From GAF and compiled by Ignus Fatus. I'm surprised it didn't hit here earlier. Here's a link, because it's quite a bit to post without copy/pas
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Originally posted by
Tovarisch in a Sony thread, which made people salty.
EXHIBIT A: ENVIRONMENT ARTISTDidn't know if it was new thread worthy...
Eric Kozlowsky
Current:
Retro Studios
Artist Level-3, July 2011 - present
Past:
Naughty Dog Inc. (www.naughtydog.com)
Santa Monica, California
Environment Artist March 2010- November 2010
- Uncharted 3: Drakes Deception SCEA (In development- Playstation 3)
o Environment Modeling, levels, and cinematics
resume
examples of work:
http://www.landofkoz.com/images/portfolio/14_large.jpg
http://www.landofkoz.com/images/portfolio/16_large.jpg
http://www.landofkoz.com/images/portfolio/15_large.jpg
Interesting note
Alas I am going to shelve it for a little while as I am going to work on another project that I am super excited about. I can't talk about it too much but if all goes well it might just be one of my crowning achievements as an artist....
EXHIBIT B: CHARACTER DESIGNER
hmm...
plus Gray Ginther?
(Lead Character Artist on Darksiders)
Gray Ginther is no [tornado fang]ing joke! Been following his stuff for a while, he is sooo good.
Gray-Ginther
for you artist types
EXHIBIT C: ???Might as well add Tony Bernardin:
Current:
Level 1 Engineer
Retro Studios
Privately Held; 51-200 employees; Computer Games industry
September 2011 – Present (5 months) Austin, Texas Area
Past:
Postdoctoral Scholar
UC Davis
Educational Institution; 10,001+ employees; Higher Education industry
June 2011 – August 2011 (3 months) Davis, California
Continue work on the "Crusta" virtual globe and oversee its transition to new graduate students.
PhD student
UC Davis
Educational Institution; 10,001+ employees; Higher Education industry
2005 – May 2011 (6 years) Davis, CA
Ph.D. student in Computer Science with specialization in Data Visualization. Main developer of a virtual globe application named Crusta.
Software Engineering Intern
Electronic Arts
Public Company; 5001-10,000 employees; ERTS; Computer Games industry
July 2009 – September 2009 (3 months)
Engineer at Visceral Games, graphics and rendering development
Software Engineer
Google
Public Company; 10,001+ employees; GOOG; Internet industry
June 2008 – September 2008 (4 months)
Google Earth client team member, developed the arbitrary quadrilateral image overlay featured in Google Earth 5
Software Engineering Intern
Sony Computer Entertainment America
Public Company; 1001-5000 employees; SNE; Entertainment industry
June 2007 – September 2007 (4 months)
Worked with the R&D team on development of the RSX tools, realtime visual profiling suite for the PS3
Crusta:
http://www.youtube.com/watch?v=NrZv3ZAlLfs
http://www.youtube.com/watch?v=fB1Ejjqmx-Q
Tony Bernardin's description.
I'm a data visualization engineer who has been developing a highly interactive Virtual Globe over the course of my PhD. In my work I have strived to produce software that was pushing the state of the art while not neglecting practical usability. My Virtual Globe named Crusta has been actively used by Geologists at Davis and is being deployed to further collaborators in academia. The experience has given me appreciation for high-performance, real-time graphics as well as "production"-level software engineering.
Specialties
real-time 3D graphics, data processing, out-of-core processing, software frameworks
Update1: Desperate Gaffers stalk Eric Kozlowsky on Twitter!
Sounds like it's shipping this year:
Update2: Eric Kozlowsky shuts down desperate Gaffers stalking him on Twitter.
Update3: Desperate Gaffers go too far, Eric Kozlowsky deletes his Twitter to escape the stalkers.
Haha, you guys ruined one of someone's few outlets to the outside world.
SourceThe actual twitter got bombed out of existence thanks to Nintendo Ninjas, which acted with the switfness to stop whatever possible leaks could occur. I'm expecting some good things come E3 this year.