[parasitic bomb] just got real.
Sheepgod V3Name: Sheepgod V3, Sparkified Sheepgod, Chronosheep, Harbinger of the Baaaacolypse
Age: Unconfirmed, metallic humanoid form.
Sex: Male?
Height: 6'2"
Weight: At least 400 lbs
Location: Unknown, Aetheria Verse?
Alignment: Himself, Dr. Wily II
Hobbies: Destruction of all things, Change, Messing with Time and Space
BGM Theme: Mega Man X7 OST, T19: Conclusion ~ VS Sigma Final
Story: When it happened or why is a question for all... but during the final battle of Sheepgod and Czar Sparky, something disturbing occurred. The swirling of pure energy and darkness spawned a new amalgamation of power. However, the appearance of this power would not occur until much later down the road... and when RPM least expected it, on the return of the Sparkvernian Comet, long after the destruction of the Sparkvernian Empire, from a gateway the destroyer re-emerged! In a new battle body form, this demonic Sheepgod declared that "THE BADDLE HAS JUSD BEGUNN!" on the eve of Dr. Wily II's 6th failure. He also claimed that Dr. Wily II's return would indeed be nigh, despite the imprisonment of the mad doctor.
Is this a sign of dark times to come? Will his prophecy come true?
Time can only tell.
[spoiler]The truth: Sheepgod V3 is a battle body made by Ares after traveling the universe and learning to understand the whole of Sparkvernian Technology, Time and Space manipulation as well as Mana. Using remains from his Sheepgod V1 form (dismantled after the battle against Sparky) and left over parts from Sheepgod V2 (Remote) model and various discarded parts and technology from Sparkvernia, The mad magi-scientist was able to construct this new battle body that could actually manipulate time and space.
If amplified by various devices, it is theorized that Sheepgod V3 could rip apart Time and Space its self... or transfer the entire plane of RPM to another existence. Maybe smashing the two together...[/spoiler]
Weapons and Abilities: Aster Rays: Sheepgod fires off small rays of white colored energy at rapid fire from his hands, that auto-lock on the targets picked out by his Auto-Target Receptory System(ATRS) and chase after them. The spell's force is equivalent to that of a solid punch and drains little energy to use.
Barrier of Time and Space: A supped up version of the Mandala Barrier that Ares uses. This barrier is a colorless (appears as distortions in the air) barrier that prevents entry or exiting unless specific holes are opened up in the Space-Time wall. Bypassing requires someone with suitable powers of Time and Space, or to destroy the source of the barrier its self. This barrier is used also to defend Sheepgod's fortress, it is powered by Five tower-pylons.
Proton Bolt: Using technology, Sheepgod V3 manipulates electricity and can send bolts flying from his finger tips. This attack is simple, sending red-colored bolts of electricity at the enemy. While the attack is instant and like real electricity, strikes in the blink of an eye, the attack requires an initial charge and targeting from the Auto-Target Receptory System, so if the target is clever or quick enough, they can avoid the spot that the lock-on has picked out. Doesn't cause any noticeable drain.
Electronic Pulse: Getting too close to Sheepgod can be detrimental, as if he is given enough time, he will send off a discharge of static energy from his wool. The static discharge is enough to fry machines that are not properly insulated and minorly harm living beings. It isn't deadly to meat bags, but can still hurt considerably.
Double Soul: Ares' studies into Time allowed him access to a lot of different kinds of information. Using his knowledge of Time as well as his recorded battles against Sparky, he was able to devise this technique. Double Soul allows Sheepgod to create a reflective clone of himself. Based off the theories of the Satanee Sceptre that the once great Czar wielded, Sheepgod is able to rip asunder the logics of time and space and create this second body. The body is virtually indestructible and lasts as long as energy flows to it. The body will reflect all of Sheepgod's attacks, making for some devastating effects. Unfortunately for Sheepgod, this also drains twice the amount of power every time he attacks. Because of this, the Double Soul can only be used sparingly.
Reploid Raising: Not really a named technique, but given one for completions sake. Sheepgod V3 can "raise" fallen machines and reploids from the scrap heap using electrical powers created through Sparkvernian Technology and Theories. This is rarely used in actual combat unless Sheepgod is outnumbered, but it can be used to make fortress enemies, as Sheepgod has very few allies himself.
Floating: Self explanatory really. He can float. It is assumed this is because of magic or some kind of alteration of space around his person.
Time and Space: Using the Space-Time generator inside of his battle body, Sheepgod V3 can actually warp from place to place, so long as he can perfectly visualize the location. This is done either by seeing the place visually or having a very detailed memory of the location (home for instance). Since the Battle Body is actually rather slow and cumbersome, this is how he gets around at fast speeds.
Final Buster: Final Buster is considered Ares' trademark in which he forms a Mana cannon using his arms and launches a deadly blast of multi-colored energy. This ability was carried over by Sheepgod, in which he does the very same from his hands. This drains energy from him constantly as long as the beam is fired. The charge-up is variable to how much mana is absorbed for the attack. Incidentally, since it's a Collection type ability, it can gather left over mana from the area and thus, recycles used magic. Very useful in Sheepgod's case, since most of his abilities are magic based and leave behind residue. However, as a consequence of fusing between magic and science, this ability has now gained the power to absorb energy in general. All types of energy, to create this attack. Mana, Electricity, Atomic, Thermal, Cryo... and so on.
Double Final Buster: In conjunction with Double Soul, Sheepgod V3 can fire two Final Busters. However, due to the immense drain from Final Buster and Double Soul, this technique is a one shot blast instead of a continuous beam and is only used as a last resort (when Sheepgod's HP has been reduced to 1/4th). If you see this move, you know you're almost there! Don't give up!
Events: N/A yet.