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1
Fan Games / Re: Megaman Battle Network Chrono X!
« on: May 21, 2014, 10:29:57 PM »
Hiya~~
How did you guys like the presentation? Did you find it entertaining? If so, you're in luck, because we uploaded it to our YouTube channel so you can see it all again. For those of you who couldn't make it, this is an excellent opportunity to catch up on all of the content we revealed.
The fanart segements and the Q&A should come within the next few days, so there's that to look forward to as well. We're all very happy that so many of you who watched it have given us positive feedback.
How did you guys like the presentation? Did you find it entertaining? If so, you're in luck, because we uploaded it to our YouTube channel so you can see it all again. For those of you who couldn't make it, this is an excellent opportunity to catch up on all of the content we revealed.
The fanart segements and the Q&A should come within the next few days, so there's that to look forward to as well. We're all very happy that so many of you who watched it have given us positive feedback.
2
Fan Games / Re: Megaman Battle Network Chrono X!
« on: August 01, 2013, 02:46:50 PM »When this thing goes online, there's gonna be worse swear words than that one.If you reffer to the player names in Online Mode, I implemented word filter.
In the future, do you think that you can remove all swears from the game? The originals never had a swear in them.
When it goes to in-game cursing, remember that original BN games had it too... And we plan to stay as close to them as possible.
Let me quote few from BN2:
- "Damn it all to hell!"
- "Suck yo momma's milk"
- "You mean that ice $@&#!? That guy was never up to any good!" (Undernet Board)
Kids today are easily exposed to a lot worse cursing, plus I believe most of the BN fans are in their adulthood now, so they care less too.
3
Fan Games / Re: Megaman Battle Network Chrono X!
« on: July 28, 2013, 01:51:10 AM »
Hiya! MaxRock here with another update~ I know you guys have all been aching to hear about how the Online Mode is progressing, so I'm here to deliver. But first, we need to do a bit of housekeeping.
1. First, I want to welcome our new team member, Mick Galbani. We even drew a nice, colored staff mugshot for him: LINK
He is very dedicated and skilled pixel artist - something we desperately need to finish this game. If you know any skilled pixel artists, remember to send them our way!
2. It's time to give the names of the characters shown in last update's picture. In order from left to right: Raven.EXE, Mystery Character(to be announced later), PirateMan.EXE, Zeta.EXE and CommandoMan.EXE. Someone manged to name them all, even the mystery character. Who named them? I won't tell, huehue.
3. Now for the main part of today's update - video showing Online Netbattle between Killer and me, as well as some of the menus (remember that all this is still in a WIP stage!!). This is just showing the progress I made with implementing the Online Mode (as well as reducing the amount of lag you may occur as much as possible). There's also a hidden option in one of the menus, can you guys guess what it is?
Are you guys excited? I sure am (even that Killer owned me in both battles, hahahaha). Now I'll go back to programming. See ya~
P.S. To prevent some further questions - The multiplayer does NOT need Hamachi, nor any other VPN program.
1. First, I want to welcome our new team member, Mick Galbani. We even drew a nice, colored staff mugshot for him: LINK
He is very dedicated and skilled pixel artist - something we desperately need to finish this game. If you know any skilled pixel artists, remember to send them our way!
2. It's time to give the names of the characters shown in last update's picture. In order from left to right: Raven.EXE, Mystery Character(to be announced later), PirateMan.EXE, Zeta.EXE and CommandoMan.EXE. Someone manged to name them all, even the mystery character. Who named them? I won't tell, huehue.
3. Now for the main part of today's update - video showing Online Netbattle between Killer and me, as well as some of the menus (remember that all this is still in a WIP stage!!). This is just showing the progress I made with implementing the Online Mode (as well as reducing the amount of lag you may occur as much as possible). There's also a hidden option in one of the menus, can you guys guess what it is?
Are you guys excited? I sure am (even that Killer owned me in both battles, hahahaha). Now I'll go back to programming. See ya~
P.S. To prevent some further questions - The multiplayer does NOT need Hamachi, nor any other VPN program.
