I don't think anyone has made one of these yet, which is surprising. I got a F Zero character for you today, and one of the more obvious, easy picks I would think.
BLACK SHADOWFitting of a big evil guy, he's slow and heavy, but hits like a freight train. And like Charizard he flies over the stage rather quickly when he runs. His ship did have a A for Boost after all. A moves are meaty punches and kicks, with a few dark magic attacks thrown in.
Neutral B: Shadow Hand
- Black Shadow thrusts his palm forward, shooting a large purple hand projectile. Hits multiple times, but knockback is minimal. The projectile disappears after a medium distance.
Side B: Shoulder Crash
- After a brief windup, Black Shadow performs a shoulder check to his side. Does pretty nice diagonal knockback, and has super armor on startup.
Up B: Bull Charge
- Black Shadow rockets upward attacking with his horns. A multihit move that has good knockback at the end. It can be aimed diagonally as well as straight up.
Down B: Black Stomp
- Black Shadow slams his foot on the ground in front of him. A shockwave is created an okay distance in front of him, sending anyone in range flying upwards. Black Shadow's foot also does quite a bit of damage if the opponent is close enough, creating a 2 hit combo.
Final Smash: Black Thunder
- Black Shadow lets out a mighty roar, creating a small shockwave around him. Anyone touching the shockwave is paralyzed. If so, he leaps off the top of the screen, then comes back down with a purple magic enveloped fist at very high speed, laughing maniacally the entire way. He lands where he started the move ignoring any platforms in the way. Huge knockback on impact. He can also hit other opponents on the way down for less damage.
But that's not all, I also have his custom variants:
- For Neutral B, he has a longer ranged projectile that can't hit multiple times, and a super short ranged version that's more a grab that paralyzes.
- For Side B, he has a version that travels forward but is weaker and loses super armor, and a super quick version that cannot do damage but instead pushes opponents backwards.
- For Up B, he has a longer travelling version that can't be aimed as well and does no damage, and a slow short range version that hits once but very hard.
- As for Down B, there's a version that trips but does way less damage, and a version that loses the shockwave, but the foot part buries opponents on the ground and meteors in the air.