Sonic The Hedgehog CD (FINISHED AT PART 29!) (4/18/09)

OKeijiDragon · 8867

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Offline Nekomata

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Reply #25 on: April 13, 2009, 04:20:40 AM
you guys realise there is NO copy protection on the sega/megaCD, right?



Offline HyperSonicEXE

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Reply #26 on: April 13, 2009, 04:28:11 AM
Of the early Sonic games, Sonic CD was the best. Save feature, balanced ring/trap ratio for moderate access to Special Stages, time travel and early access to Good Future meaning extra music and stage paths, the simple Time Attack unlocks, and the overall aesthetics made it great. S3&K later marginally topped Sonic CD through the post-game backtracking/save, large special stage rings and the 50 rings it gave you afterwards, Tails and Knuckles, and the Super/Hyper forms, but that's another story.

But after a while, the stage designs got to be downers. All of the 2D Sonic games did this, but Sonic CD's level designs were even less friendly. They run you around in circles; you can't intuitively and freely cover more ground in Wacky Workbench, Stardust Speedway, and Metallic Madness. So, all of that potential extra replay value only applied to the first few zones.

But. It's all still designed in a fashion where you can mentally map the fastest route through an act, and that's far more than I can say for current level designs. ...and mechanics.

So enjoy it. Enjoy it the same way you do any old Sonic game you've beaten 100%; manically blaze through the zones and let the adrenaline rush.



Offline Jericho

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Reply #27 on: April 13, 2009, 04:35:52 AM
Stardust Speedway... Stage design downer? Epic "wat" was said.



Offline HyperSonicEXE

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Reply #28 on: April 13, 2009, 05:02:42 AM
Stardust Speedway... Stage design downer? Epic "wat" was said.

Depends on what you call stage design.

SS' 'level design' was great. The backgrounds and the idea of long, running tracks was great.

But its 'stage design': Gimmicks sent you back to square one often.



Offline OKeijiDragon

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Reply #29 on: April 17, 2009, 10:04:14 PM
SS' 'level design' was great. The backgrounds and the idea of long, running tracks was great.

But its 'stage design': Gimmicks sent you back to square one often.
That is exactly the problem with SS. Its cluttered with so many obstacles that you just can't go straight and experience Sonic's speed. Not to mention the spikes that pop up everywhere in the stage that can prevent you from holding 50 rings for the Special Ring at the end, and there's already a shortage of rings throughout the stage.