4
Fan Games / Re: Megaman Battle Network Chrono X!
« on: May 24, 2013, 11:47:04 PM »PirateMan.EXE?Yush, that's him~
5
Fan Games / Re: Megaman Battle Network Chrono X!
« on: May 24, 2013, 11:06:36 PM »
Hiya all~ Well, guys, we just recently released new website's design, and now it's time for a bit of an after-birthday present. This one will present a new page in Chrono X's story...
Art by Nico. Original Sketch by Midnite.
Ta-da! Here it is, our last and final gift that we wanted to release. What you see here is our promotional artwork for our game's 3rd Chapter! This is where the serious events in the story start happening and as such, it's one of our favorites!
Chapter 3 is filled with many cool and tense moments that I'm sure you'll get to enjoy when we show it off. Expect more exciting screenshots of new locations, viruses and characters! Can you guess who all the characters in this picture are? Bet you can't!
MegaMan will be fighting many, many enemies in this chapter... And I know we all want to see how he pulls through. That's all! MaxRock, out!
Art by Nico. Original Sketch by Midnite.
Ta-da! Here it is, our last and final gift that we wanted to release. What you see here is our promotional artwork for our game's 3rd Chapter! This is where the serious events in the story start happening and as such, it's one of our favorites!
Chapter 3 is filled with many cool and tense moments that I'm sure you'll get to enjoy when we show it off. Expect more exciting screenshots of new locations, viruses and characters! Can you guess who all the characters in this picture are? Bet you can't!
MegaMan will be fighting many, many enemies in this chapter... And I know we all want to see how he pulls through. That's all! MaxRock, out!
6
Fan Games / Re: Megaman Battle Network Chrono X!
« on: January 04, 2013, 06:16:48 PM »How am I supposed to patch it properly when I used the Installer?
Just copy files from the ZIP archive's folder to the folder you installed the game to, or just unzip it anywhere, and copy the old save file (which can be found in CXDATA folder which is located in directory you installed the game in) to this version's CXDATA folder.
7
Fan Games / Re: Megaman Battle Network Chrono X!
« on: January 02, 2013, 10:25:28 PM »
Heya, Chrono X fans! MaxRock here to serve the latest news~
If you've played the newest demo release, then you may or may not be aware of some bugs that came up. Well, I've been working hard these last few days trying to find and fix them all. And today, I present you the Demo 4.0.1!
Despite what has been said about the save system, this update will NOT force you to start over your save, so feel free to download and continue (just copy over your 4th demo's savefile to the CXDATA folder). Another little bonus I added, is the "Auto Old Mode" which will automatically tone down few visual effects if your computer's graphic card can't handle them. Hopefully it will work on your old computers, so everyone who got the surface bug on the very first battle, go and download it right now!
Once again, always report any and all errors in the correct topic (Remember to give as much details as possible): LINK
////////////DEMO 4.0.1 LINK////////////////
REMEMBER TO UNZIP BEFORE RUNNING: LINK
////////////////////////////////////////////////
Just one final request: Help us spread the word! We sure could use the support.
-That's all for today, MaxRock's out~
If you've played the newest demo release, then you may or may not be aware of some bugs that came up. Well, I've been working hard these last few days trying to find and fix them all. And today, I present you the Demo 4.0.1!
Despite what has been said about the save system, this update will NOT force you to start over your save, so feel free to download and continue (just copy over your 4th demo's savefile to the CXDATA folder). Another little bonus I added, is the "Auto Old Mode" which will automatically tone down few visual effects if your computer's graphic card can't handle them. Hopefully it will work on your old computers, so everyone who got the surface bug on the very first battle, go and download it right now!
Once again, always report any and all errors in the correct topic (Remember to give as much details as possible): LINK
////////////DEMO 4.0.1 LINK////////////////
REMEMBER TO UNZIP BEFORE RUNNING: LINK
////////////////////////////////////////////////
Just one final request: Help us spread the word! We sure could use the support.
