Legend of Zelda - The official Zelda thread

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Offline HyperSonicEXE

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Reply #325 on: November 14, 2009, 06:22:48 AM
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Ganontrain

Umm, I...I don't know what to think about this...

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Zelda as partner
3D Bosses

Well, I might play this...

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Stylus controls

Nope. No dice. See ya!



Offline OmegaZ

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Reply #326 on: November 14, 2009, 07:54:32 AM
I really didn't mind the stylus as much... :(

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Offline STM

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Reply #327 on: November 14, 2009, 11:52:50 AM
Eh... looks like I'll be passing this one too. I really don't like all-stylus controls and is largely the reason I skipped Phantom Hourglass.

Too bad.



Offline OmegaZ

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Reply #328 on: November 14, 2009, 07:21:21 PM
If you know how to use the buttons in harmony with the stylus, it's not so bad. :)

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Offline Irgendein

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Reply #329 on: November 14, 2009, 07:25:45 PM
On the matter of the whole Ganon Train thing, it's probably just an "Easter Egg" of sorts, nothing significant to the plot, but who knows.
Also on that matter, here's the game's intro
[youtube]http://www.youtube.com/watch?v=WZ4F06YX4XY[/youtube]
..sure doesn't look like Ganon (the Demon King, that is)



Offline Jericho

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Reply #330 on: November 18, 2009, 04:50:51 PM
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Zelda producer Eiji Aonuma has told ONM to expect surprises at next year's E3 as Nintendo prepares to reveal an overhaul of the critically-acclaimed series.

When asked how different the new Zelda title will be when it arrives on Wii next year, Aonuma replied: "It is something we used to talk about with Mr Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long time Zelda fans a fresh surprise."

"So we have been trying something new in terms of the structure of the Wii version of the new Zelda game this time. I am really hopeful that people will be surprised with the changes we have implemented for this Wii version."

Aonuma also confirmed that alongside full MotionPlus support, we'll be able to see more of what his team have been working on at next year's E3. "I hope that we can show you something at the E3 show next year and it is something we are hopeful will be surprising," he added.

The full, in-depth interview with Eiji Aonuma will be published in Official Nintendo Magazine issue 51, out December 18th. Issue 50, which contains the world's first Zelda: Spirit Tracks review, an exclusive Shigeru Miyamoto interview and much more, goes on sale from Friday 20th November. You can buy Official Nintendo Magazine online right here and get it delivered to your door, or even subscribe if the mood takes you. You get a copy of Mario and Sonic at the Olympic Winter Games if you fancy it.

So we're guaranteed surprises from the next Zelda game on Wii but what do you think they will be? Tell us in the comments thread!

To hype or not to hype, that is the question. Seriously, I'm happy that people are actually putting out time frames now and that Aonuma/Shiggy are finally talking about them, but it doesn't instill confidence with the amount of "maybe" & "hopefully" they pepper their sentences with.

Either way, 2010 can't come any [tornado fang]ing faster. The news reel has gotten so slow and boring for me lately (yawn more MW2 discussions), it's almost unbearable for me. Bring on the epic new news, overhype, general lulz and awesome already!



Offline Protoman Blues

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Reply #331 on: November 18, 2009, 08:27:39 PM
It's a new Zelda game.  I'm always looking forward to it.



Offline OmegaZ

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Reply #332 on: November 18, 2009, 08:34:34 PM
It's a new Zelda game.  I'm always looking forward to it.

Ditto. owob

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Offline Solar

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Reply #333 on: November 18, 2009, 08:35:14 PM
It's a new Zelda game.  I'm always looking forward to it.

Same, although for me the hype never kicks in until the last months before the game.


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Offline Align

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Reply #334 on: November 18, 2009, 08:48:29 PM
What I'm really hoping for from Zelda Wii is that interruptible walk-through they added to NSMBWii, I forget what it's called.

Not really interested in Spirit Tracks.



