WandererEnter: Kind of a combination of Sakura’s (street fighter) and Ness/Lucas’ entry. She runs into the scene and screeches to a halt in a bit of a ditzy manner. Sparks should fly a little since her heels on her boots are steel.
Pose: A bit like Zero’s from TvC but turned forward more.
Duck: She curls up, resting her arms on her knees, and her chin on her arms.
Wait Animation 1: Jumps up and down twice then gets back into position.
Wait Animation 2: Raises one of her arms and grabs it behind her head, stretching.
Fall: Making sure no one sees under her skirt, she pulls on it with one hand and reading a fist with her other. Mad and embarrassed look on her face.
Helpless: She falls, back first, with her hand outstretched upward and a sad look on her face. If she lands, she’ll push off the ground with both her hands and flip forward and onto her feet.
Taunt 1 (up): She rests one fist on her hip and wipes her nose with the finger on her other hand. Similar to those who think they’ve just pulled off something pretty impressive.
Taunt 2 (side): She runs in a circle pretending to be an airplane.
Taunt 3 (down): She does a small flip in the air, lands, then pumps both fists into the air with eyes wide open and open mouth.
(Tripping only because some people might be stupid enough to keep it in the next game lol ): She falls flat on her face with arms out in front of her and feet in the air. Her cape is also flung over her head.
Shield: Wanda up her cape around the front of her in a defensive manner.
Dodge neutral: She ducks forward and to the side with a smirk. One is lowered to the ground and the other is held her side with that hand in a fist.
Dodge forward: A barrel roll. Duh.
Dodge backwards: Like Roy’s from melee but more of a spinning turn while keeping her feet on the ground.
Grab: She grabs the opponent by the collar with both hands.
Dodge air: Rears her head back in an act of close quarts evasion, with her arms spread out behind her.
Run: Sprints in a forward position with a smirk.
Walk: Leaned over with one hand on her hip and the other on her head which is lowered as she’s looking diagonally down. Eyes closed.
Jump: Wanda’s first is jumps exactly like Zero’s double jump in Megaman Zero 4.
Double Jump: she does a rolling front flip.
Double Jump (backwards): Much like her normal jump just with her back arched outward and one arm outstretched toward the ground and open hand.
Battle!!!
Neutral (A): A quick left or right hook. [dmg=4]
Neutral (A)->(A): A punch to the gut. [dmg=4]
Neutral (A)->(A)->(A): A spinning back kick. [dmg=7]
Side (A): She does a small almost instant hop and kicks with her leg straight out. Her body should be in the form of a “T” with her upper half to one side, the leg she’s kicking with to the other, and her other leg straight to the ground. [dmg=12]
Running (A): A dashing headbutt.
Upward (A): Does a backward flip kick that sends the opponent into the air. [dmg=13 with slash effect]
Downward (A): She kicks and retracts in a quick manner that makes her opponent flinch and can be done multiple times to attain a chain when they are at a low percentage. Much like Zelda’s Down A stagger ability. [dmg=3]
Neutral Air (A): She does a quick spin and kicks at her opponent. If performed before her double jump, this move will glide her forward a tiny bit like marth/Roy’s in Melee. [dmg=4]
Neutral Air (A)->(A): She continues with a downward axe kick. If it connects, she’ll be given a small boost. [dmg=8 SPIKE]
Forward Air (A): She swipes at the opponent for a five star smack. Possible chance for a sweet spot hit much like Zelda’s. [dmg=12/sweet spot=18]
Upward Air (A): Performs a summersault kick, knocking the opponent back in the direction they’re facing from. [dmg=10]
Downward Air (A): A backhand with her fist that send the opponent downward. [dmg=9 SPIKE]
Backward Air (A): A quick back kick, heel first. [dmg=15]
Neutral B: She juts her hand forward and shoots a slightly homing fireball that dissipates after a few seconds. Can be used in rapid succession. Slight homing. [dmg=1-2]
Upward (B): A miracle happens and she gains a third jump! Wanda reaches for the sky in a desperate attempt. Slightly higher that her regular jumps. If an opponent is above her, she’ll grab them and jump off of them.
