While the Tokyo Game Show will start soon and have a playable demo of Mega Man Universe ready for play, Snow at Capcom Unity (http://www.capcom-unity.com/snow_infernus/blog/2010/09/09/mega_man_universe_gameplay_overview) keeps us updated with a new interesting look at what the game will offer in the case of customization.
The Character Customization lets you swap different body parts on your character and that will also give you different weapons to use in the game, while the Stage Creation, similar to the one in Mega Man Powered UP (Rockman Rockman), will let you construct a level with the help of specific tiles and enemies, and also be able to share them with others whenever one feels like it.
Now, something you might notice, is that with each body part and tweaks done to the character, there are different attributes that will be raised or lowered. There's LE for Life Energy, WE for Weapon Energy, SHOT which could be the strength or the speed rate of the shot that you fire with the buster, MOVE is the movement speed of the character, and JUMP is the strength of the jumping ability, meaning you can jump higher with a long bar. Along with these attributes, you will also gain a set amount of Weapons, enhancements in the sense of Chip Slots, and also items you can use through Item Payload.
In the Character Select screen, you can also see Kimoto-style Roll who will help you out with instructions or hints in the game.
(http://lol.rockmanpm.com/mmuniverse/a8b496736b22ee33aefb9467b030728a.jpg) (http://lol.rockmanpm.com/mmuniverse/a8b496736b22ee33aefb9467b030728a.jpg) (http://lol.rockmanpm.com/mmuniverse/a6bf0460a2de52f5762d106a69b8c4f0.jpg) (http://lol.rockmanpm.com/mmuniverse/a6bf0460a2de52f5762d106a69b8c4f0.jpg)
(http://lol.rockmanpm.com/mmuniverse/e065fde70211bb883bb8ef8b01f9856f.jpg) (http://lol.rockmanpm.com/mmuniverse/e065fde70211bb883bb8ef8b01f9856f.jpg) (http://lol.rockmanpm.com/mmuniverse/a4d24510fdae9e885ca9f6fc2a847ed9.jpg) (http://lol.rockmanpm.com/mmuniverse/a4d24510fdae9e885ca9f6fc2a847ed9.jpg)
(http://lol.rockmanpm.com/mmuniverse/d33ea2a571a77b5258bc1d456ad65954.jpg) (http://lol.rockmanpm.com/mmuniverse/d33ea2a571a77b5258bc1d456ad65954.jpg) (http://lol.rockmanpm.com/mmuniverse/a3a62c88b7ed949ca53cbe7980c1e178.jpg) (http://lol.rockmanpm.com/mmuniverse/a3a62c88b7ed949ca53cbe7980c1e178.jpg)
(http://lol.rockmanpm.com/mmuniverse/fbebfc38b6a7670923af387c504ac638.jpg) (http://lol.rockmanpm.com/mmuniverse/fbebfc38b6a7670923af387c504ac638.jpg) (http://lol.rockmanpm.com/mmuniverse/13cc1a61e7c06bac69dbea32d315b30f.jpg) (http://lol.rockmanpm.com/mmuniverse/13cc1a61e7c06bac69dbea32d315b30f.jpg)
We will find out more about the game within the coming week.
Source: Capcom Unity (http://www.capcom-unity.com/snow_infernus/blog/2010/09/09/mega_man_universe_gameplay_overview)
Finally, a chance to play Metool Man!
Quote from: VixyNyan on September 10, 2010, 03:20:43 AM
(http://lol.rockmanpm.com/mmuniverse/e065fde70211bb883bb8ef8b01f9856f.jpg)
Now that is just awesome.
Quote from: Acid-∑ on September 10, 2010, 03:22:44 AM
Finally, a chance to play Metool Man!
Indeed.
Very pro indeed.
Kinda neat.
Man, I hope the character creation tool won't be limited to swapping existing body parts. Causae there are so many characters I want to create in MegaMan Universe that's not Capcom specific. In the first trailer hints that 8-bit megaman would be playable, and we haven't seen 8-bit megaman in action yet. I wonder what kind of limits in terms of visuals there will be in the character builder.
Anyway. This game is going to be AWESOME!
Mega Metal Man, FTW!
MODNATION MEGA MAN [tornado fang] YEAH
But in all seriousness, I like this. Another creation game to occupy my time that isn't ModNation Racers.
Posted on: September 09, 2010, 09:23:47 PM
By the way, are there any details regarding whether there will be new Robot Masters?
Part-mixing is cool and all, but Kimoto-Roll scares the HELL out of me.
Quote from: LokiAm I the only one here who wants a completely 8-bit Megaman game with an in depth character creation system a-la 3D Dot Game Heroes?
Plus full buster customization? (That was we can indeed get Ryu to play? :3)
i think i might be god-tier 8D
Quote from: Hypershell on September 10, 2010, 04:34:30 AMbut Kimoto-Roll scares the HELL out of me.
I think she's cute. :/ Though, she does have that Flash-animated-American-cartoon air about her that I can't quite pin down.
It would be cool if we were able to make our own tiles, or even our own bosses. But well, I won't be able to play it anyway, so whatever :(
thats pretty cool. i figured it would be something like that.
Personally I think Kimoto Roll is cute.
for some reason though, reminds me of Kagemine Rin.
