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Fan Games / Re: Mega Man Escape Velocity
« on: March 01, 2010, 10:35:15 PM »
I was gonna mention the skin-tone, but...eh, I'm just frustrated right now. Not with the fangame, because I knew I wasn't so skilled (I wanted to get some input from people who are more adept in game making). More with things going on beyond here. Got two midterms this week, and a variety of other personal issues (I'm real stressed right now).
I really appreciate your input (all the people who've commented so far), and I'm sorry for sounding down in the dumps. I'm gonna put this on hold until my bearings together. It's not smart for me to tackle this with the kind of dark attitude. Take care.
I really appreciate your input (all the people who've commented so far), and I'm sorry for sounding down in the dumps. I'm gonna put this on hold until my bearings together. It's not smart for me to tackle this with the kind of dark attitude. Take care.
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Fan Games / Re: Mega Man Escape Velocity
« on: March 01, 2010, 09:44:01 PM »
Oh, okay. I see what you mean.
Here's the issue, though: I remember reading some other posts dealing with color limits (I think 16 colors per screen). My RMs have six (maybe seven) colors...here, let me show you:
Damn, I don't know if the palette is coming in. Well, I'll try to explain: say one RM has white, black, light gray, dark gray, dark blue, and light orange. So six colors, right? And it's 16 colors for the screen (from what I've read in some of the other fangame posts, like New Tomorrow, Time Tangent, etc). Already, I've used six colors. That's ten colors left to use. So I use three more colors (in addition to the same six colors) for the stage itself, bringing the total to nine. Now, I would have seven remaining. Two would go to the blue and cyan palette for Mega Man, two would go to the particular color palette for any of the eight weapons...and if I sound like I'm an idiot or confusing, please bear with me.
Maybe I'm going about this the wrong way. Like I said, I'm a novice at this. Any help would be appreciated.
Here's the issue, though: I remember reading some other posts dealing with color limits (I think 16 colors per screen). My RMs have six (maybe seven) colors...here, let me show you:
Damn, I don't know if the palette is coming in. Well, I'll try to explain: say one RM has white, black, light gray, dark gray, dark blue, and light orange. So six colors, right? And it's 16 colors for the screen (from what I've read in some of the other fangame posts, like New Tomorrow, Time Tangent, etc). Already, I've used six colors. That's ten colors left to use. So I use three more colors (in addition to the same six colors) for the stage itself, bringing the total to nine. Now, I would have seven remaining. Two would go to the blue and cyan palette for Mega Man, two would go to the particular color palette for any of the eight weapons...and if I sound like I'm an idiot or confusing, please bear with me.
Maybe I'm going about this the wrong way. Like I said, I'm a novice at this. Any help would be appreciated.
3
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: March 01, 2010, 08:53:34 PM »
Virtual Man reminds me of Yo-Noid!
Also, excellent castle/resort. I'm sure the bosses will be high-class...
Also, excellent castle/resort. I'm sure the bosses will be high-class...
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Fan Games / Re: Mega Man Escape Velocity
« on: March 01, 2010, 08:49:51 PM »
Thank you, Blackhook. I appreciate it. It's my first crack at spriting RMs; it's not Capcom standards, but I'm cool with it.
I'm aiming for seven non-elemental RMs and one elemental RM (similar to MM3). Tidal Man is the lone elemental RM (like Spark Man); although there is propulsion from Rocket Man's jetpack, his weapon involves rockets which break apart and unleash energy geysers on both sides (NOT fire).
Sorry for the extra bit. Getting feedback, even from a few people, makes me enthusiastic. Thank you again.
I'm aiming for seven non-elemental RMs and one elemental RM (similar to MM3). Tidal Man is the lone elemental RM (like Spark Man); although there is propulsion from Rocket Man's jetpack, his weapon involves rockets which break apart and unleash energy geysers on both sides (NOT fire).
Sorry for the extra bit. Getting feedback, even from a few people, makes me enthusiastic. Thank you again.
5
Fan Games / Re: Mega Man Escape Velocity
« on: March 01, 2010, 08:39:45 PM »
Ah, nice. Someone replied. Thank you very much for your time and words.
As for your comment, I'm not sure what you mean by 'weird'. Do you mean 'bad', or 'good', or out of this world?
As for your comment, I'm not sure what you mean by 'weird'. Do you mean 'bad', or 'good', or out of this world?
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Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: March 01, 2010, 05:40:03 PM »
To Alec: Nice jiggly man-boobs. With enough training, you'll be a "Super Macho Man" in no time.
Alright, aside from that, welcome aboard. I'm new here myself. Pleased to make your acquaintances. I hear there is some slight madness around here.
Alright, aside from that, welcome aboard. I'm new here myself. Pleased to make your acquaintances. I hear there is some slight madness around here.
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Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: February 28, 2010, 12:36:33 PM »
Ah, fun.
This atmosphere, and the people here, should prove interesting.
This atmosphere, and the people here, should prove interesting.
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Fan Games / Re: Megaman Odyssey Project
« on: February 28, 2010, 02:46:53 AM »
Hello, Kuja Killer. I just finished my third or fourth playthrough of the Boltman demo, and wow, man...seriously, wow! Epic stuff here, including the ramps, which you don't find in many classic MM games (hacks, fangames, or otherwise noted, except for Rockman 4 MI). Anyway, I love what you've got going.
Between Odyssey, Forever, Ultra 2, MI, and the plethora of MM fangames (72, Hollow Fate, New Tomorrow, etc), you've given me something to look forward to in the future. Thank you very much, and I, echoing the praise of others, am excited about the next installment. Keep up the good work, man, and take care.