-That's all for today, MaxRock's out~
8
Fan Games / Re: Megaman Battle Network Chrono X!
« on: October 11, 2012, 06:08:10 PM »
We gonna focus on the Android port more after PC's final release. This Android demo was relelased only as a small showcase, which main purpose to test the interest and also behaviour on bigger variety of the Android-based devices.
Posted on: June 05, 2012, 11:26:46
Hiya! It’s MaxRock here with the latest information behind our game. In order to tie things over until the demo releases (which, if real-life circumstances permit, shouldn’t be too far now), I decided to release a few screenshots showing just SOME of the improvements we’ve made. I have no doubt that the 4th demo will be superior in every way, especially since we are swapping out the placeholder graphics for newer, fresher ones! Don’t worry, doing this in particular doesn’t hold up the programming from my side, but it’s always nice to see some new things now and again, right~? Plus, the progress counter went up to 97%!
Anyway, time for some screenies!
Despite being busy with life, I managed to get a few more cut-scenes done.
This marks the latest one. Looks like Mr.Prog will give MegaMan a helpful item!
We finally managed to put in a fresh Internet Background! Like it? Just try not to feel too bad for the Mettaur >_>
That sure is a familiar sight, isn’t it?
Mayl’s got some new stuff in her room! Can you spot all the changes?
Wait... Totems!? A version 2 of two viruses!? Why so strong!?
Killer doesn’t want me to spoil it, but this is a mandatory fight. Should be fun for most of you~
Anyone remember these doors? There’s always some sort of nice prize behind one of these,
but this one is a purple mystery data. Hmm…
That's all for today. MaxRock's out!
Posted on: June 05, 2012, 11:26:46
Hiya! It’s MaxRock here with the latest information behind our game. In order to tie things over until the demo releases (which, if real-life circumstances permit, shouldn’t be too far now), I decided to release a few screenshots showing just SOME of the improvements we’ve made. I have no doubt that the 4th demo will be superior in every way, especially since we are swapping out the placeholder graphics for newer, fresher ones! Don’t worry, doing this in particular doesn’t hold up the programming from my side, but it’s always nice to see some new things now and again, right~? Plus, the progress counter went up to 97%!
Anyway, time for some screenies!
Despite being busy with life, I managed to get a few more cut-scenes done.
This marks the latest one. Looks like Mr.Prog will give MegaMan a helpful item!
We finally managed to put in a fresh Internet Background! Like it? Just try not to feel too bad for the Mettaur >_>
That sure is a familiar sight, isn’t it?
Mayl’s got some new stuff in her room! Can you spot all the changes?
Wait... Totems!? A version 2 of two viruses!? Why so strong!?
Killer doesn’t want me to spoil it, but this is a mandatory fight. Should be fun for most of you~
Anyone remember these doors? There’s always some sort of nice prize behind one of these,
but this one is a purple mystery data. Hmm…
That's all for today. MaxRock's out!
9
Fan Games / Re: Megaman Battle Network Chrono X!
« on: May 30, 2012, 09:48:10 PM »
Today is May 11th. Sorry I couldn't update here yesterday, but I was just so busy! Yesterday was May 10th, the project's anniversary. One of the gifts we gave out was some unreleased music to the public. One is an original, the other is a revision of a theme, both using our new instrument set.
http://www.mmbnchronox.com/CanYouBreathe.mp3
http://www.mmbnchronox.com/CentralTownII.mp3
Enjoy. One is Dungeon #1's theme and the other is Central Town's theme.
We planned to release another gift yesterday, but due to certain complications, it didn't happen. Stay tuned for the next gift. We expect it to come out in the next few days.
Here's to three years of Chrono X!
Posted on: May 11, 2012, 21:56:48
Hello Everyone!
I have two items that I want to share today. The first is another piece of promotional art and the other is something downloadable! As I'm sure you can guess, we got another wallpaper for you fans to sink your teeth into. This time it's...