Hey, finally I can make levels that can actually reach a good amount of people. Awesome. MMPU's was decent, but I hope they step it up a notch here.
I like how Kimoto-Roll uses the Rolling Cutter design for her bow.
So... can we play as Green Biker Dude?
Quote from: Rayl on September 10, 2010, 11:13:48 AM
So... can we play as Green Biker Dude?
MMX elements weren't confirmed yet. But I hope so.
This game continues to grow even more interesting to me...
Quote from: VixyNyan on September 10, 2010, 03:20:43 AM
(http://lol.rockmanpm.com/mmuniverse/e065fde70211bb883bb8ef8b01f9856f.jpg)
I love this Roll though, it's like one part Genndy Tartakovsky and one part Windwaker. XD
Quote from: Rayl on September 10, 2010, 11:13:48 AM
So... can we play as Green Biker Dude?
Oh how I wish.
Sucks he died in like the beginning of the game never to be seen again. He was quite possibly the coolest character. POP THAT WHEELIE AND DIE, GBD, FOR EVERLASTING PEACE!
Quote from: VixyNyan on September 10, 2010, 03:20:43 AM
(http://lol.rockmanpm.com/mmuniverse/a8b496736b22ee33aefb9467b030728a.jpg) (http://lol.rockmanpm.com/mmuniverse/a8b496736b22ee33aefb9467b030728a.jpg)
Quote from: Hypershell on September 10, 2010, 04:34:30 AM
Kimoto-Roll scares the HELL out of me.
Wat Hyper said.
Looks a little like the girl in Gunnerkrig Court.
Quote from: Acid-∑ on September 10, 2010, 03:22:44 AM
Finally, a chance to play Metool Man!
If you Equip him with an arching weapon, does he become HammerMan?
no playable roll, i can already preditc it ;O;
Quote from: Gatuca on September 10, 2010, 10:35:30 PM
no playable roll, i can already preditc it ;O;
maybe DLC in the future. Thats what its there for.
I really am liking how this game is turning out, with the Stage Editor and stuff. :3
Quote from: VixyNyan on September 10, 2010, 03:20:43 AM
(http://lol.rockmanpm.com/mmuniverse/a8b496736b22ee33aefb9467b030728a.jpg)
That ribbon on her head,i thought that was Cutman for a moment.
But anyway,im hoping there's X/Zero/ZX etc editor stuff would be in there,not that i dont like classic or anything,but..well, still looking forward to it~
The customization and level design does look good.
Graphics still look like [parasitic bomb], though. Come on, Capcom...
Quote from: Gatuca on September 10, 2010, 10:35:30 PM
no playable roll, i can already preditc it ;O;
You can dress up Megaman like Roll, but it'll technically be a trap, but neither have anything that matters anyway, so you can throw panties and a dress on a skin-tone Megaman with long blonde hair and nothing of value would be lost.
[spoiler]PS: Except your pride.[/spoiler]
Quote from: xnamkcor on September 11, 2010, 06:21:51 PM
You can dress up Megaman like Roll, but it'll technically be a trap, but neither have anything that matters anyway, so you can throw panties and a dress on a skin-tone Megaman with long blonde hair and nothing of value would be lost.
[spoiler]PS: Except your pride.[/spoiler]
Something I certainly will do.
Quote from: Advent of Chaos on September 11, 2010, 07:31:04 PM
Something I certainly will do.
I like your "Hey listen" quotes. [parasitic bomb]'s golden.
Quote from: Red Lantern Turian on September 11, 2010, 08:23:19 PM
I like your "Hey listen" quotes. [parasitic bomb]'s golden.
And I was expecting to be killed in my sleep instead of complimented on it.
There's a 1st to everything...
Quote from: xnamkcor on September 11, 2010, 06:21:51 PM
You can dress up Megaman like Roll, but it'll technically be a trap, but neither have anything that matters anyway, so you can throw panties and a dress on a skin-tone Megaman with long blonde hair and nothing of value would be lost.
[spoiler]PS: Except your pride.[/spoiler]
I approve of this idea.
Quote from: Talyn on September 12, 2010, 09:46:10 AM
I approve of this idea.
You are now picturing Megaman dressed as Roll in her MM8 Bending Over Sexy Pose.
And your point is? :P
Quote from: Most Excellent Superbat on September 11, 2010, 04:28:20 PM
The customization and level design does look good.
Graphics still look like [parasitic bomb], though. Come on, Capcom...
>implying good graphics are necessary.
Quote from: Gary Loaki on September 13, 2010, 01:07:42 AM
>implying good graphics are necessary.
>implying they are not
...if you LIKE shitty graphics or have some kind of fetish with it, that's fine by me. Good graphics mean GOOD GRAPHICS, not "every game needs to be in 3D", I do mean that the graphics of the game itself look bad, the game looks ugly, the textures are [parasitic bomb], and honestly, lots of other people have been complaining about it.
So yes, good graphics, such as good sound, good gameplay and good replay factor are important for a game's quality. Any game.
Quote from: Most Excellent Superbat on September 13, 2010, 02:09:29 AM
>implying they are not
...if you LIKE shitty graphics or have some kind of fetish with it, that's fine by me. Good graphics mean GOOD GRAPHICS, not "every game needs to be in 3D", I do mean that the graphics of the game itself look bad, the game looks ugly, the textures are [parasitic bomb], and honestly, lots of other people have been complaining about it.
