Mega Man X: Corrupted (flash fangame)

Started by JKB Games, December 03, 2008, 09:19:55 PM

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JKB Games

Quote from: Meritur on February 08, 2012, 03:16:00 PM
Ah yeah forgott about fast walking underwater and also that PBoots let you walk on lava ;)
Right, forgot about the lava.

Quote from: Meritur on February 08, 2012, 03:16:00 PM
PBody have now a "insta-auto charge" insted of the wdmg increase when low on health = Interesting, sounds a little bit like hyper-C to me.
No, no. The ability is still triggered when at low health but now it is at half health instead of 1/4.

Quote from: Meritur on February 08, 2012, 03:16:00 PM
But the only def that you get from Armors?
So you removed the orginal def boost from Ultimate it seems. Well if balance calls for it, I dont mind.
Correct.
Ultimate armor got some pretty heavy nerfs, still great, but it's no longer the typical find ultimate armor then forget everything else.
What we are aiming is to have all armors very unique in play style, and good/bad against different situations. Armor combos enables us to do this very well, it's like having 16 different armors.

Align

So it's not Ultimate at all then. It's just Armor.

JKB Games

Quote from: Align on February 08, 2012, 07:56:30 PM
So it's not Ultimate at all then. It's just Armor.

It's more like Hydra and Phoenix can be ultimate as well, if you collect all their parts.

These are the UA specs:
Head: Half WE cost for Special Weapons
Body: Gives "Nova Strike" Giga
Arms: Adds Plasma Shot charge
Legs: Allows hover

May not seem a lot but this armor is really strong on all difficulties.

We made the Head part cut WE in half instead of free uncharged shots because we balanced X weapons based on their WE limitation. Having them for free just makes you not need to use buster anymore. Now you get half cost on all charged and uncharged shots which is quite nice, specially if you have the last charges.

Removed the defense bonus because it was too strong in higher difficulties. Black Zero also got this stat removed.

Align

#1453
Well, I meant it more as a joke, but glad to hear you're keeping such a sharp eye on balance.

RockEsper

Do the body armors also give the damage reduction like they do in other X games? Or do they simply give the specific upgrades you just mentioned?

JKB Games

Quote from: RockEsper on February 10, 2012, 05:18:52 AM
Do the body armors also give the damage reduction like they do in other X games? Or do they simply give the specific upgrades you just mentioned?

Defense Bonus same thing as Damage Reduction.

Meritur

While we are at it, how is the work with titleset gooing?

I remember that it always where a rather critical point as there where to few artist that could help out with that and you wanted to replace and upgrade quiet a few of them too

JKB Games

Quote from: Meritur on February 10, 2012, 02:00:17 PM
While we are at it, how is the work with titleset gooing?

I remember that it always where a rather critical point as there where to few artist that could help out with that and you wanted to replace and upgrade quiet a few of them too
We're getting a little more creative, editing and making a few new tiles for the remaining areas.

RockEsper

Quote from: JKB Games on February 10, 2012, 10:49:51 AM
Defense Bonus same thing as Damage Reduction.

I don't see Defense Bonus for any of the body armor descriptions. So does that mean none of them reduce damage like, say X1's armor? (aside from the HArmor's contact damage reduc) I'm just curious.

VirusChris

Quote from: JKB Games on February 10, 2012, 07:00:40 PM
We're getting a little more creative, editing and making a few new tiles for the remaining areas.

Got any tips for anyone wanting to make their own Mega Man flash game like ours? I'm interesting in making a Mega Man X fan-game centered around Axl and his disappearance prior to Mega Man Zero.

"Spirit-Soul Fusion! Invoke... VIRUS CROSS!!!" ~ Quote from my Virakins global project
JP PSN: UirusuKurisu
Official Husband of Fox Caster from Fate/Extra <3

JKB Games

Quote from: RockEsper on February 10, 2012, 09:12:09 PM
I don't see Defense Bonus for any of the body armor descriptions. So does that mean none of them reduce damage like, say X1's armor? (aside from the HArmor's contact damage reduc) I'm just curious.

Oh you didn't read the whole thing. Check the last line on that post.

VirusChris

So... no tips for making a Mega Man X flash game? :\

"Spirit-Soul Fusion! Invoke... VIRUS CROSS!!!" ~ Quote from my Virakins global project
JP PSN: UirusuKurisu
Official Husband of Fox Caster from Fate/Extra <3

JKB Games

Quote from: VirusChris on February 11, 2012, 02:07:57 PM
So... no tips for making a Mega Man X flash game? :\
Not really different from making any other fan game on any other program.
You've being talking about wanting to make a game for ages but I never see you do anything about it. =/

VirusChris

LOL... touche!

Truth be told, I have a number of things I'm doing. I have work, though it's only 3 hours at night, and I've been working on a few fanfiction stories and my latest chapter was 19k+ words so I'm taking a break for a bit, but the major time-eating part of my life are the video games I get.

I have Final Fantasy XIII-2, Soul Calibur 5, White Knight Chronicles 2, The Legend of Zelda: Skyward Sword, Soul Nomad, and soon to have Tales of the Abyss 3DS, BlazBlue: CS Extended, Hakuoki: Demon of the Fleeting Blossom to play and finish some I'm very tied up.

