By popular demand, or rather, the threat of being maimed by Nekomata and the apparent influence she wields around here, I've reposted my 3-year old thread on the final version of MM21XX. Since I'm lazy, most of this will be a repost from the last thread I made of this.
I'm sure that more than a few of you are familiar with Megaman 21XX, often heralded as the best X fangame of all time created by Arne Strout of stroutsink.com, and more recently(Or in this case, four years ago) quit by him.
The game was just short of being finished when he stopped working on it, and although other ultimately futile projects like MM21XX:ME sprang up, they were quickly stopped short as doing so would probably consume even more time than the 7-8 year project had originally been around for.
The main concern was trying to wade through the nightmarishly unorginized source code of Arne's game. Finally, i decided to do just that and at long last(With Arne's permission and some coding help from The Music Guy at alpthois.net) have finished MM21XX for good, based on Arne's original storyline.
Here are the final changes that have been made:
Source code changes made by me:
-You now can actually get every single character on both teams.
-Each of the getting new character sequences now plays that character's theme music.
-There are other, more surprising changes to the new character cinemas... Especially on X's team.
-I removed the test mode and the F12 trigger that played the midgame cinema after beating all the normal bosses.
-All bosses now have custom intro sequences.
-The stage select text has all been modified to actually reflect what is going on in the stage rather than the boss.
-The final boss(Although to be fair, most everyone knows who it is) now has a different theme for his second form, as well as cinemas for both his first form death and his last form death.
-I modified credit times and added the much needed ending and epilogue as well(Which, if you have trouble reading scrolling text, you can slow down by going into options and reducing the speed right after Sigma explodes).
-VS mode, has become a code triggered mode(But you might just find it out somewhere while playing )
-Unfortunately LINX, splitscreen is still in effect as changing it would cause many more problems than it solved at this point.
-Several other minor corrections and cinema triggers were made/modified.
Source code changes made by The Music Guy:
-The refill health cheat has been changed.
-All twelve screen modes are now accesable with the F3 key.
-A new custom camera was implemented by The Music Guy, one that plays exactly like a normal Megaman X game.
-Several other minor modifications.
-Ocelot's level has been changed
-Vile's level has been changed
-The intro cinema music and level has been changed
-The midgame cinema music has been changed
-Both of the Final boss' themes have been modified
-The Final level music has been changed
-The end credits now feature what i believe to be the best Megaman ending credits ever(The original credits theme has been moved to the ending sequence).
-Gemini Man's level has been changed with the help of some tiles of Omega Zero's
-Storm Eagle's stage is now changed
-Ocelot's stage has been changed
-Vile's level has been changed
-The final boss' level has been changed
-Minor alterations have been made to Fire Beast, Radioactive Roach, Vance, Elen Kreed, and Hard Man's stages respectfully.
-Pretty much all of the character select pics and some of the cinema pics have been updated.
-Yes, I know Rizzit has some creepy eyes.
-The title and Capcom logo's have been changed.
-Fox's stuff has of course been added in.
-There are also several other minor alterations for you to discover yourselves.
-Dantrag has been replaced by the much better character of Radune
-Sniper joe has been changed
-The evil metools, along with getting an HP boost, have been changed into... Well, its a surprise.
-Both of the Final boss' forms have been changed for the better.
-The Oracle sprites have been changed for another little surprise.
Story changes(Warning, this section does contain spoilers):
Like I said, the story is based upon Arne's orignal one for MM21XX. However, in the intrests of concrete plot structure and credibility I had to make some modifications.
-Tokmagon dies in a different way than intended(Originally he died when the Death Rogumer he was on was shot down). To make his motives for and his mistake of resurecting Sigma clear it was essential that I made this change. That and the fact that levelwise, it just couldn't be implemented that way without another stage. This way also adds to alot of the last level tension.
-Vance and Damon are brothers. Although this wasn't specifically stated before, they are both Calri royalty, so it makes since.
-Tosh, originally just a random Calri, is now the ruler of Zion. This was done in order to give Tokmagon a very specific enemy to set himself against, even though Tosh is only talked about offscreen. He is also now Vance and Damon's father.
-All the characters from the original megaman series have been subtley toned down in their involvment, as well as their dissapearance at the end to maintain canonbility(Is that even a word?).
Note: Looking back after three years, I can appreciate how corny the story may be, even based on the one Arne designed.
And here's the Link:http://alphaios.net/subzero/MM21XX%20FINAL.zip
You may also need to put this file named MSVCRTD.DLL in your C:/WINDOWS/System Directory or game folder if the game does not work for you at first:http://www.dll-files.com/dllindex/dll-files.shtml?msvcrtd
Please READ THE MANUAL BEFORE ASKING!!!!http://www.geocities.com/harpuia225/manual.zip
Also, here's the custom modification to the final version of MM21XX I've being doing on and off for a while. To avoid confusion, I've placed this part in quotations:
MM21XX Reploid War is a modification for the final version of MM21XX which can be found several topics down. Essentially it will replace all storyline, graphics, characters, music, levels and bosses to create a sequel of sorts to MM21XX, based off of the role-playing game that previously ran on Stroutsink called Reploid War. However, all of the MM21XX game engine in its entirety, including defects, will still be included. All characters and all but two bosses will be merely "skins"(Although there will be cases of a boss of much larger size than its original counterpart).
Therefore, keep in mind that certain aspects of Reploid War will be highly reminiscient in scattered places of its MM21XX Final counterpart.
MM21XX Reploid War will be released in monthly "missions". Essentially, each of these missions will add a new level and new characters to the game by adding additional files to replace previous ones in the core MM21XX Final game files, following X's storyline to start with. To use these, simply follow the directions below:
1. Create a new folder called "MM21XX Reploid War" or whatever you prefer.
2. Copy all "MM21XX Final" files to this folder.
3. Replace them with the files found in the Mission folder downloaded each month.
4. Delete the "MM21XX Final" executable to avoid confusion.
MISSION 1: An Intelligence Problem
This replaces the opening level, menu's, music, intro, cinemas, etc. all the way up to the stage select. Essentially, once you get the option to save, this mission is over. This mission also includes X1 armor X and an altered version of Black Zero. Black Zero's techniques are not finished to avoid spoiling later bosses(And you shouldn't be seeing these unfinished techniques anyways if you just play the opening level).
MISSION 2: Enter the Nightman (Includes previous mission modifications)
Replaces Legend's stage and appropriate menus and enemies; also, adds Cless as a playable character to replace Protoman on X's team.