So yes, good graphics, such as good sound, good gameplay and good replay factor are important for a game's quality. Any game.
While I will admit that good graphics are nice to have in a game, they're not necessary. It's up to the developers to determine how they want the graphics. We get what we get. Personally, I don't care for graphics. So many people [sonic slicer]ed about Wind Waker's graphics, yet it's regarded as one of the best Zelda games nonetheless.
Quote from: Advent of Chaos on September 13, 2010, 03:56:55 AM
While I will admit that good graphics are nice to have in a game, they're not necessary. It's up to the developers to determine how they want the graphics. We get what we get. Personally, I don't care for graphics. So many people [sonic slicer]ed about Wind Waker's graphics, yet it's regarded as one of the best Zelda games nonetheless.
Yes they ARE. See, Wind Waker's graphics are [tornado fang]ing beautiful! Wind Waker is one of the games I know with the best and most timeless graphics of all time.
Jesus Christ, I just explained what good graphics are. They don't mean REALISM, they mean BEAUTY. Games which have graphics far from realistic can be absolutely gorgeous. But ugly games are always ugly. This is what I mean. Not detailed graphics, but GOOD ones. A good-looking game.
Just because games with good graphics and bad gameplay are bad, doesn't mean that a game with good game play and bad graphics is good. Good graphics are good, good gameplay is good. From what we've seen, gameplay looks solid. It should not make us bad people to want graphics that match the gameplay's quality.
tl;dr
Graphics: Don't need to be good, but a game with bad graphics for no reason is unacceptable.
Heh Heh, I am liking this game already. [eyebrow] Seriously, I hope this universe game plays as well as it sounds.
I think I get what you mean SB. For instance, 8-bit graphics are NOT bad. However, if MM9 and 10 had looked like the original donkey kong, that would have been bad.
IMO Mega man Universe needs some AA and a few more polys to be considered a game with good graphics.
Quote from: xnamkcor on September 13, 2010, 03:46:08 PM
Just because games with good graphics and bad gameplay are bad, doesn't mean that a game with good game play and bad graphics is good. Good graphics are good, good gameplay is good. From what we've seen, gameplay looks solid. It should not make us bad people to want graphics that match the gameplay's quality.
tl;dr
Graphics: Don't need to be good, but a game with bad graphics for no reason is unacceptable.
Yes they do. They need to be good. Graphics need to be good because a game needs to look good. The visual aspect is half of the whole experience. Not just the gameplay, but what you SEE.
Let me give you a good example of an ugly game.
(http://www.gamershell.com/static/screenshots/4668/84725_full.jpg)
This is Bruce Lee: Quest of the Dragon. It's an XBox game. It's [tornado fang]ing UGLY. It has bad graphics.
(http://www.retrogamer.net/users/561/thm1024/warioland.jpg)
This is Wario Land: Super Mario Land 3. It's a Game Boy 8-bit black-and-white game. It has awesome graphics.
Everyone, get it through your thick [tornado fang]ing heads once and for all. Good graphics are NOT ABOUT TECHNOLOGY. They are about A GAME LOOKING GOOD. A game could have the most detailed graphics ever and still be [tornado fang]ing ugly, because it has bad graphics. It's not about technology, it's about if it looks good or not. And half of the experience is about the game looking good. The other half is playing well.
Quote from: Red Lantern Turian on September 13, 2010, 07:07:34 PM
I think I get what you mean SB. For instance, 8-bit graphics are NOT bad. However, if MM9 and 10 had looked like the original donkey kong, that would have been bad.
IMO Mega man Universe needs some AA and a few more polys to be considered a game with good graphics.
YES.
Quote from: Most Excellent Superbat on September 13, 2010, 09:37:30 PM
Everyone, get it through your thick [tornado fang]ing heads once and for all. Good graphics are NOT ABOUT TECHNOLOGY. They are about A GAME LOOKING GOOD. A game could have the most detailed graphics ever and still be [tornado fang]ing ugly, because it has bad graphics. It's not about technology, it's about if it looks good or not. And half of the experience is about the game looking good. The other half is playing well.
Actually, the entire experience, and the only experience that matters, is about whether you enjoy the game or not, regardless of how good or how bad it looks or how well it plays or doesn't play. It's the same with movies or music.
Superbat gets a standing ovation from me personally because he's one of the first people in a long time that knows there is a difference between graphics (technologically) and graphics (aesthetic).
Quote from: Most Excellent Superbat on September 13, 2010, 09:37:30 PM
(http://www.gamershell.com/static/screenshots/4668/84725_full.jpg)
This is Bruce Lee: Quest of the Dragon. It's an XBox game. It's [tornado fang]ing UGLY. It has bad graphics.
(http://www.retrogamer.net/users/561/thm1024/warioland.jpg)
This is Wario Land: Super Mario Land 3. It's a Game Boy 8-bit black-and-white game. It has awesome graphics.
The way you just made this extremely contrasting comparison (because of an XBox game with shitty graphics and a Game Boy game with above-par graphics) between these two games just blew me away. You win an internet- no, a HUNDRED internets.
Quote from: Most Excellent Superbat on September 13, 2010, 11:52:08 AM
Yes they ARE. See, Wind Waker's graphics are [tornado fang]ing beautiful! Wind Waker is one of the games I know with the best and most timeless graphics of all time.
