MMX4 Developer Interview, 1997

Started by The Great Gonzo, September 27, 2018, 07:31:26 PM

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The Great Gonzo

Shmupulations recently translated an interview with Yoshinori Takenaka (producer), Koji Okohara (planner), and Ikki Tazaki (designer), originally from Sega Saturn Magazine.

The most interesting bit, to me, is the suggestion that MMX is/was not actually the definitive future of Classic, just a possible one, and that the Light and Wily seen in MMX might not be their Classic selves. Which would explain some discrepancies and oddities, but this really needed to be made clear in-series if it stuck... (Also kinda questionable when you take The Power Fighters into account)

Sakura Leic

I'm kind of more surprised that X4 wasn't even planned to be a thing.
Current playthrough: Chrono Trigger and God Eater Ressurection

Flame

Not too surprising. there were only 3 games at that point and theyd started to loose steam, as did the SNES. It basically only happened because people wanted to make an X game on the PS1
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.