As I posted elsewhere,
Something I've kinda noticed as I've been playing alot of games through emulation (because I'm poor and emulation is awesome!) is how savestates effect the experience of certain games.
Obviously, savestates have their uses. There's the technical [parasitic bomb] which I won't even get into becuase I don't use it for any of that. The best example of using savestates are in games where there lacks a save feature, such as Ristar, the classic Megaman games, or even Sonic 2. Usually, in this way, its saving after you complete a level, as its a convenient way to save your progress without having to start from the beginning. Hell, alot of the reason I don't ever bother with the emeralds in Sonic 2 is because I know by the time I have them, there will be very little use for them and its really a waste of time for me. In the Megaman games, its because sometimes those games can be [tornado fang]ing infuriating and having a save spot to rest after every level is [tornado fang]ing nice
Its also handy in some fighting games for bosses that you only get one chance at, such as Akuma in SFA or Final Bison in SFA3. Sure, its kinda pussing out, but it gave me the practice I needed to actually beat them later on legit without having to go through a whole playthrough again.
But then there's rampant savestate abuse. I'm guilty of this and have been curbing it because I really do think it ruins the experience. Again, Megaman is a good example for this. Saving in the middle of a level before a spot I know I'll die several times at, saving just before the boss so I can redo it over and over until I win. Just general abuse of savestates that isn't at all what the original point of the game was and even defeats the purpose of playing it. Its one thing to save to keep your spot in case you need to put it down and come back later or whatnot. Its another to save after everytime you get a successful attack and the reload if something doesn't go your way so you can continue as if nothing ever happened.
This was just something that popped into my head and I figure I'd get you fuckers opinions on it. My view is that savestates can ruin a gaming experience when abused, as I've experienced it first hand, and its really shitty. I like savestates for reasons stated in the first paragraph, being as I can save my game after a level or two in games that have no saves. So, what about you?
Something to add since I originally posted this is I have played through Megaman 1 again (which is my initial example in this thread) and aside from saving my progress after each boss, there was really no use of save states. From Wily Stage 1 to Wily Machine Part 2, I played without saving until I beat the game. It was a much more enjoyable experience to say "EAT ROCK BUSTER" knowing I did it without the crutch of using a savestate over and over to do it. It was definately worth it and in the end I do think savestates can really ruin the original game.