Though during my spare time I like improving my drawing and spriting skills so I'll be prepare making artwork for my games. I do have a few documents written down on certain game projects I have in mind, to characters and their stats, equipment, gameplay styles, the enemies, some story plot ideas, etc... I just don't post them on the net because I'm a little paranoid someone might steal the idea from me.

I did make a simple Flash game a while back by following a tutorial.


Though I was wondering which tips to utilize to avoid making major headache when starting to make a platformer game, such as Mega Man X. Well I guess I'll write down some stuff... I already have the idea, but I tend to forget stuff.

"Spirit-Soul Fusion! Invoke... VIRUS CROSS!!!" ~ Quote from my Virakins global project
JP PSN: UirusuKurisu
Official Husband of Fox Caster from Fate/Extra <3

RockEsper

Quote from: VirusChris on February 11, 2012, 08:51:50 PM
LOL... touche!

Truth be told, I have a number of things I'm doing. I have work, though it's only 3 hours at night, and I've been working on a few fanfiction stories and my latest chapter was 19k+ words so I'm taking a break for a bit, but the major time-eating part of my life are the video games I get.

I have Final Fantasy XIII-2, Soul Calibur 5, White Knight Chronicles 2, The Legend of Zelda: Skyward Sword, Soul Nomad, and soon to have Tales of the Abyss 3DS, BlazBlue: CS Extended, Hakuoki: Demon of the Fleeting Blossom to play and finish some I'm very tied up.

Though during my spare time I like improving my drawing and spriting skills so I'll be prepare making artwork for my games. I do have a few documents written down on certain game projects I have in mind, to characters and their stats, equipment, gameplay styles, the enemies, some story plot ideas, etc... I just don't post them on the net because I'm a little paranoid someone might steal the idea from me.

I did make a simple Flash game a while back by following a tutorial.


Though I was wondering which tips to utilize to avoid making major headache when starting to make a platformer game, such as Mega Man X. Well I guess I'll write down some stuff... I already have the idea, but I tend to forget stuff.

Dude I don't mean to sound rude but you didn't have to spill your life story

VirusChris

Quote from: RockEsper on February 14, 2012, 08:44:25 AM
Dude I don't mean to sound rude but you didn't have to spill your life story

Sorry, got carried away.. ^^;

"Spirit-Soul Fusion! Invoke... VIRUS CROSS!!!" ~ Quote from my Virakins global project
JP PSN: UirusuKurisu
Official Husband of Fox Caster from Fate/Extra <3

JKB Games


VirusChris

What a rather dark and omnious track there at start, JKB! And then the switch to the fast-pace and catchy part like after a boss' intro theme and onto his battle theme. I love it! ^_^

"Spirit-Soul Fusion! Invoke... VIRUS CROSS!!!" ~ Quote from my Virakins global project
JP PSN: UirusuKurisu
Official Husband of Fox Caster from Fate/Extra <3

Meritur

Quote from: VirusChris on February 14, 2012, 05:58:48 PM
What a rather dark and omnious track there at start, JKB! And then the switch to the fast-pace and catchy part like after a boss' intro theme and onto his battle theme. I love it! ^_^
Well, the first track is "Strike´s Theme" and the second  track is "Strik´s Battle" after all.
One for appearance and one for Battle.

It seams we can hope to see Strike more then once in the game or he would not have a Theme beside his Battlesong.

Our Main chars are more or less done. I hope the armors too.
RobotRide-Armors should be finished by now too. Skill´s well almost...
What will be the next big projekt for the game then, JKB? :)

JKB Games

Quote from: Meritur on February 14, 2012, 10:30:45 PM
What will be the next big projekt for the game then, JKB? :)

Maps, there are a few left beside the final stage.

VirusChris

Quote from: JKB Games on February 14, 2012, 11:06:47 PM
Maps, there are a few left beside the final stage.


Sounds like everything is going smoothly. ^_^
I have a good feeling this game will be release this year... maybe Q4?


So after maps, will the Maverick bosses be next?

"Spirit-Soul Fusion! Invoke... VIRUS CROSS!!!" ~ Quote from my Virakins global project
JP PSN: UirusuKurisu
Official Husband of Fox Caster from Fate/Extra <3

JKB Games

Quote from: VirusChris on February 14, 2012, 11:26:59 PM
So after maps, will the Maverick bosses be next?

I'll probably alternate because I can't do one thing all the time or else I get bored.
Fortunately I have someone really talented helping out with maps, expect great things. =)

RockEsper

So Strike is the rival character of this game, like Vile or Dynamo?

Karasai♪

^He confirmed that a while ago
Quote from: JKB Games on April 08, 2010, 02:26:34 AM
Nitro just finished the art for one of the rival type bosses.

Here is Strike.


He will be fast and make energy swords come out of his arms.

I've been working on the game a lot lately, adding new enemies and upgrades.

I know they're joking and all, but those "ETTS GWEEN BIKA DOOD" comments are kinda annoying. My 2 cents  -_-


RetroRespecter