MMX4 Developer Interview, 1997

The Great Gonzo · 2725

0 Members and 1 Guest are viewing this topic.

Offline The Great Gonzo

  • Master's Unit
  • *
    • Posts: 3439
    • Gender: Female
    • View Profile
on: September 27, 2018, 07:31:26 PM
Shmupulations recently translated an interview with Yoshinori Takenaka (producer), Koji Okohara (planner), and Ikki Tazaki (designer), originally from Sega Saturn Magazine.

The most interesting bit, to me, is the suggestion that MMX is/was not actually the definitive future of Classic, just a possible one, and that the Light and Wily seen in MMX might not be their Classic selves. Which would explain some discrepancies and oddities, but this really needed to be made clear in-series if it stuck... (Also kinda questionable when you take The Power Fighters into account)



Offline Sakura Leic

  • PB's Egoprentice and Weapon's Shack Owner
  • RPM Soldier
  • ****
    • Posts: 33575
    • Gender: Female
  • Don't make me mess you up
    • View Profile
Reply #1 on: September 27, 2018, 07:45:03 PM
I'm kind of more surprised that X4 wasn't even planned to be a thing.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Flame

  • The obsessive
  • RPM Soldier
  • ****
    • Posts: 16013
    • Gender: Male
    • View Profile
Reply #2 on: September 27, 2018, 08:50:23 PM
Not too surprising. there were only 3 games at that point and theyd started to loose steam, as did the SNES. It basically only happened because people wanted to make an X game on the PS1

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.