1920 X 1080
1366x768
1200x800
Yep, It's FreezeX this time. If you like it, use it as your desktop's wallpaper!
I will update this post later with more size's variations.
This second gift is something that I've been working on from soe time. Don't worry, I've still been working on Demo 4, but there were times where I couldn't. and when I couldn't I worked on this. You will all get to download and try a piece of it today! Ladies and gentlemen, I present to you... the first public test build of MegaMan Battle Network - Chrono X on the Android!
DOWNLOAD HERE: LINK
It's not as extensive as the PC demos, as it only has one battle included, but nevertheless, I still want you guys to test this and provide feedback.
The requirements to run it are Android 2.2 & up, 256mb of RAM, armv6/armv7/mips CPU + 17mb of free space.
Also, no worries. Like I wrote above, PC's 4th Demo is almost done~
Enjoy!
http://www.mmbnchronox.com/CanYouBreathe.mp3
http://www.mmbnchronox.com/CentralTownII.mp3
Enjoy. One is Dungeon #1's theme and the other is Central Town's theme.
We planned to release another gift yesterday, but due to certain complications, it didn't happen. Stay tuned for the next gift. We expect it to come out in the next few days.
Here's to three years of Chrono X!
Posted on: May 11, 2012, 21:56:48
Hello Everyone!
I have two items that I want to share today. The first is another piece of promotional art and the other is something downloadable! As I'm sure you can guess, we got another wallpaper for you fans to sink your teeth into. This time it's...
1920 X 1080
1366x768
1200x800
Yep, It's FreezeX this time. If you like it, use it as your desktop's wallpaper!
I will update this post later with more size's variations.
This second gift is something that I've been working on from soe time. Don't worry, I've still been working on Demo 4, but there were times where I couldn't. and when I couldn't I worked on this. You will all get to download and try a piece of it today! Ladies and gentlemen, I present to you... the first public test build of MegaMan Battle Network - Chrono X on the Android!
DOWNLOAD HERE: LINK
It's not as extensive as the PC demos, as it only has one battle included, but nevertheless, I still want you guys to test this and provide feedback.
The requirements to run it are Android 2.2 & up, 256mb of RAM, armv6/armv7/mips CPU + 17mb of free space.
Also, no worries. Like I wrote above, PC's 4th Demo is almost done~
Enjoy!
10
Fan Games / Re: Megaman Battle Network Chrono X!
« on: March 19, 2012, 12:09:28 AM »
This is it peoples, With this post i'm closing the contest's submission time. From now on we won't accept any submission, instead, we gonna hold a meeting this or next week to decide the winner. I'm wishing you all good luck!
Posted on: March 15, 2012, 14:59:26
That's right! "Project Iceberg" has been revealed! What is Project Iceberg? It refers to a part of our game that will extend your playtime of Demo 4 and the full game by an extremely high amount. It will allow you to interact with the Chrono X community on another level! Ladies and gentlemen, I bring to you: a built-in Chrono X online mode!
http://img7.imageshack.us/img7/4820/projecticebergscreensho.png
Yes, this is real, folks. And at the botton of that picture, you can see screenshots related to the main part of the 4th demo. Lookin' nice, eh? We gonna relase more info related to the online mode in near future, so stay tuned for more updates as Chrono X draws closer to completion! If you haven't signed up on our forums yet, be sure to do so: www.mmbnchronox.com
Posted on: March 15, 2012, 14:59:26
That's right! "Project Iceberg" has been revealed! What is Project Iceberg? It refers to a part of our game that will extend your playtime of Demo 4 and the full game by an extremely high amount. It will allow you to interact with the Chrono X community on another level! Ladies and gentlemen, I bring to you: a built-in Chrono X online mode!
http://img7.imageshack.us/img7/4820/projecticebergscreensho.png
Yes, this is real, folks. And at the botton of that picture, you can see screenshots related to the main part of the 4th demo. Lookin' nice, eh? We gonna relase more info related to the online mode in near future, so stay tuned for more updates as Chrono X draws closer to completion! If you haven't signed up on our forums yet, be sure to do so: www.mmbnchronox.com
11
Fan Games / Re: Megaman Battle Network Chrono X!