Side (B): She dashes a short ways and, if connecting with an opponent, her cape will light aflame and burn, swing over her shoulder and burn them for three consecutive hits with knockback on final hit. She also WON’T go into helpless after this attack.[dmg=1st-3/2nd-4/3rd-6]
Downward (B): She crouches and yells, creating a fiery aura around her. The startup of this move gives her super armour. The first hit has knockback and anyone who runs into her while the buttons are held will take regular fire damage. As with Bowser’s/Char’s flamethrower, the longer you hold the button, the weaker the aura get until she’s just glowing. Her voice also grows quiet as anyone yelling would lose breath. [dmg=15 on first hit and 2-3 on following hits]
Upward Smash: A strong standing uppercut dealing fire damage. [dmg=14 / charged=25]
Side Smash: An overarm smashing hook punch. Much like Jigglypuff’s Down Smash, this sends the opponent into a knocked down state and sliding away. This is also to be used as a spike when edge guarding as it already sends the opponent downward. [dmg=15 / charged=24]
Down Smash: She takes her cape off and whips it diagonally down in front and back of her, dealing fire damage. [dmg=12 / Charged=24]
Upward Throw: The infamous nut-cracker kick. Wanda kicks her opponent straight up by kicking them where it hurts with stun effect. [dmg=8]
Forward Throw: Wanda tosses the opponent forward and punches them. [dmg=6]
Backward Throw: She sidesteps behind the foe and burns them with her cape. [dmg=3-4 x5]
Downward throw: She throws them down and stomps on their head. [dmg=12]
FINAL SMASH: Through whatever means you get to use your FS in the new game. Screen zooms in on Wanda powering up with her fiery aura. Anyone next to her will be burned. She flies up to a side of the screen (whichever she’s closest to) and barrages the field with fire blasts with one hand, then the other. She then summons the Gear Blade (a giant machine like broadsword), does a wide slash across the stage (probably 75% of Final Destination) and then slashes in a large overhead arch. [dmg: Aura startup=5-6, fireblasts=10-13, First slash=25-27 with slash effect, Second slash=27-28 with a little more knockback]
Winning Animation 1: Wanda flexes like some bodybuilder. “Yeah! Yeah! Yeeeeargh!”
Winning Animation 2: She gets a call on her cell phone and proceeds to tell them all about the match. “It was SO awesome! Etc.”
Winning Animation 3: Wanda walks off the screen holding up the collar of her cape up to her face, wandering off again. “I’m out of here.”
Losing clap: She claps as she rolls her eyes.
Winning theme: Something quick with a guitar and violin. Has to feel like victory music.
Theme: Originally, Wanderer’s theme was “Kick Start My Heart”. A pretty fast paced track for a fast paced girl. For a game like this, she would need a theme that complimented her. One of her themes would include rock and techno and the other, slow but powerful music. Both themes can include violin, guitar, horns, drums, and piano.
Stage: Gear Castle, of course. The floating mechanized castle that rises from the sands of the Sahana Desert during Lunar Eclipses. The fortress is armed to the teeth with traps. This is one of the larger stages where people might feel they have more room to fight about. Fighting here is more of fighting your opponent AND dodging the stage. There are walls and ceilings that can move and crush someone, gears that do damage, lasers that can block the path to the fighting, and floors that open up revealing spikes or pits. The Gear Core, the heart of the castle can be seen in the background much like the reactor in the fight against Reaper Sigma in Megaman X4. There are five “exits” where players can also die to make the stage more fair.
And there ya go! I’ve had this in mind for a LONG time so I thought I’d post this here. Come on, you know you’d wanna see Wanda in this game now. xD It’d be great f people came up with their own too. ^^ I, for one, think it’s a pretty good idea. Anything I’m missing, just let me know. I’ll get to it…sometime. ^^; SORRY FOR THE SUPER LONG POST! But you know you love it.