You really just going to 8 bit MMXC song and use like that?
Be more respectful please, as a fellow game maker to another.
Be more respectful please, as a fellow game maker to another.
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Show posts MenuQuote from: VirusChris on March 05, 2012, 05:09:56 AMIt's the skill that he gets from N. Mosquito. Each shadow does damage.
Awesome video of the Black Zero gameplay, I like how your cousin started off like a new unexperience player to MMX or platformer games in the video and then suddenly better near the middle to end. By the way what was that move that Zero used? The one where he made red Afterimage of himself and seem to attack twice as fast? An overdrive ability exclusive to Black Armor Zero or a skill Zero gets later on?
Quote from: VirusChris on March 05, 2012, 05:09:56 AMYou can find that on the video descriptions.
What are the abilities of Black and Viral Armor Zero again?
Quote from: VirusChris on March 05, 2012, 05:09:56 AMThere are a couple upgrades to increase saber energy.
Can you increase it like your character's health?
Quote from: VirusChris on March 05, 2012, 05:09:56 AMEmpty Slot will have a picture of the area you saved and the 9 square will show the bosses you defeated.
Also I've taken a look at the Load Game screen, and don't recall anyone mentioning it on these boards, but what are those two empty boxes next to X/Zero? The one that says "Empty
Slot" and that 9 Block Box with the white center... what are those for?
Quote from: VirusChris on March 05, 2012, 05:09:56 AMAround a week, bat is like 15 minutes, then a little more as I introduced new mechanics and weapons for enemies to react to.
And the last thing I like to ask, how much coding was involved with setting up the enemy AI like that... damn, don't know what to call it... pincer robot around 1:20 in the video with its attack patterns and using the blocks to its advantage, and the standard enemies like the bats. Are there specific Enemy scripts tied to a main Enemy script to handle enemy AI, movement, etcetera of the like?
Quote from: Sir Cromington Brassen on February 29, 2012, 11:18:51 PMWhy does it need to be the same? Do you think that was the best way to implement them?
but why would it have to be like that? X3 didnt do that, and the Ride armor system here seems pretty much just like X3's.
Quote from: Meritur on February 29, 2012, 03:57:39 PMYes it resets.
A another Question concerning the Hboots. Is a Highjump reseting your dashcount - meaning can you perform an airdash after it?
Quote from: Meritur on February 29, 2012, 03:57:39 PMI have a Ride Armor room but to make it cost is too much work for the player that's not something I want the player to be concerned with.
Also you told us that you will balance the RR with repair time.. how about doing even more and make the repair costly in some ways.
Like 1/4 of the RR Hp can be handled by the intra-repairsystem of the RR. For every more dmg you need to get back to the Hunter Base and offer some energie from your sub-tank to get the repaired getting started. In Higher difficulties it would prefend players from spamming them.
That way you could even get a room down in the Hunterbase that would display the currend RR armor beeing repaired. Hanging from the celling like in X3 (the base RR) plus some mechanic parts that moves up and down making it look as it would be currently under repair. Just a thought of mine.
Quote from: ChaplainMikelus on February 29, 2012, 03:59:02 AMPlanning is so so far from actually implementing.
If you don't mind me asking, why not? I think another antagonist would add a lot more character to the game, and it would present you with another opportunity to add another awesome boss fight.
Quote from: Meritur on February 28, 2012, 03:25:34 AMYou actually can, just have to shoot really fast, but the player will 100% get hit there the first time.
Wouldn't even mind having two of them down there as long as you can avoid beeing hit, that is.
Quote from: VirusChris on February 27, 2012, 10:20:16 PMI only have English language available and it's the only language that the game will release with. After the release, I'll have the dialogs up for translation in a forum for volunteers help translate.
Question about the video, I've noticed Language options... so you plan to support multiple languages? How many do you plan to support? There's English, Portuguese, and Spanish so far... you plan to make a Japanese one as well? Very interesting.
Quote from: VirusChris on February 27, 2012, 10:20:16 PMHellghost sprited the title screen a while back.
Did you sprite it? Is there a Mega Man X1-3 font style? How do people go about making the outlines and since for the title? I really like to know!