Between Odyssey, Forever, Ultra 2, MI, and the plethora of MM fangames (72, Hollow Fate, New Tomorrow, etc), you've given me something to look forward to in the future. Thank you very much, and I, echoing the praise of others, am excited about the next installment. Keep up the good work, man, and take care.
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Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: February 28, 2010, 02:22:07 AM »Um, hello Lucky Star...thanks for the reply. Beyond that, I'm speechless.
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Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: February 27, 2010, 09:56:38 PM »
Hello Flame and BigBangNova. Thank you for the greeting, and nice to meet you too. See you around.
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Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: February 27, 2010, 12:37:01 PM »
My name is newbalance84, and I'm working on a MM-styled fangame called Escape Velocity (come to think of it, I should've posted here first, but oh well). I'm an amateur at game programming and sprite design (among other things), but I'm learning a little as I go along. My main talent/future career/peanut-butter-and-jelly is being a writer (novels, though nothing published yet...except some poems).
Still, seeing other fangames, like MM72, Hollow Fate, Unlimited, X Corrupted, and others brings a certain delight to mind. People seem inspired by the past, but they breathe new life into the Blue Bomber and his many incarnations. To put it blunt, it's awesome As such, I thought I'd give it a shot; plus, I like Mega Man (classic, X, and Zero series; not big on Battle Network, Star Force, etc).
I'm going through my last semester of college (thank [flash bomb] for that) and am anxious to get out and pursue my writing with full attention and detail (the fangame is more of a hobby, a side project of sorts, which will take quite a bit of time to work on).
Thank you for your time, and take care of yourselves. Later.
Still, seeing other fangames, like MM72, Hollow Fate, Unlimited, X Corrupted, and others brings a certain delight to mind. People seem inspired by the past, but they breathe new life into the Blue Bomber and his many incarnations. To put it blunt, it's awesome As such, I thought I'd give it a shot; plus, I like Mega Man (classic, X, and Zero series; not big on Battle Network, Star Force, etc).
I'm going through my last semester of college (thank [flash bomb] for that) and am anxious to get out and pursue my writing with full attention and detail (the fangame is more of a hobby, a side project of sorts, which will take quite a bit of time to work on).
Thank you for your time, and take care of yourselves. Later.
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Fan Games / Mega Man Escape Velocity
« on: February 27, 2010, 03:07:13 AM »
Greetings, everyone. The name's newbalance84, and I'm a new challenger to these parts. I've been working on a fangame for the past few months, even though I am inexperienced in game programming and design. I'm teaching myself to sprite, make tiles, and use Game Maker 8.0 (I have Multimedia Fusion 2, but I haven't looked at it as much). So far, I've sprited all eight Robot Masters (provided below), the weapon sprites (also below, but a few need further work), the color palettes (ditto), and am working on six tilesets.
Edit: The story of Escape Velocity involves our hero, the Blue Bomber, confronting an invasion of eight new robots from outer space (they each hail from different planets). The group is led by two mysterious robots, Astute and Vortex, who have eradicated/colonized every other planet except for Earth (their last stop). There's more, though: one night, Dr. Wily's castle is attacked by the eight robots...and Bass, as well. With all his robots trashed, in addition to his lair decaying in disarray, Wily contacts Dr. Light and Mega Man. Our hero believes it is a trap, but once Wily reveals that Bass is assisting in the attacks, Mega Man blasts off to the fortress (with Rush) in a blink. The plate is stacked to the sky with dangers this time...
Note: I do realize that certain RMs, like Armor, Rocket, and Noise, are used by other creators, but so are Blade, Shark, Spike, Pyro, and Flare (and others), so whatever. To me, it's a matter of design, weapon, stage, and behavior. Any questions or comments are appreciated. More to come in the future. Hope you like my work.
http://www.postimage.org/image.php?v=Ts5fmT0
http://www.postimage.org/image.php?v=Ts5fpn9
http://www.postimage.org/image.php?v=Ts5frSi
http://www.postimage.org/image.php?v=Ts5fumr
http://www.postimage.org/image.php?v=Ts5fwRA
http://www.postimage.org/image.php?v=Ts5fzlJ
http://www.postimage.org/image.php?v=Ts5fEl0
http://www.postimage.org/image.php?v=Ts5fGQ9
Edit: The story of Escape Velocity involves our hero, the Blue Bomber, confronting an invasion of eight new robots from outer space (they each hail from different planets). The group is led by two mysterious robots, Astute and Vortex, who have eradicated/colonized every other planet except for Earth (their last stop). There's more, though: one night, Dr. Wily's castle is attacked by the eight robots...and Bass, as well. With all his robots trashed, in addition to his lair decaying in disarray, Wily contacts Dr. Light and Mega Man. Our hero believes it is a trap, but once Wily reveals that Bass is assisting in the attacks, Mega Man blasts off to the fortress (with Rush) in a blink. The plate is stacked to the sky with dangers this time...
Note: I do realize that certain RMs, like Armor, Rocket, and Noise, are used by other creators, but so are Blade, Shark, Spike, Pyro, and Flare (and others), so whatever. To me, it's a matter of design, weapon, stage, and behavior. Any questions or comments are appreciated. More to come in the future. Hope you like my work.
http://www.postimage.org/image.php?v=Ts5fmT0
http://www.postimage.org/image.php?v=Ts5fpn9
http://www.postimage.org/image.php?v=Ts5frSi
http://www.postimage.org/image.php?v=Ts5fumr
http://www.postimage.org/image.php?v=Ts5fwRA
http://www.postimage.org/image.php?v=Ts5fzlJ
http://www.postimage.org/image.php?v=Ts5fEl0
http://www.postimage.org/image.php?v=Ts5fGQ9
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