Jesus Christ, I just explained what good graphics are. They don't mean REALISM, they mean BEAUTY. Games which have graphics far from realistic can be absolutely gorgeous. But ugly games are always ugly. This is what I mean. Not detailed graphics, but GOOD ones. A good-looking game.
Quote from: Most Excellent Superbat on September 13, 2010, 09:37:30 PM
Yes they do. They need to be good. Graphics need to be good because a game needs to look good. The visual aspect is half of the whole experience. Not just the gameplay, but what you SEE.
Let me give you a good example of an ugly game.
(http://www.gamershell.com/static/screenshots/4668/84725_full.jpg)
This is Bruce Lee: Quest of the Dragon. It's an XBox game. It's [tornado fang]ing UGLY. It has bad graphics.
(http://www.retrogamer.net/users/561/thm1024/warioland.jpg)
This is Wario Land: Super Mario Land 3. It's a Game Boy 8-bit black-and-white game. It has awesome graphics.
Everyone, get it through your thick [tornado fang]ing heads once and for all. Good graphics are NOT ABOUT TECHNOLOGY. They are about A GAME LOOKING GOOD. A game could have the most detailed graphics ever and still be [tornado fang]ing ugly, because it has bad graphics. It's not about technology, it's about if it looks good or not. And half of the experience is about the game looking good. The other half is playing well.
AH. Now I see where you're getting at. I was assuming you were saying the opposite. I agree with you on that note.
Quote from: Protoman Blues on September 13, 2010, 10:45:17 PM
Actually, the entire experience, and the only experience that matters, is about whether you enjoy the game or not
Ya don't say...
Quote from: Protoman Blues on September 13, 2010, 10:45:17 PM
Actually, the entire experience, and the only experience that matters, is about whether you enjoy the game or not, regardless of how good or how bad it looks or how well it plays or doesn't play. It's the same with movies or music.
Personal taste and quality are two different things.
A person can have Big Rigs and Daikatana as his favorite games of all time, in which he or she had the best game experience ever.
Quality is based on graphical beauty, intuitive controls, level design, replay value, if the game has bugs or crashes or other things... Not really on taste.
Although yes, beauty IS subjective, but it's still not hard to measure in terms of gameplay graphics.
So basically we're back to/down to "I think it's ugly" and "who cares"
Quote from: Most Excellent Superbat on September 13, 2010, 11:48:13 PM
Personal taste and quality are two different things.
I know. You said "half the experience." I was being an ass and correcting you! 8)
Quote from: Protoman Blues on September 14, 2010, 12:18:25 AM
I know. You said "half the experience." I was being an ass and correcting you! 8)
Oh you. 8D
Got bored.....
(http://img5.imageshack.us/img5/9238/mmuchopman.gif)
Hmm..... Maybe I should try to make an 8-bit version of Kimoto MegaMan. Change would include adding the tron-like lines in, giving him a meaner face.
Quote from: N-Mario on September 14, 2010, 06:12:50 AM
Got bored.....
(http://img5.imageshack.us/img5/9238/mmuchopman.gif)
Hmm..... Maybe I should try to make an 8-bit version of Kimoto MegaMan. Change would include adding the tron-like lines in, giving him a meaner face.
IT'S MEGAGUTSMAN. Am I right?
His right.
While I agree aesthetics do help, even those are purely subjective. You brought up Wind Waker as a game with good aesthetics (to which I personally agree), however it's ridiculous how many people think that game looks bad. No one gives a [parasitic bomb] about quality if it doesn't appeal to them. To them, if it doesn't appeal to them it's automatically bad. While this is certainly a less than ideal way to look at it, that's just the way it goes.
This doesn't apply to just graphics. Controls work smooth like butter for some people, but for some reason it doesn't work quite as well for others. Level design is a bit easier to qualify quality-wise, but even that depends entirely to a person's tastes. Lots of people perfectly liked the level design in Sonic Unleashed for example, yet that doesn't apply to everyone. Replay value... oh boy, that one's pretty subjective as well. Some games may offer more content that would make it seem like it has replay value, but if no one wants to replay the game who cares? (I'm thinking heavily of Shadow the Hedgehog on that one). Bugs and crashes / game stability is pretty much the most concrete thing to quantify as far as quality goes, but even then we get the oddities where people embrace the bugs in the game and love to use them (Metroid series in general for example).
Just look at this very forum. It's not hard to see how much personal tastes play such a huge role in how people judge the quality of a game. Point is, there is no universal scale to judge things by.
I just hope the music is good.
Quote from: Fox McCloud on September 15, 2010, 05:38:20 AM
While I agree aesthetics do help, even those are purely subjective. You brought up Wind Waker as a game with good aesthetics (to which I personally agree), however it's ridiculous how many people think that game looks bad. No one gives a [parasitic bomb] about quality if it doesn't appeal to them. To them, if it doesn't appeal to them it's automatically bad. While this is certainly a less than ideal way to look at it, that's just the way it goes.
