Very glad to see some news on this project! It is also very to see someone else using C#.
I'm not very certain how much I could offer to help on the programming portion, but if you ever need help with sound and graphics, I don't mind lending a hand. Having only one person doing all of the content sounds like it could be stressful, and I would be happy to do some stuff for you guys if you are stuck on something
Anyways, can't wait to see some screenshots or engine footage!
Thank you for your kind offer!
I'm fine on the programming part, but my artist could potentially need some assistance here and there, especially on the BGM.
We might be a bit picky on stuff, since we're trying to reach maximum authenticity, but if you wanna lend us a hand, drop me a message on MSN.
But the usual approach is to finish establishing the general mood and atmosphere of a stage first before working on the BGM, so we can make sure it suits the stage well.
This is good stuff.
Curious question: What is the story behind this project?
Now this might be a strange one, but sure:
Back in late April 2010, a friend of mine just finished playing MegaMan 10.
Later he came up with some really good ideas for Robot Masters and showed me some of his drawings.
I thought they were pretty good, something that even Capcom might come up with, so I showed him my interest and he continued working on more of them.
After drawing his fourth Robot Master he told me he'd like to work on a fangame and that he would probably use GameMaker for the engine.
Seeing that I've showed my interest and currently studying computer science, I quickly offered my help on writing a real, authentic engine.
This was back in late May 2010. Since then we have also started working on other projects for mobile devices (WP7 / Android) and XBox 360 (XBLIG).
We also planned on using this Engine in our own spinoff series for the XBLIG platform with MegaMan-ish gameplay and feel.
But that's future talk, right now we're busy with MegaMan R.