« on: February 10, 2012, 04:33:27 PM »
EXE Net Center with cooperation with us holds a NetNavi design contest(February 14th-14th March 2012)!
Design your own NetNavi (and NetOp, if you want) for the RockMan.EXE universe. You'll need to detail their attacks, defenses, HP, appearance, and what their chip would do. You are free to redesign a Robot Master from the original series if you so choose, but make it unique! You are permitted to draw as many Navis as you wish.
The only physical prize is a copy of the MegaMan Battle Network Official Complete Works art book (the winner to be decided by EXE Net Center's staff).
More than that, if one of the designs will be good enough, there's chance it will be featured in our fangame!
Whether to award this prize and to whom it would go will be entirely up to the MegaDudes staff (us). To be considered for immortalization in the game, your entry must contain designs for both a NetNavi and NetOp. Original submissions will all be considered, but it would be nice to see design for the old Robot Master GeminiMan, so that's an option too(just DON'T spam the contest with entires with GeminiMan only!)
Send all entries to exenetmail@gmail.com after February 14th, 2012 and before March 14th, 2012!!
That's all for today, good luck!
MMBN Chrono X: www.mmbnchronox.com
EXE Net Center: www.exenetcenter.webs.com
Design your own NetNavi (and NetOp, if you want) for the RockMan.EXE universe. You'll need to detail their attacks, defenses, HP, appearance, and what their chip would do. You are free to redesign a Robot Master from the original series if you so choose, but make it unique! You are permitted to draw as many Navis as you wish.
The only physical prize is a copy of the MegaMan Battle Network Official Complete Works art book (the winner to be decided by EXE Net Center's staff).
More than that, if one of the designs will be good enough, there's chance it will be featured in our fangame!
Whether to award this prize and to whom it would go will be entirely up to the MegaDudes staff (us). To be considered for immortalization in the game, your entry must contain designs for both a NetNavi and NetOp. Original submissions will all be considered, but it would be nice to see design for the old Robot Master GeminiMan, so that's an option too(just DON'T spam the contest with entires with GeminiMan only!)
Send all entries to exenetmail@gmail.com after February 14th, 2012 and before March 14th, 2012!!
That's all for today, good luck!
MMBN Chrono X: www.mmbnchronox.com
EXE Net Center: www.exenetcenter.webs.com
12
Fan Games / Re: Megaman Battle Network Chrono X!
« on: December 30, 2011, 01:22:32 AM »
We finally moved to a new proffesional host, and got a .com domain! Sadly our previous host damaged the backup, so we has to start with fresh forum, but that's not a problem! Just come and register! Without any problems! Also, new host's not the only surprise we prepared, but more about it next week!
=LINK=
www.mmbnchronox.com
Posted on: October 23, 2011, 12:24:58
We are getting closer and closer to relase 4th demo, meanwhile I found some free time and programmed what people offen were asking me for on e-mails - configurable controls. The menu for it is in form of a separate EXE file (as shown on the screen above).
There are 2 things to mention. First is, that the buttons can be configured only before running the game, not durning gameplay as the game loads the configuration from ini file. If for some reason the ini file would be missing, or be configured wrong, the controls will reset to default ones(Z,X,A,S,Enter,Backspace and arrows). Now the 2nd thing, All the controls in game itself gonna be displayed as GBA's ones, so A,B,L,R, Start and Select, no matter what controls gonna be set. Hope this won't be a problem. I did it to not overload the memory game's using with more fonts made of sprites.