Offline Jericho

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Reply #335 on: November 18, 2009, 09:21:30 PM
I think it's safe to say that we'll see it in this one, especially if they are aiming to make a more challenging Zelda.



Offline Protoman Blues

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Reply #336 on: November 18, 2009, 09:23:37 PM
Yeah, they will probably put the Super Guide in a lot of their games now.  If it makes them harder, I'm all for it, cause TP & PH were both way too easy.



Offline Jericho

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Reply #337 on: November 18, 2009, 09:30:24 PM
I pray for Nintendo Hard to come back every day I see these things.



Offline OmegaZ

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Reply #338 on: November 18, 2009, 09:37:28 PM
Huh, wow, suprised no one has complained about another toon link game yet.

But yeah, haven't played TP but PH was way too easy.

WW was decent, OOT is chalenging

I have the most trouble with MM.

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Offline Acid

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Reply #339 on: November 18, 2009, 09:40:36 PM
I thought MM was harder than OoT. Probably because of the timelimit.



Offline Irgendein

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Reply #340 on: November 18, 2009, 09:42:35 PM
I still find the original the hardest (I still haven't gotten past Dungeon 6, I do believe).

..although this is from the same person that can't even beat Super Mario Bros. >_>



Offline OmegaZ

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Reply #341 on: November 18, 2009, 09:44:31 PM
I still find the original the hardest (I still haven't gotten past Dungeon 6, I do believe).

I still haven't beaten dungeon 1

and don't even start me on Zelda 2 B(

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Offline Solar

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Reply #342 on: November 18, 2009, 09:53:35 PM
I thought MM was harder than OoT. Probably because of the timelimit.

I have so little trouble with the time limit that now I can beat the game in about 3 or 4 cycles without much problem. The Reverse Song of Time gives you so much, well, time that I can't honestly see how the time limit is an issue with anything. None of the games is really hard though, Ocarina's Water Temple is only REALLY annoying, not hard with the exception of trying to beat Shadow Link in an honest swordfight.

I actually kinda like the 3 days thing in Majora's, it's fun making your own schedule during replays.


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Offline OmegaZ

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Reply #343 on: November 18, 2009, 10:00:31 PM
It's not the time limit, it's because of the dungeons, usually I have no problem with them, but lately...

and OOT's starting that [parasitic bomb] too with the Fire temple.

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Offline Irgendein

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Reply #344 on: November 18, 2009, 10:05:17 PM
I think the only temple in OoT I truly had problems with was the Shadow Temple, most likely due to how easily I get freaked out/scared.



Offline Acid

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Reply #345 on: November 18, 2009, 10:05:24 PM
Well that I agree, MM dungeons are harder than OoT dungeons.

But I don't think there's a time limit in the fire temple, unless you were crazy enough to enter without the red garb.



Offline OmegaZ

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Reply #346 on: November 18, 2009, 10:07:46 PM
Which I wasn't, so, anyone wanna start bashing the worst of the series, the bad sequel to top all bad sequels, Zelda 2

Dun, Dun, Duuuuuun.

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Offline Irgendein

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Reply #347 on: November 18, 2009, 10:10:14 PM
I wouldn't say it's "bad", just the "black sheep" of the Zelda series.



Offline Solar

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Reply #348 on: November 18, 2009, 10:10:42 PM
Well that I agree, MM dungeons are harder than OoT dungeons.

I find it the other way around actually, dunno why.

If it's somehow because of the time limit, even if time's gonna run out and you're not finished (which should not happen honestly), if you at least found the _____ Arrow you can regain your progress in a few minutes.


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Offline OmegaZ

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Reply #349 on: November 18, 2009, 10:15:59 PM
True, and I think restarting the dungeon was good for me, instead of 2 and a half days time, I got half a day! in snowhead temple, right now, I'm in Gerudo fortress, so, many, women, yet, can't, let, them, see, me. ;O;


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