Quote from: Meritur on February 27, 2012, 10:59:00 PMThat's how it is on Flame Stag stage.
The change from 2:03-2:08 where you could see the mountains in the bachground getting stuck in the air was kind of strange.
Quote from: Meritur on February 27, 2012, 10:59:00 PMTechnically yes.
And if you want to cover the whole map do you need to jump down there several times?
Quote from: Meritur on February 27, 2012, 10:59:00 PMNo, but I nerfed that enemy right after the video, I might increase the tunnel height a little also.
The enemy that rushed at you at 3:19 can you actually dashjump over it?
Quote from: Meritur on February 27, 2012, 10:59:00 PMStill working on enemies, I have a bunch pending to code.
Some areas still looked a little uninhabited. Will there be more enemys on higher difficulties?
Quote from: Align on February 26, 2012, 11:11:29 PM
Come to think of it, what balances the ride armors? It seems like you could bring one all the time as long as it can fit where you're going.
Quote from: Orange_Lazarus on February 17, 2012, 11:22:46 PMCyclone Razor is the wind weapon, you can see it here
Personally, I'm not sure if you guys are still considering ideas for a wind based weapon but I've always felt every Mega Man game needs a force-field/shield weapon. A wind based force-field could have a lot of potential.
Quote from: Orange_Lazarus on February 17, 2012, 11:22:46 PMBasic spriting skills, knowing what works and what doesn't work.
Besides Flash8 and ActionScript what other skills do you possess that have helped you with this process, what I mean is what skill-sets does a person need to have in order to make a game like this? Also, What has been the most challenging part of this whole process for you?
Quote from: Raijin on February 18, 2012, 02:20:27 AMYes, there will be 2 high scores, one for fastest completion and another for faster 100% completion.
Not sure if this has been talked about, but my speed running instincts are forcing me to ask this. Will there be some sort of high score board for fastest completion time and another for fastest 100% completion? Those would be more than welcome additions no doubt.
Quote from: Karasai on February 16, 2012, 05:07:35 AM
Will Strike be similar to Double in AI, meaning will he attack us with close range attacks or projectiles? or both?
Quote from: RetroRespecter on February 15, 2012, 12:19:06 AMWe did planned to have another, not sure if there will be time and resources for him though.
Are there any more like Strike?
Quote from: VirusChris on February 14, 2012, 11:26:59 PM
So after maps, will the Maverick bosses be next?
Quote from: Meritur on February 14, 2012, 10:30:45 PM
What will be the next big projekt for the game then, JKB?
Quote from: VirusChris on February 11, 2012, 02:07:57 PMNot really different from making any other fan game on any other program.
So... no tips for making a Mega Man X flash game?
Quote from: RockEsper on February 10, 2012, 09:12:09 PM
I don't see Defense Bonus for any of the body armor descriptions. So does that mean none of them reduce damage like, say X1's armor? (aside from the HArmor's contact damage reduc) I'm just curious.
Quote from: Meritur on February 10, 2012, 02:00:17 PMWe're getting a little more creative, editing and making a few new tiles for the remaining areas.
While we are at it, how is the work with titleset gooing?
I remember that it always where a rather critical point as there where to few artist that could help out with that and you wanted to replace and upgrade quiet a few of them too
Quote from: RockEsper on February 10, 2012, 05:18:52 AM
Do the body armors also give the damage reduction like they do in other X games? Or do they simply give the specific upgrades you just mentioned?
Quote from: Align on February 08, 2012, 07:56:30 PM
So it's not Ultimate at all then. It's just Armor.
Quote from: Meritur on February 08, 2012, 03:16:00 PMRight, forgot about the lava.
Ah yeah forgott about fast walking underwater and also that PBoots let you walk on lava
Quote from: Meritur on February 08, 2012, 03:16:00 PMNo, no. The ability is still triggered when at low health but now it is at half health instead of 1/4.
PBody have now a "insta-auto charge" insted of the wdmg increase when low on health = Interesting, sounds a little bit like hyper-C to me.
Quote from: Meritur on February 08, 2012, 03:16:00 PMCorrect.
But the only def that you get from Armors?
So you removed the orginal def boost from Ultimate it seems. Well if balance calls for it, I dont mind.
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