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Offline borockman

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Reply #1125 on: December 13, 2010, 12:04:55 PM
Go go defeat that no 6 Mega!


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Offline Blackhook

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Reply #1126 on: December 17, 2010, 11:20:39 PM
And here is page 10 of Megaman Dissonance.

The next pages will introduce the rest of the RMs.


Offline borockman

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Reply #1127 on: December 18, 2010, 04:12:50 AM
Ohh evil intro scene, I like.


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Offline Blackhook

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Reply #1128 on: December 23, 2010, 03:40:04 PM
Page 11 of Megaman Dissonance


Offline borockman

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Reply #1129 on: December 23, 2010, 11:59:31 PM
Rain woman so cuteeeee.


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Offline ZeroCracked

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Reply #1130 on: December 24, 2010, 12:19:48 AM
Page 11 of Megaman Dissonance


Oddly enough, Rain Woman reminds me of that one chick from Fairy Tail.

Courage is the Magic that turns Dreams into Reality.

I learned that all things explode in slowmotion if you punch them hard enough.

You may have to be on fire for that to happen, though.


Offline Blackhook

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Reply #1131 on: January 11, 2011, 08:15:48 PM
Oddly enough, Rain Woman reminds me of that one chick from Fairy Tail.
Hmmm now that you mention it...I just remember if I did her design before or after following fairy Tail? ...


anyways I was once again in my "bringing ideas to paper" mood...

This time it's once again a Touhou OC (Maybe I'll have a showable drawing of my Rpmvania OC sometimes...meh)



Name: Asami Shizuku
Title: Goddes of the upward falling rain
Species: Goddes (of morning dew)
Abilities: Is responsible for dew on plants.Complete control over the water in her bucket. Incredible speed.
Personality: She is friendly and cooperative and likes to have her duties done as fast as possible (though she gets bored if she has nothing else to do). She has a habbit of saying out loud what she is currently thinking without being aware of it.


Offline Karasai♪

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Reply #1132 on: January 11, 2011, 10:09:48 PM
Did you change Anchor Man's color scheme?



Offline Blackhook

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Reply #1133 on: January 12, 2011, 06:41:28 AM
Yes I did. To make him more sailor like


Offline borockman

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Reply #1134 on: January 12, 2011, 07:00:22 AM
Hmm, Rain woman might be her best friend.


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Offline Sniper X

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Reply #1135 on: January 12, 2011, 12:55:18 PM
Elegant design. :)



Offline Blackhook

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Reply #1136 on: January 12, 2011, 02:48:29 PM
Hmm, Rain woman might be her best friend.
Hmmm perhaps
Elegant design. :)
Thanks


Offline Karasai♪

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Reply #1137 on: January 12, 2011, 11:40:40 PM
Awww, now he doesnt look like BIIIIIIIIISSSSSSSSSSOOOOONNNNNNNNN!!!!!!!!!!



Offline Blackhook

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Reply #1138 on: January 20, 2011, 04:24:23 PM
that was kinda the point >.>

Posted on: January 13, 2011, 06:29:59
Oh my..what have I done. I've submitted something to the Reaverbot contest on the Legends 3 devroom...this won't end well  -u-'

Reaverbot Name: Elchied

Comments: An elegant reaverbot  that would never us sneak attacks. Elchied is very fast and agile.Be very careful of it, since it will try to ram you with it's sturdy horns.  It can charge up energy in his horns and release them as a beam and it can shoot small projectiles fro the needles on it's back. It can also do an energy dash releasing electicity into the ground. If you turn your back to it, Elchied will not attack, but that doesn't mean that it won't try to face your front.  Note that if you see one, that means that another Elchied isn't too far away...




And also something completely unreleated. I'm helping with a mugen project called Memaman bit of destiny. It's a everyone vs everyone mugen. As long as it's amegaman 8 bit styled and has the basic moveset it is accepted. Check it out, it might be worth something.
Anyways Idid this for it, it's Ulala from Space Channel 5
http://img211.imageshack.us/img211/8316/ulala.png
It's just the basic sheet, I have an idea for hyper moves, but I struggle doing some specials...any suggestions?


Offline KoiDrake

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Reply #1139 on: January 20, 2011, 09:57:04 PM
Not a bad design, but the horns don't look very... Reverbot-ish imo. Take a look at that base they posted in the contest rules, and take a look at the crest more specifically. I'd use that as a base to make those horns.

The head should be much simpler too.


Offline Blackhook

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Reply #1140 on: January 20, 2011, 10:05:39 PM
Hmm thanks for the tips. But how make the head simpler?


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Reply #1141 on: January 20, 2011, 11:53:39 PM
Well, I don't have any specific idea, but those kind of teeth you made don't look like something out of MML. They tend to work more with simpler shapes. I guess it's a matter of testing out a few things to check which one would work best.


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Reply #1142 on: January 21, 2011, 06:42:54 AM
Blockier jawline and skull perhaps?


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Offline Blackhook

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Reply #1143 on: January 21, 2011, 12:32:24 PM
Hmm..How about this.

Some said that it looks too much like a deer so I messed around with the shape


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Reply #1144 on: January 21, 2011, 05:44:36 PM
I actually didn't mind the deer shape, I kind of prefer it over this one.

Courage is the Magic that turns Dreams into Reality.

I learned that all things explode in slowmotion if you punch them hard enough.

You may have to be on fire for that to happen, though.


Offline ST Jestah

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Reply #1145 on: January 21, 2011, 07:02:40 PM
Horn and Head look good, though the body might still need a bit of work, try mixing the best parts of design 1 and 2.



Offline KoiDrake

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Reply #1146 on: January 21, 2011, 07:19:05 PM
Yup, I agree. Head and horns look better, body is a bit too freaky now.


Offline Blackhook

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Reply #1147 on: January 21, 2011, 07:37:13 PM
Horn and Head look good, though the body might still need a bit of work, try mixing the best parts of design 1 and 2.
What are the best parts?


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Reply #1148 on: January 21, 2011, 10:13:14 PM
Personally, I like the chest piece of 1, design's 2 looks like the body can be split in two, if you experiment a bit with that it could result in one interesting enemy type (Though the fact that it's based on a deer interests me enough).

I don't really like the circular spine thing, doesn't seem like it fits with what you're going for, course that's just me. If you really wanna keep it, you can just keep playing around with the design till you find something that works.

But really, it all depends on your taste. That's pretty much my advice, another advice would be to look at the other quadrupeds of the series, I'm pretty sure theirs a few images of them in the net, and maybe in RPM's own database. (Something I should start doing before it's too late)



Offline Blackhook

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Reply #1149 on: January 21, 2011, 10:54:36 PM
Well I tried to make in like a deer and yet make it seem different..atleast that's what the guys at capcom unity told me to. Well, it's not like I'm going to win anyway and even if I did, capcom's gonna redesign it anyway :D