Posted on: November 19, 2011, 23:13:34
This is the video event which has been livestreamed on the "MMBN Chrono X 2011 Year Ending Event" celebration on December 29 at 9pm GMT+1. Big thanks to our forum's moderator DSH for being the host for this presentation, as I was unable to be one cuz of IRL issues. Also don't forget to friend/like us on FB and visit our website at: www.mmbnchronox.com
[youtube]http://www.youtube.com/watch?v=EadxwhMBhfo[/youtube]
=LINK=
www.mmbnchronox.com
Posted on: October 23, 2011, 12:24:58
We are getting closer and closer to relase 4th demo, meanwhile I found some free time and programmed what people offen were asking me for on e-mails - configurable controls. The menu for it is in form of a separate EXE file (as shown on the screen above).
There are 2 things to mention. First is, that the buttons can be configured only before running the game, not durning gameplay as the game loads the configuration from ini file. If for some reason the ini file would be missing, or be configured wrong, the controls will reset to default ones(Z,X,A,S,Enter,Backspace and arrows). Now the 2nd thing, All the controls in game itself gonna be displayed as GBA's ones, so A,B,L,R, Start and Select, no matter what controls gonna be set. Hope this won't be a problem. I did it to not overload the memory game's using with more fonts made of sprites.
Posted on: November 19, 2011, 23:13:34
This is the video event which has been livestreamed on the "MMBN Chrono X 2011 Year Ending Event" celebration on December 29 at 9pm GMT+1. Big thanks to our forum's moderator DSH for being the host for this presentation, as I was unable to be one cuz of IRL issues. Also don't forget to friend/like us on FB and visit our website at: www.mmbnchronox.com
[youtube]http://www.youtube.com/watch?v=EadxwhMBhfo[/youtube]
13
Fan Games / Re: Megaman Battle Network Chrono X!
« on: October 11, 2011, 09:15:13 PM »
Hey guys, time for the results of the Mr. Famous contest + some info about the project.
Before I say the winner though, I'd just like to thank each and everyone of you guys who took the time to enter. There were a lot of good entries and it was really hard for us to decide on a winner.
That being said, the winner is...Steven(CurseMan) with the Navi Cactus Man.EXE!
(left is original design, right is official CX artwork)
While the idea of a Cactus themed Navi might seem silly at first, we believe that out of all of the Navi ideas submitted that Cactus Man was by far the most creative and well thought out Navi submitted. Congrats again to Sheri for winning, and to everyone else who didn't, we're sorry, but there is always next time so keep at it!
Now, time for some new screenshots:
@chimera_king ロックマン。EXE - 時の記憶 sounds nice
Before I say the winner though, I'd just like to thank each and everyone of you guys who took the time to enter. There were a lot of good entries and it was really hard for us to decide on a winner.
That being said, the winner is...Steven(CurseMan) with the Navi Cactus Man.EXE!
(left is original design, right is official CX artwork)
While the idea of a Cactus themed Navi might seem silly at first, we believe that out of all of the Navi ideas submitted that Cactus Man was by far the most creative and well thought out Navi submitted. Congrats again to Sheri for winning, and to everyone else who didn't, we're sorry, but there is always next time so keep at it!
Now, time for some new screenshots:
@chimera_king ロックマン。EXE - 時の記憶 sounds nice
14
Fan Games / Re: Megaman Battle Network Chrono X!
« on: August 04, 2011, 03:02:09 AM »
Glad you guys like our job so far. About sprites, well, we have only 2 spriters and they're doing their best (as the rest of our very small team). Althrough it would be nice to get few more fully-working fast spriters
15
Fan Games / Re: Megaman Battle Network Chrono X!
« on: July 04, 2011, 12:37:21 PM »
Time for some little update. We are doing very well. For now we entered a betatesting phase where the rest of team members and few betatesters replays the game many times under given circumstances searching for bugs, writing their reports etc, while I took few days free to take care of a few personal real life stuffs. No screenshots this time, because of one of our project rule - never relase stuff to public until we're sure they work in 99% without any bugs, BUT
that doesn't mean that we don't have anything more prepared for you. Here's another masterpiece art, (created by our talented artist - Muku) showing one of the scenes from 4th demo, along with introducing new characters. Enjoy!