This doesn't apply to just graphics. Controls work smooth like butter for some people, but for some reason it doesn't work quite as well for others. Level design is a bit easier to qualify quality-wise, but even that depends entirely to a person's tastes. Lots of people perfectly liked the level design in Sonic Unleashed for example, yet that doesn't apply to everyone. Replay value... oh boy, that one's pretty subjective as well. Some games may offer more content that would make it seem like it has replay value, but if no one wants to replay the game who cares? (I'm thinking heavily of Shadow the Hedgehog on that one). Bugs and crashes / game stability is pretty much the most concrete thing to quantify as far as quality goes, but even then we get the oddities where people embrace the bugs in the game and love to use them (Metroid series in general for example).
Just look at this very forum. It's not hard to see how much personal tastes play such a huge role in how people judge the quality of a game. Point is, there is no universal scale to judge things by.
I already made the point that asthetic is subjective.
Plus, everyone hated WW's graphics when it was coming out and they asked for more OOT.
...then they got TP and now they want more WW. Forget about it. Graphics-wise, Wind Waker is still the most beautiful cel-shaded game of all time. And it will continue to stand through time as a great game with graphics that just don't grow old because of their cartoony nature.
Quote from: Most Excellent Superbat on September 15, 2010, 11:18:17 AM
Plus, everyone hated WW's graphics when it was coming out and they asked for more OOT.
...then they got TP and now they want more WW. Forget about it. Graphics-wise, Wind Waker is still the most beautiful cel-shaded game of all time. And it will continue to stand through time as a great game with graphics that just don't grow old because of their cartoony nature.
Actually, I was a huge fan of WW style when it was revealed.
Also, I'd argue that ZOE2 is the most beautiful cel-shaded game of all time.
Yknow, Capcom has been sort of I dunno... lazy in the graphics department as of late. And I dont mean the bit thing, but when they have 3D graphics, they under utilize the system potential. X8 didnt look so great, and MHX even less, (hell, they simplified Zero's helmet design in MHX just so they wouldn't need to add more curves to the model) Command mission was good, but could have been better.
Then theres X7. X7, for all the problems with it, was actually a very good looking game, i think- compared to some of the 3D graphics ones that came after. Plus it was cell shaded, which added to its smooth look. (something that X8 initially had but they removed for some damn reason)
Maybe im just nuts, but thats how it seems to me.
Quote from: Flame on September 15, 2010, 07:26:40 PM
Zero's helmet design
You couldn't help yourself, could you?
Quote from: Protoman Blues on September 15, 2010, 06:39:34 PM
Actually, I was a huge fan of WW style when it was revealed.
Also, I'd argue that ZOE2 is the most beautiful cel-shaded game of all time.
ZOE2 is cel-shaded? I don't consider it cel-shaded. More of an anime asthetic than that.
I still think WW holds the title because of its amazing character expressions, tiny little details and fantastic animations.
Quote from: Most Excellent Superbat on September 15, 2010, 07:57:48 PM
ZOE2 is cel-shaded? I don't consider it cel-shaded. More of an anime asthetic than that.
I still think WW holds the title because of its amazing character expressions, tiny little details and fantastic animations.
Yeah, they added Cel-shading to ZOE2, which honestly gave the Oribital Frames a much better and more dynamic look to them.
LoL, and I said I'd argue, not that I don't agree with you! 8D
Quote from: Archer on September 15, 2010, 07:35:19 PM
You couldn't help yourself, could you?
It wasnt a gripe this time, its true- Check MMX OCW. They talk about simplifying the helmet design for the sake of the model.
Although when I think it over, its not exactly THAT relevant... Its just a very odd case in which they for some reason, decided to design Zero according to his in game model.. which was weird, since its no strange thing for an in game sprite to look one way and the art work another. (see Megaman's 8 bit sprite vs his artwork)
I think Zero's helmet would look better with Batman Beyond style ears.
That would be... odd. and kinda funny to see.
It just bugs me that for all that work they do for Resident Evil and the recent Street Figther IV, we will never get to see a Mega man Legends 3 especially since they could utilize the Wiimote for a lot.
Quote from: Protoman Blues on September 15, 2010, 08:10:06 PM
I think Zero's helmet would look better with Batman Beyond style ears.
PB, you never cease to amaze me with your epic ideas.
Quote from: Flame on September 15, 2010, 07:26:40 PM
Yknow, Capcom has been sort of I dunno... lazy in the graphics department as of late. And I dont mean the bit thing, but when they have 3D graphics, they under utilize the system potential. X8 didnt look so great, and MHX even less, (hell, they simplified Zero's helmet design in MHX just so they wouldn't need to add more curves to the model) Command mission was good, but could have been better.
Then theres X7. X7, for all the problems with it, was actually a very good looking game, i think- compared to some of the 3D graphics ones that came after. Plus it was cell shaded, which added to its smooth look. (something that X8 initially had but they removed for some damn reason)
Maybe im just nuts, but thats how it seems to me.
More or less agreed, however I believe that Command Mission's visuals are superior to X7's, both technically and aesthetically.
Yes, since X8, Capcom has gotten visually lazy. You don't even have to look at their 3D to see it, just look at how they handle X's armored mugshots in X8, and the complete lack of any such thing in MHX.
Quote from: Flame on September 15, 2010, 08:02:38 PM
It wasnt a gripe this time, its true- Check MMX OCW. They talk about simplifying the helmet design for the sake of the model.
Man speaks truth. Page 138, Zero's MHX concept art captions.
