21 PM
I said that it is a temporary bg. So, will think of it later <.<



Offline Acid

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Reply #253 on: September 10, 2009, 06:59:35 PM
Well, I just said it looks fine. It's just the plain background.



Offline Brahman

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Reply #254 on: September 10, 2009, 10:32:29 PM
Well. I know this one sucks right now. But its like alpha ver.



Is Shark Man going to have anything to do with the DOS Robot Master, and is Pulse Woman of any relation to Pulseman (from the MegaDrive game)?

Seriously, though, this game looks like it's slowly coming along, and quite nicely at that!  It has some original-looking bosses in it, and I like that it's keeping to the 8-bit formula, while adding some new stuff to the mix.



Offline Sapphire✧9

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Reply #255 on: September 10, 2009, 11:40:25 PM
Thanks ^^ and No. They dont have any connection. I always dreamed of a Shark Man before I knew EXE and PC ver. Also a no for Pulseman thing too.



Offline Brahman

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Reply #256 on: September 11, 2009, 12:54:54 AM
Thanks ^^ and No. They dont have any connection. I always dreamed of a Shark Man before I knew EXE and PC ver. Also a no for Pulseman thing too.

Can't say I'm too surprised, honestly.  Shark Man is a boss people have liked to use in various fan-projects (though none have used them too well, honestly), and I'll be interested to see how you use it here.  I'm still working on my remake of the DOS Mega Man games (albeit slowly), but I'm going to keep Shark Man as close to the original DOS code as possible when I get to him, but I'll just kick him up a notch and make him actually 8-bit.

Pulse Woman will be interesting, though, and it'd be neat if you made her have some sort of cameo'd relation to Pulseman (maybe a power or two that he uses in his game).



Offline Sapphire✧9

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Reply #257 on: September 12, 2009, 11:14:37 PM
Guess the RM Time  8)




LOL I accidently posted it on the other thread.



Offline Kirby Pink

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Reply #258 on: September 13, 2009, 05:22:52 AM


Still think you should have it in blue then green.



Offline Gatuca

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Reply #259 on: September 13, 2009, 05:53:53 AM
I Say You Should Keep It Green

It Gives your megaman game a different feeling, because, ALL 8bit Megaman Games uses Blue

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Offline Dr. Wily II

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Reply #260 on: September 13, 2009, 11:11:48 AM
Leach Man?


I'm watching you all. Always watching.


Offline Sapphire✧9

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Reply #261 on: September 13, 2009, 12:39:57 PM
I told you that I will change both bg color and design of it. So, stop posting about it. Ahm, and yea Mr.Engineer(lol) its Leachman.



Offline Acid

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Reply #262 on: September 13, 2009, 12:53:05 PM
Damn I was too late for guessing.

The green background was better btw. The color is good, I wouldn't change that. Whay I originally meant was that you could add a pattern. You know... I liked the way MM3 handled it. Pasting the MM3 title in there.



Offline VixyNyan

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Reply #263 on: September 13, 2009, 01:52:48 PM
RPM has patterns. I like patterns. They are so mesmerizing. :3

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Offline Align

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Reply #264 on: September 13, 2009, 07:05:58 PM
Isn't it Leech for the slug creature? Leach is something else entirely..



Offline Sapphire✧9

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Reply #265 on: September 16, 2009, 09:43:16 AM
Leach have many meanings. But I'm using the meaning "Drawing Out" or "Removing". Leach Man is basicly a RM that can eat his enemies' life energy. Pretty much like Shademan.

Posted on: September 13, 2009, 07:21:01 PM
I'm gonna make a little engine-trying demo
with full Sharkman stage since engine is not finished no one will be able to finish it xD. I had parts that forced to slide but I have to change that parts since this one dont have slide yet. Oh and I will use engine's bg and etc so not the mockup looking stages yet  8)

Posted on: September 15, 2009, 23:27:06
Controls:

Z - Jump
Space - Gravity Change
Enter - Press Start Button and Weapon Menu

FYI Ladders dont work :p you have to change gravity.
This is edited version of Shark Man stage because slide is not there yet and water physics are a little off!

http://www.mediafire.com/?rt0ty2eevdx



Offline Rad Lionheart

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Reply #266 on: September 16, 2009, 10:02:48 AM
I'm surprised it worked in WINE at all.
(which gave me sound lag)

Also, you made the jumps too hard for my feeble mind to wrap around.
(That and my hands don't understand the control layout of left is action and right is direction.)



Offline Gatuca

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Reply #267 on: September 18, 2009, 05:59:38 AM
for an alpha, its not bad, but the stage is too short, and the water phsysics, are indeed weird, megaman feels too heavy

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Offline N-Mario

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Reply #268 on: September 18, 2009, 06:32:46 AM
Maybe I should be blamed for this? Considering he's using my new physics engine. X_X

Normal Gravity: Jump up 3 tiles
Jump across 3-4 tiles (4 when jumping off at edge).

Low Gravity: Jump up 9 tiles.
Jump across: ? (I dont have this info)

That's all I know. It doesn't help that I don't have exact values either. X_X

Here's my open source engine #'s
Left/Right movement: 1.5
Normal Gravity Fall speed 0.325
Low Gravity Fall Speed 0.12

So if you don't like these numbers, you're not going to like MPX's fan project either. X_X



Offline Rad Lionheart

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Reply #269 on: September 18, 2009, 06:37:35 AM
It wasn't way off or anything.
But then again, I didn't/couldn't compare it to an official game either.



Offline Sapphire✧9

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Reply #270 on: September 18, 2009, 03:52:02 PM
for an alpha, its not bad, but the stage is too short, and the water phsysics, are indeed weird, megaman feels too heavy

Shark Man stage is planned to be the shortest stag in the game.
Stage is empty so even longs stages would feel short. There will be enemies, different water physics and such that will make it harder.
And such. So, yeah.



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Reply #271 on: September 18, 2009, 08:42:11 PM
Just did a quick run test. Stage layout seems pretty good. :)

A thing I noticed was this. You can still make the camera scroll left/right with mega man at the room/screen before the boss fight room. Probably forgot a no scrolling detector there or something. ;)



Offline Sapphire✧9

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Reply #272 on: September 18, 2009, 08:43:08 PM
Just did a quick run test. Stage layout seems pretty good. :)

A thing I noticed was this. You can still make the camera scroll left/right with mega man at the room/screen before the boss fight room. Probably forgot a no scrolling detector there or something. ;)

yea I forgot to put them xD



Offline Sapphire✧9

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Reply #273 on: September 29, 2009, 05:42:56 PM
Just to tell y'all ! I started making 3rd and probably last ver. of the Sharkman stage :p.



Offline Acid

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Reply #274 on: September 29, 2009, 05:44:35 PM
Post it when you're done.

The whole stage.