Link to fullsized version: http://i881.photobucket.com/albums/ac20/MaxRock1/ConcertWallpaperCX.jpg
that doesn't mean that we don't have anything more prepared for you. Here's another masterpiece art, (created by our talented artist - Muku) showing one of the scenes from 4th demo, along with introducing new characters. Enjoy!
Link to fullsized version: http://i881.photobucket.com/albums/ac20/MaxRock1/ConcertWallpaperCX.jpg
16
Fan Games / Re: Megaman Battle Network Chrono X!
« on: May 06, 2011, 09:42:10 PM »
Veeery small teaser, plot related, introduces one "new" character that gonna be in game^^(we still need to change the central town's map a bit more xD)
We will be uploading new vid each week until 4th demo's relase(of course that plan can change due to real life issues)
[youtube]http://www.youtube.com/watch?v=B57C3sVB5KY[/youtube]
We will be uploading new vid each week until 4th demo's relase(of course that plan can change due to real life issues)
[youtube]http://www.youtube.com/watch?v=B57C3sVB5KY[/youtube]
17
Fan Games / Re: Megaman Battle Network Chrono X!
« on: March 16, 2011, 10:07:37 PM »
Time for litle update:D
We are getting very close to relase. 4th demo gonna enter RelaseCandidate stage soon, what left is adding few more chips, viris, plot-wise stuff, NPCs(that's why the screenies looks soo empty without other characters, but it's much easier and faster to add them as the last thing) and of course hard beta testing.
(Spriter's APP submission is still open, so who haven't send the email yet, should do it soon!)
Guitar Duel!! Who gonna win?!
What's wrong with Mayl?
Tab's store. Wonder what chips tooks Lan's attention?
What's this? Some kind of basement? Maybe Lan got lost?
Shineey!
Floating cubes o-o!
MegaMan got angry at poor Mettaurs! xD
Also, all status/AI messing(Trumpet) chips are done as well!
We are getting very close to relase. 4th demo gonna enter RelaseCandidate stage soon, what left is adding few more chips, viris, plot-wise stuff, NPCs(that's why the screenies looks soo empty without other characters, but it's much easier and faster to add them as the last thing) and of course hard beta testing.
(Spriter's APP submission is still open, so who haven't send the email yet, should do it soon!)
Guitar Duel!! Who gonna win?!
What's wrong with Mayl?
Tab's store. Wonder what chips tooks Lan's attention?
What's this? Some kind of basement? Maybe Lan got lost?
Shineey!
Floating cubes o-o!
MegaMan got angry at poor Mettaurs! xD
Also, all status/AI messing(Trumpet) chips are done as well!
18
Fan Games / Re: Megaman Battle Network Chrono X!
« on: January 14, 2011, 12:13:29 AM »
@Rayl try to clean windows's registry, or rename/move game's folder or ... the thing that always fix that bug: defragment the partition on which the game is installed.
@RetroRespecter yaaa our team is veeery small, also remember, good things comes to those who waits ;P
Posted on: December 06, 2010, 10:32:25 AM
Another small update. Sometimes our site/forum's host goes offline, so to keep in touch in situation like that, please use the CX's chatbox:http://chronoxbn.chatango.com/
Now, time for some new screenies^^
Wonder what he's selling thar!
Concert Hall's map got upgraded!
Once again MegaMan need to save the day!
Lan became a plumber?
We would need also some more spriters, soo check the main site or pm me here or via email for more details.
@RetroRespecter yaaa our team is veeery small, also remember, good things comes to those who waits ;P
Posted on: December 06, 2010, 10:32:25 AM
Another small update. Sometimes our site/forum's host goes offline, so to keep in touch in situation like that, please use the CX's chatbox:http://chronoxbn.chatango.com/
Now, time for some new screenies^^
Wonder what he's selling thar!
Concert Hall's map got upgraded!
Once again MegaMan need to save the day!
Lan became a plumber?
We would need also some more spriters, soo check the main site or pm me here or via email for more details.
19
Fan Games / Re: Megaman Battle Network Chrono X!
