Sonic Unleashed

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Poll

Which version of Unleashed will you buy?

PS3
3 (9.7%)
360
12 (38.7%)
Wii
12 (38.7%)
PS2
4 (12.9%)

Total Members Voted: 31

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Offline STM

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Reply #125 on: November 18, 2008, 06:23:06 AM
Meh, not too big of a loss, thank god it's only two.

Any word as to why they were cut? Too large of areas to fit onto a disc?
I would say yes, but consider the PS2, Wii and 360 all use standard DVDs as mediums. They all have the same disc size, and the 360 is packing every single level, so it can't be that. I'm going to wager it was laziness on the side of DiMPS since it seems they hate making more than seven levels (precedents set by SAd1-SRA (in part.)) Otherwise, it's really hard to guess why they wouldn't add in those two.

I wouldn't say the tired cliched joke about the Sonic Cycle has come to pass, since it's still looking like a fairly solid game. However, I do think it's a bit poor of them to remove content from the game that the 360 version, which is going for the same price as the Wii version, readily packs.



Offline Flame

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Reply #126 on: November 18, 2008, 06:36:10 AM
I DID say somewhat and partially. meh. theres not enough bad news to call it a cycle.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Jericho

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Reply #127 on: November 18, 2008, 09:25:54 AM
I honestly need to stop jumping to reactions when it comes to things like this. While I do admit, the lack of those two levels which both sealed the deal for me when they were initially revealed was quite a big blow, it isn't like they revealed something game breaking. And since it looks like I'm probably never getting another console (to tell the truth, that's one bad aspect of my gamer side, I can't be assed to get more than one main home console per gen) I'll still be getting Unleashed on the Wii as well as seeing if I could find a friend who has it on the HD systems for my pseudo- NYC runthrough.



Offline Gaia

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Reply #128 on: November 18, 2008, 10:48:40 PM
You know, Seeing how the 360 and the PS3 have more power data-wise. since the PS2 wasn't powerful enough, (say, 1,267 MB per level) They had to cut those two levels due to avoid any data issues. (Lag, Unable to save with the memory card, the works)

Glad to see that the spindash technique has returned though on the consoles. (DiMPs can be a good 2nd-party to a company anytime)

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

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Offline Flame

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Reply #129 on: November 19, 2008, 02:40:00 AM
yeah, SA2 was the last time  there was a "real" spindash and rolling spin. Heroes replaced it with "rocket accell"  and it was annoying to no get sent over a cliff. and dont start me on STHH's abomination of a spindash. there was really no point to charging it, as it didnt add more speed the more you charged. it was kind of like what, Sonic 2 beta? where the spin dash only charges once and thats it? also, yeah. Im not sure about sonic360 though... how was the spindash there?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Solar

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Reply #130 on: November 19, 2008, 03:31:35 AM
IGN thinks the Wii version is good.

It got a 7.2, not bad, at least we know it will be decent, now lets wait for the reviews of the HD twins >_>


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Offline Gaia

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Reply #131 on: November 19, 2008, 03:52:23 AM
yeah, SA2 was the last time  there was a "real" spindash and rolling spin. Heroes replaced it with "rocket accell"  and it was annoying to no get sent over a cliff. and dont start me on STHH's abomination of a spindash. there was really no point to charging it, as it didnt add more speed the more you charged. it was kind of like what, Sonic 2 beta? where the spin dash only charges once and thats it? also, yeah. Im not sure about sonic360 though... how was the spindash there?

I tried it, but I think the speed is FAST, I went over the edge once with it. The speed stage of "act two" was also a little too fast. And wow, first time Sonic's gotten a good score, since ever.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Flame

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Reply #132 on: November 19, 2008, 03:55:58 AM
Inb4 X-play says it sucks.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Satoryu

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Reply #133 on: November 19, 2008, 04:41:36 AM
IGN thinks the Wii version is good.

It got a 7.2, not bad, at least we know it will be decent, now lets wait for the reviews of the HD twins >_>

that guy hated the Adventure game's sountracks. he's on notice.


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Offline Protodude

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Reply #134 on: November 19, 2008, 05:28:52 AM
IGN thinks the Wii version is good.

It got a 7.2, not bad, at least we know it will be decent, now lets wait for the reviews of the HD twins >_>

Well, Game Informer just reviewed the 360 version. Bottom line: 6.