QuoteAlthough when I think it over, its not exactly THAT relevant... Its just a very odd case in which they for some reason, decided to design Zero according to his in game model.. which was weird, since its no strange thing for an in game sprite to look one way and the art work another. (see Megaman's 8 bit sprite vs his artwork)
I think Yoshikawa is a little too down-to-earth for his own good; he tends to over-obsess over mundane details with the "toy designer" approach (the MHX gauntlet redesign is my textbook definition of pointless), and yes, the deliberately low-poly designs are hard to read as anything but cheap. Another of his design quirks that bugs me is the fact that he lines up busters by the elbow, rather than by the wrist (compare any MHX art, concept or final, to Zero taking aim in TDoS's simulation, and you'll see what I mean).
I found the wristguard thing interesting TBH. i always wondered how impractical it must be to have this big metal plate that doesnt allow you to move your hand upwards.
Quote from: Protoman Blues on September 15, 2010, 08:10:06 PM
I think Zero's helmet would look better with Batman Beyond style ears.
(http://img684.imageshack.us/img684/5661/darkknight02.jpg)(http://img715.imageshack.us/img715/9733/darkknight0.jpg)
Quote from: Acid on September 17, 2010, 04:10:09 AM
(http://img684.imageshack.us/img684/5661/darkknight02.jpg)(http://img715.imageshack.us/img715/9733/darkknight0.jpg)
THIS. IS. [tornado fang]ing. AWESOME!
Quote from: Acid on September 17, 2010, 04:10:09 AM
(http://img684.imageshack.us/img684/5661/darkknight02.jpg)(http://img715.imageshack.us/img715/9733/darkknight0.jpg)
Quote from: Protoman Blues on September 17, 2010, 04:14:55 AM
THIS. IS. [tornado fang]ing. AWESOME!
WHAT THE SEXY DUDE SAID.
More 8-bit boredom madness.
(http://img245.imageshack.us/img245/8553/mmumetman.gif)
Quote from: Acid on September 17, 2010, 04:10:09 AM
(http://img684.imageshack.us/img684/5661/darkknight02.jpg)(http://img715.imageshack.us/img715/9733/darkknight0.jpg)
I'M THE GOD DAMNED ZERO!
Posted on: September 17, 2010, 06:34:37
QuoteIn defiance to Capcom's "limited to no camera" policy, Destructoid's Jonathan Holmes managed to record a good chunk of Mega Man Universe gameplay directly from the game's booth at TGS, capturing the footage via a hidden camera in his shirt pocket. The resulting video isn't too bad -- shaky, yes, but it shows off quite a bit of stuff... stuff were weren't intended to see.
My interest has been re sparked somewhat. The graphics do look much better.
Gameplay does look fun. lol at how he thought Roll was some sort of Cut-woman. But thats forgivable, given that scissor like bow.
also, "Kawaii" TGS girl is kawaii indeed.
speaking of which- does anyone else want her shirt?
Another one. :)
(http://img201.imageshack.us/img201/6444/mmubbaman.gif)
face should be longer I think.
Those ears looks curvier than they need to be. =P
Oooh, I'm intrigued. Music is good too, even though it was barely audible.
And yes, I want that shirt.
Also, a bolt was seen in the Easy Mode stage, which means there's a shop!
I hope they sells those one day. Or get a bootleg of one at least.XD
Anywho, Game Informer got an interview with MMU producer.
http://tinyurl.com/2gypd5w
I lol'd (http://www.themmnetwork.com/2010/09/17/behold-megapin/). XD
http://www.capcom-unity.com/jgonzo/blog/2010/09/17/mega_man_universe_gains_the_power_of...gachapin (http://www.capcom-unity.com/jgonzo/blog/2010/09/17/mega_man_universe_gains_the_power_of...gachapin)
So, looks like Japan's getting a little more DLC of their favorite mascot, whatever that thing is. Interestingly enough, it's now officially confirmed that we aren't just limited to megaman parts, but be able to make our own characters that we want to play with. Well supposedly from what we know so far and this. ;)
That's pretty awesome actually. The DLC for this game should be insane! XD
Wait, wut? Ppl thought that it was limited to just MegaMan parts?....
I thought I already posted this?
...
Oh. I posted it in the Online topic.
http://forum.rockmanpm.com/index.php?topic=4731.msg281161#msg281161
I feel stupid now
OH. MY. GOD.
I JUST REALIZED I CAN POSSIBLY PLAY THIS GAME AS MM10 COVER ART ZEDD BLUES!
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE! 8)
Imagine if you could assign character-specific stage music.
DUN dundundunduuuuun dun LORD BLUES!
DUN dundundunduuuuun dun LORD BLUES!
Indeed that would be awesome!
Capcom should just make the game FULLY customizeable. From parts, to being able to upload your face with the XBL Camera, to being able to listen to your own music in levels, to DLC packs of a few more hundred parts or so...
"Sometimes we wish Capcom can think like us"...
Sometimes, we wish Capcom would LIKE us. 8D
Sometimes, we wish Capcom would LOVE us. XD
I AM CAPCOM.
[tornado fang] YOU
This was some BS:
Akiko Ito: As you may or may not know, Mega Man isn't selling as well as we would like overseas. It is selling very well in Japan, though. We're not focused on one territory anymore with Mega Man Universe.