« on: December 05, 2010, 03:36:55 PM »
Another small update, screenies and... an ad vid^^
Central areas are back! Along with Central 3's trademark- the hole
Yup, NaviCust officialy obtainable in 4th demo.
Higsby's back as well^^
A date? x3
Concert hall that got mentioned on CX's facebook.
Yup, Chrono X has noe community page on Facebook: http://www.facebook.com/pages/Megaman-Battle-Network-Chrono-X/167949956561811
Remember to add us as friends and like our community:D
And now time for the ad vid:
[youtube]http://www.youtube.com/watch?v=Kgp8TuK5_Co[/youtube]
I just had to program that cutscene after adding Central3 area xD
NOTE: This cutscene is not from the actual game. I just made it for fun.
Central areas are back! Along with Central 3's trademark- the hole
Yup, NaviCust officialy obtainable in 4th demo.
Higsby's back as well^^
A date? x3
Concert hall that got mentioned on CX's facebook.
Yup, Chrono X has noe community page on Facebook: http://www.facebook.com/pages/Megaman-Battle-Network-Chrono-X/167949956561811
Remember to add us as friends and like our community:D
And now time for the ad vid:
[youtube]http://www.youtube.com/watch?v=Kgp8TuK5_Co[/youtube]
I just had to program that cutscene after adding Central3 area xD
NOTE: This cutscene is not from the actual game. I just made it for fun.
20
Fan Games / Re: Megaman Battle Network Chrono X!
« on: November 20, 2010, 06:27:21 PM »
update, a small teaser video and some screenies
[youtube]http://www.youtube.com/watch?v=VxsukFM8NeU[/youtube]
As you can see metro's map has changed from 3rd demo
I finally programed Library, and also added many chips(Note: standard library's not at screenshot to not spoil things, also not all programed mega chips are visible on the list as well(again, to not spoil^^))
New fresh design of custscreen
Swordy viris gonna be in CX as well
[youtube]http://www.youtube.com/watch?v=VxsukFM8NeU[/youtube]
As you can see metro's map has changed from 3rd demo
I finally programed Library, and also added many chips(Note: standard library's not at screenshot to not spoil things, also not all programed mega chips are visible on the list as well(again, to not spoil^^))
New fresh design of custscreen
Swordy viris gonna be in CX as well
21
Fan Games / Re: Megaman Battle Network Chrono X!
« on: August 14, 2010, 12:20:48 PM »
glad you liked it so far. 3rd demo was relased in april, and from that time i fixed all the bugs it had^^ for players movement, well its not that annoying for me so i left it like that. And when it comes to the buster it is so. But a bit faster than in normal bn games, so maybe you havent noticed it. Making the buttons customizeable now would be boring task and would take too much time. I dont want to make delays^^;
22
Fan Games / Re: Megaman Battle Network Chrono X!
« on: August 13, 2010, 11:59:08 AM »
sad that saudio's dll im using has not fully support in game maker 8
anyway, OBJECTION MAN, try to defragement partition on which the game is installed(select both options in the popup window), it was fixing the error in windows 7^^ or try to move,rename and exchange the sounds dll with this one: http://www.mediafire.com/?jqm0mzq2jnq
If still nothing then well, few choices still left. Clear windows registry via toniart's easy cleaner(along with temp files)(need to run it as admin), wait for 4th demo or i can give you the link to demo 3_0, but that's the version beta testers used for searching bugs sooo its failsafe but its not using that dll.
anyway, OBJECTION MAN, try to defragement partition on which the game is installed(select both options in the popup window), it was fixing the error in windows 7^^ or try to move,rename and exchange the sounds dll with this one: http://www.mediafire.com/?jqm0mzq2jnq
If still nothing then well, few choices still left. Clear windows registry via toniart's easy cleaner(along with temp files)(need to run it as admin), wait for 4th demo or i can give you the link to demo 3_0, but that's the version beta testers used for searching bugs sooo its failsafe but its not using that dll.
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