LoS2 seems to go a long way to fix LoS1's problems. For example, The light and shadow magic bars have been replaced with two new weapons, the Void Sword, and Chaos Claws.
The sword regains health per hit, and the chaos claws break armor at real close melee range.
The QTE's are optional this time around I believe, and so are the hints. They are also far more suble this time, and not obnoxious glowing ledges. The QYE prompts themselves look fancier this time.
The strength of the game seems to lie in exploration of the world. Since it's an open world, exploring different places nets you upgrades and new moves., for example, you can get an upgrade for the sowrd, which lets you launch ice projectiles from it, which freeze things like water. What you have in the Demo is NOT all you get. That's the only part you get as demo, because that's legit the intro to the game. You start off all powerful, and eventually after that bit, you go to modern day, where you are decrepit and have to regain your powers.
Oh, that said, new video.
[youtube]http://www.youtube.com/watch?v=VGvkL71AbEA[/youtube]
actual platforming!
a translation of what the guy says:
Does anyone know who this child is?
This time there is a free camera.
Not only can we enjoy the ????
But for example, over there is another secret, we have to drift apart from the way to get to it, but no problem,
The map will turn into a valuable ally to move and progress.
We can go back to the main route, or we can see whats down here, theres another one.
Im showing you the easy ones, not the harder ones!
Like in lords of shadow, theres plenty to break.
Many of them offer little prizes, for example, experience points.
Now lets find our way back.
I already know, its this way.
We have improved the platforming system, its much faster its more manageable than in lords of shadow 1. Even with the free camera its no problem.
Now lets get back to the path.
With this aesthetic view point each time the game ???? Contrast ....????