Really? This is true? I have been given the impression that the exact opposite was true. Mega Man ZX sold way more copies overseas than in Japan. And I could swear that Mega Man 9 and 10 sold through the roof in the states. I think she way have her numbers mixed up. Or maybe I am wrong in my assumptions? I mean, she does work for Capcom.. Then again so does Wes, and he doesn't even know that the cute girl is Roll. ::Rolls eyes::
Third Party Chaarcters?
Why do i have the feeling that is going to be a one trick pony like Brawl was -AC
Quote from: Red Lantern Turian on September 18, 2010, 12:21:37 AM
This was some BS:
Akiko Ito: As you may or may not know, Mega Man isn’t selling as well as we would like overseas. It is selling very well in Japan, though. We’re not focused on one territory anymore with Mega Man Universe.
haha! what BS!
For the longest time, Capcom only cared about Japanese sales, and While the games sold very well over here, they sold poorly in Japan, which was at the time, more interested with Pokemon. (which is why games like Battle Network and Star Force did well there, they are of the same RPG collect em all type) ZX sold well because it was innovative, introducing the Metroidvania interconnected map style. ZXA did not sell that well over there. So we never got a ZX3.
Suuure. Go ahead Cappy. Put the blame on the foreigners.
theres a reason why recently Capcom has started to care about overseas sales with games like Universe, which is even using the overrseas name.
Because they realized that otherwise, megaman would not survive if they only looked at japan sales.
Quote from: Red Lantern Turian on September 18, 2010, 12:21:37 AM
This was some BS:
Akiko Ito: As you may or may not know, Mega Man isn't selling as well as we would like overseas. It is selling very well in Japan, though. We're not focused on one territory anymore with Mega Man Universe.
Really? This is true? I have been given the impression that the exact opposite was true. Mega Man ZX sold way more copies overseas than in Japan. And I could swear that Mega Man 9 and 10 sold through the roof in the states. I think she way have her numbers mixed up. Or maybe I am wrong in my assumptions? I mean, she does work for Capcom.. Then again so does Wes, and he doesn't even know that the cute girl is Roll. ::Rolls eyes::
Solution: make Mega Man for PS3 and Japan only.
Then we can import,
*Starts to study on the Japanese language*.
Quote from: Flame on September 18, 2010, 12:38:23 AM
haha! what BS!
For the longest time, Capcom only cared about Japanese sales, and While the games sold very well over here, they sold poorly in Japan, which was at the time, more interested with Pokemon. (which is why games like Battle Network and Star Force did well there, they are of the same RPG collect em all type) ZX sold well because it was innovative, introducing the Metroidvania interconnected map style. ZXA did not sell that well over there. So we never got a ZX3.
Suuure. Go ahead Cappy. Put the blame on the foreigners.
theres a reason why recently Capcom has started to care about overseas sales with games like Universe, which is even using the overrseas name.
Because they realized that otherwise, megaman would not survive if they only looked at japan sales.
That is a load [sonic slicer], doesn't Capcom know they have a base outside japan?
Seeing Metto Man in 8 bit makes me think. I hope we can change the colors of our Mega Man. That would be great to have that option. If not, I get it. I just think the option would be fantastic.
What I hope for is that they have the interchangeable parts change color instead of having the original color, so that other parts on the body will match the others. :\
Here's an update courtesy of ProtoMan's RockMan Corner:
http://protodudesrockmancorner.blogspot.com/2010/10/mega-man-universe-details-from-nycc.html
http://30ninjas.com/blog/mega-man-universe-at-comic-con-new-characters-new-stages-new-everything
Quote* Mega Man X and Zero are possible playable characters. All characters in the game consist of four body parts, so it would be very easy to implement the two.
* Despite the potential for X and Zero, there are no plans to support other Mega Man series gameplay aspects such as wall kicking, dashing or hovering.
* Rush type items may be in the game; the exception to the no hovering rule.
* Ryu and Arthur (Ghost n' Ghouls) are reconfirmed as being playable, each with their own unique weaponry (Arthur's lance, Ryu's hadouken).
* You can make your own bosses using a variety of body parts.
* Capcom will be establishing some sort of algorithm in order to ensure customized stages are both playable and beatable.
* Overheard by the author of the post, MMU may support the ability to put custom graphics into the game. The demo featured banners with the Comic-Con logo embedded into stage backgrounds.
* Players will be able to vote on their favorite user created stages and bosses via a community interface. The best ones will be featured.
* Capcom is striving to create a "Mega Man game that never gets old." This will be made possible by the imaginations of its players.
Looks like we will be able to make our own bosses and beat them as well, according to the info provided.
Quote from: N-Mario on October 13, 2010, 07:40:46 PM
Here's an update courtesy of ProtoMan's RockMan Corner:
http://protodudesrockmancorner.blogspot.com/2010/10/mega-man-universe-details-from-nycc.html
http://30ninjas.com/blog/mega-man-universe-at-comic-con-new-characters-new-stages-new-everything
Looks like we will be able to make our own bosses and beat them as well, according to the info provided.
Looks like we won't.
It's been reported as Cancelled.
Looking at what date it is, I don't believe it for a second.
Honoring the April Fools thing, I'd be amused if by canceled they mean the game as we know it is canceled and they show a new version that looks like less ass.
Realistically? That puppy got put down.