Quote
CONCEPT:
It’s been about a year, so it’s time for Sega to shake another Sonic game off the tree
GRAPHICS:
The “Hedgehog engine” impresses with bright cartoonish graphics that fly by without a stutter
SOUND:
Like death and taxes, annoying voiceovers from Sonic and his pals are inevitable
PLAYABILITY:
Sonic’s racetrack levels require few inputs, and even on the Wii the controls feel fine
ENTERTAINMENT:
The game is certainly fast, but speed has never been the problem. Sonic’s Werehog levels and the explorative hub world squeeze the entertainment out of this package
REPLAY:
Moderately Low

Full review here


Offline Protoman Blues

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Reply #135 on: November 19, 2008, 05:33:01 AM
Quote
Interestingly, the Wii version is actually better – its unique levels are better designed and implemented than on PS3 or 360.

I caught this little blurb from the review as well.  I didn't know the level designs were different in the Wii version.



Offline STM

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Reply #136 on: November 19, 2008, 05:44:44 AM
When I saw them praising Chronicles for being good, I burned up whatever minute credibility GI had left, if any at all.



Offline Waifu

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Reply #137 on: November 19, 2008, 05:50:19 AM
It was released Iand I didn't know about it, dang! >_<



Offline Satoryu

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Reply #138 on: November 19, 2008, 05:52:16 AM
When I saw them praising Chronicles for being good, I burned up whatever minute credibility GI had left, if any at all.

i lost all credibility of GI in the Sonic Department since they rated Sonic 06 higher than Secret Rings.


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Offline Flame

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Reply #139 on: November 19, 2008, 06:00:40 AM
I caught this little blurb from the review as well.  I didn't know the level designs were different in the Wii version.
both the Wii and Ps2 get redesigned stages.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline VirusChris

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Reply #140 on: November 19, 2008, 06:06:25 AM
I can't wait to pick up Sonic Unleashed later this afternoon! :D


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Offline BigManW

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Reply #141 on: November 19, 2008, 10:00:35 AM
Quote
Well, Game Informer just reviewed the 360 version. Bottom line: 6.
In before I called this months ago.



Offline STM

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Reply #142 on: November 19, 2008, 04:31:01 PM
http://youtube.com/watch?v=ruju_nU148A

Expect a higher quality version very soon.



Offline Protodude

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Reply #143 on: November 19, 2008, 08:15:15 PM
So I've spent a good 20 minutes with the game and I gotta say, it's good. Very good.

The speed stages are flawless and super fun. There's a lot more depth to them than meets the eye.

Wherehog stages...meh. I'm not too big on them. Swinging the Nunchuck and Wiimote controls Sonic's arms. It's fun at first, but it grows repetitive. And tiring.

Overall, this is some quality stuff. Dimps really out did themselves.



Offline Solar

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Reply #144 on: November 19, 2008, 08:36:41 PM
Can we say that at least the Wii version broke the Sonic Cycle?


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Offline Waifu

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Reply #145 on: November 19, 2008, 09:44:19 PM
I don't know but we will see.



Offline Protoman Blues

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Reply #146 on: November 19, 2008, 09:46:40 PM
Can we say that at least the Wii version broke the Sonic Cycle?

That depends on your point of view.  I loved Secret Rings!  XD



Offline Solar

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Reply #147 on: November 19, 2008, 09:51:12 PM
So do I, I can't understand why we're the minority.


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Offline HyperSonicEXE

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Reply #148 on: November 19, 2008, 09:55:25 PM
None of the versions broke the Sonic Cycle, as far as I'm concerned.

There's still a good number of reviews/opinions/words-of-mouth out there saying that it's a bit questionable, or decent.

Cycle's broken when we starting hearing "Great" or "Well-designed".
It doesn't have to be Super Mario ______ "Great" (and frankly, we won't see that good of a Sonic game for at least 3 years), but it does need to shoot a bit higher in terms of quality.

That depends on your point of view.  I loved Secret Rings!  XD
So do I, I can't understand why we're the minority.

Same reason S2, S3&K get praised, yet the new games lack, and a point Sonic Team can't get through their thick, furry skulls:
Replay Value
Usually in the form of Special Stages AND playable Super forms throughout.
There are such things as control and stage glitches, overgimmicking, and open-bottom design to focus on, and to avoid segments that would kill pacing (Werehog, Sandopolis Act 2, etc.), but even if these are all achieved, Sonic can't get anywhere without some sort of replay value. Otherwise, the games are a rental, at best.



Offline Gaia

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Reply #149 on: November 19, 2008, 09:55:47 PM
So do I, I can't understand why we're the minority.

I think it's the theme that drove them nuts. "SSEEEVVEEENN RRIINIGGSS IN HAAAANNDD!"

@ Tails: expect massive flaming heading towards you.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.