* Dr. Wily II rewinds time in his jail cell, and is free for the time being.
Ahem, so... As I mentioned, I left my gen5 hanging when I left RPM, so here's to continuation!
But first, a recap of the previous RM.
[spoiler= To save space!]
And now... A new DW2 Number!
Name: Disruptor Man
Designation: DW2N-035 Robot Master
Weapon Get: Disrupt Wave
Other weapons: Disrupt Beam, Static Stun
Background: What better way to confuse enemies... Then to have the same colour scheme as them!? ... Ok, it was worth a try anyways.
Disruptor Man's main weapon, Disrupt Wave, not only deals damage, but also disrupts normal movements. (In-game, if Megaman is hit by Disrupt Wave, after the damage, his controls are reversed for 10 seconds. So up is down, left is right and vice versa. Not only that, but jump becomes slide and vice versa...) His other weapons include a powerful beam (Disrupt Beam), as well as Static Stun, a weapon that's activated from the antennas on top of his head. Once they charge up fully, enemies are stunned by an electric shock induced by the sparks from the antenna. (Look carefully at the second sprite to see the sparks...)
Character: Speaks in a sort of Yoda-ish language.
Weakness: If only there was a way to neutralise his attacks... Null Pointer...
And here's the Master Weapon.
You get... DISRUPT WAVE!
You get this weapon from defeating Disruptor Man. Megaman shoots out a wave that disrupts enemies and traps. (If in-game, for example electric fences will shut down if hit. For enemies, those hit will shoot their own allies, thus saving you from some confrontation...)
[/spoiler]
Ok, now that's done...
Name: Mobile Man
Designation: DW2N-036 Robot Master
Weapon Get: Mobile Puncher
Other weapons: Mobile Spinner 1, Mobile Spinner 2, Bear Hugger
Background: Mobile Man was further developed using Sword Man's initial designs, resulting in 3 separable parts: The torso, and his 2 arms. With this, Mobile Man can hit 4 times as many enemies.
Mobile Man's main weapon, Mobile Puncher, has him fire off his 2 fist gauntlets, and punch out in rapid succession. His other weapons include Mobile Spinner 1 (the one in the middle), where he disconnects into 4 parts, and his fist gauntlets keep attacking, while his top and bottom spin, and try to crash into enemies. He also has Mobile Spinner 2 (the one on the extreme right), when he disconnects into 2 parts, and his top plus bottom spin to crash into enemies. Note that while he's spinning, Mobile Man is invulnerable. Lastly, given his size, he can use Bear Hugger, to crush his enemies in his arms.
Character: Pretty quiet, prefers to let his fists do the talking
Weakness: It must take a lot to maintain the 3 gyro connections... Disrupt Wave...
And here's his Master Weapon.
You get... MOBILE PUNCHER!
You get this weapon from defeating Mobile Man. Megaman gains an extendable fist that can be fired off rapidly and in 8 directions. The limit of extension is when the fist hits an enemy/wall/ceiling/obstruction. (In-game, the player can just hold down the attack button to fire this continuously. Of course, weapon energy will be depleted faster this way.)