Quote from: STM on April 01, 2011, 01:14:54 AM
I'd be amused if by canceled they mean the game as we know it is canceled and they show a new version that looks like less ass.
http://protodudesrockmancorner.blogspot.com/2011/02/mega-man-universe-is-alive-undergoing.html
Quote"Unfortunately, I have no new news to share on the project. It's not dead though... and it's changed a lot."
Yeah, I'd say so.
*Points at the word February in the date of said post*
Oh hey look, a new boss design contest.
Did you take a careful look at this boss contest?
Explain the explicit use of EXE2 Navis, then. I too should be asking you to look at the date.
It was just a random comment =/
...besides it's past 3 AM here and I've had to do all-nighters all week.
Still doesn't change the fact that your link is old though.
the real prank would be to announce cancellation on april fool's day so that everyone says "nah you're joking"
and then IT'S REALLY CANCELLED
if that happens i can't even tell you how many people are gonna rage
I was planning on doing that for an April Fools once. But then I realised that if the joke isn't actually a joke, which is the actual joke, then it could turn out really awkward.
But I've been thinking. What if they announced it as a joke just to gauge the fans' reactions to the fact that it's cancelled... You know, to watch sadly at how many people celebrate it =w=a
From what I've seen, its canning was met with much apathy.
:(
>>People thinking the rest of the world give a [parasitic bomb] about april fools
Yeah, Japan doesn't really care,
DASH 3 will most likely get canned as well.
Neither game had any support from capcom at all, and now that Inafune is gone, they're both screwed.
Well, from day one that gameplay was shown of Universe, People complained...
Legends 3 was met with cheers worldwide though. If Capcom has ANY brains, they will know that pushing out an L3 will net them a nice sum of cash, considering how its one of the most wanted Capcom games ever.
If they DO can it though, then I WILL have to call Inafune out on not staying on board at *LEAST* until L3 was far enough into development that it was safe to say it couldnt be scrapped.
Quote from: Flame on April 02, 2011, 10:21:49 AM
Well, from day one that gameplay was shown of Universe, People complained...
Legends 3 was met with cheers worldwide though. If Capcom has ANY brains, they will know that pushing out an L3 will net them a nice sum of cash, considering how its one of the most wanted Capcom games ever.
If they DO can it though, then I WILL have to call Inafune out on not staying on board at *LEAST* until L3 was far enough into development that it was safe to say it couldnt be scrapped.
That's until Gold. Even if greenlighted, they can scrap it anytime until it's released.
PS: Today's news article should have been.
Greg Spills Coffee On Capcom's Prized MacBook Pro; Megaman Universe Cancelled!
Quote from: Flame on April 02, 2011, 10:21:49 AM
Well, from day one that gameplay was shown of Universe, People complained...
Legends 3 was met with cheers worldwide though. If Capcom has ANY brains, they will know that pushing out an L3 will net them a nice sum of cash, considering how its one of the most wanted Capcom games ever.
If they DO can it though, then I WILL have to call Inafune out on not staying on board at *LEAST* until L3 was far enough into development that it was safe to say it couldnt be scrapped.
While great games, both Dash 1 and 2 had horrible sales. And most of the "fan demand" comes from a small fanbase.
I doubt capcom would care about any spare change DASH 3 would bringing win they have SF4/MvC3, Monster hunter, and all their actually successful franchises making cash.
Quote from: Setsuna F. Seiei on April 02, 2011, 01:28:28 PM
And most of the "fan demand" comes from a small fanbase.
A fanbase strong enough for DASH3 to be "the fans' game". Don't underestimate it.
Legends does have a rather loyal fanbase. But the vocal main muscle of that fanbase is located in japan. So, even if Legends 3 comes, there's no guarantee it will be localized.
Anyway, as I said in the other thread: Expect the worst, hope for the best.
As for Universe... I think it really is dead, is it?
Well if its dead, capcom will lose a lot of potential customers and fans and thus money.
You mean the same fans that were saying "glad this was canceled"?
Ugh, I guess it is true. I just can't believe it. I would really like to hear the exact reason(s), though. Cause I'm sure they're not canning it because the demo was slipshoddy. If it is because of Inafune's departure and/or the earthquake, I'd understand.
Same reason they'd cancel any project... Cutting their losses. That is, sales profits are expected to be less than money spent on development from now to probably time of finishing.
Still, it would had been nice to see all the Megamen taking some evil cosmic entity from destroying the multiverse. Well I can still dream....... ;^; ;O;
Quote from: G ★ Star on April 04, 2011, 08:11:42 PM
Still, it would had been nice to see all the Megamen taking some evil cosmic entity from destroying the multiverse.
But that's not what this was going to be at all...
Quote from: Solar on April 04, 2011, 08:19:09 PM
But that's not what this was going to be at all...
Even so, it would had been nice.
I liked the designs for the game. everyone bitched about them, but I thought they were neat.
Quote from: hanyuu on April 04, 2011, 05:00:59 AM
Well if its dead, capcom will lose a lot of potential customers and fans and thus money.
Sorry, Capcom couldn't hear you over the sales of Monster Hunter, MvC3, and SSF4.
Compared to the revenue any of those make, Dash couldn't even hope to make 1% of their profits. Especially when the MH games each sell in the 4 million range. (AND just in japan)
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