Again, it's like saying black and white soundless movies should be made to be played in our HDMI TVs.
...the old controls were made for the old style of the game which was hampered by the technology of the time. A New Legends game, if not retro, would have to adopt a completely different control system.
In other words, the old controls were made because there were no analog sticks at the time, and most of the game took place in repetitive mazes. If there were, and the technology allowed for more variety, the game would have been very different.
...but I'm repeating myself, because honestly, many of the people I'm trying to explain my point here are [tornado fang]ing dumbasses who refuse to play any game with that kind of gameplay to begin with, so end up having NO idea how accurate controls work in the first place. AGAIN, like I said, it would be like when Goldeneye and Perfect Dark put the camera directions in buttons. It was in buttons because there was no second analog. When controllers started having a second analog, THEN we started having proper FPS games in consoles.
But of course, people will continue to not read my comments, and people will continue to say the same thing, that they liked the old controls and that the new game should have the old console, while banging their heads in the desks to make fire and drooling in their food to keep it warm. Thus is the ignorant weeaboo caveman life.
I'm [tornado fang]ing done.
Three things.
1. So Goldeneye & Perfect Dark aren't proper FPS games all of a sudden? I'm mostly basing this on your off hand comment about proper FPS games on consoles. If they weren't proper, then what the hell were they? Put simply, they were incredible given the advance in design and potential for these games to exist on a console, and they were designed for the consoles that they were made for at the time. Technical evolution be damned, without them trying to do something, there wouldn't be console FPS, plain and simple. And hell, if anyone here wants my God's honest advise on playing FPS games, the [tornado fang] are you doing with a dual analog controller? Keyboard and mouse all day, distant runner up Wiimote & Nunchuk.
TL:DR version of this is simply this. People need to stop seeing in [tornado fang]ing reverse and realize that things stack up one on top of the other.
2. Everyone in here should know or already knows that with the next installment of the DASH games, there will be change to accommodate for the 10 year progression in input design and technology that we've gone through since DASH2. What I don't seem to understand is why you feel as though the game will be fundamentally broken for using a "step up" evolution from the controls of 2000. Not everything requires a dramatic earth moving shift in order to accommodate everyone. May I direct your attention for a bit to the 3D Zelda series that still uses a similar control and input method as it did in 1998 and still manages to be accessible, interesting, and show change all at the same time?
TL;DR version - Most people here aren't saying they would hate change, they are saying that the game should be fun in the same way that the first two entries were. Stop. Drawing. Conclusions.
3. Confession time - We've been on pretty good terms honestly, especially since there's never been a person on RPM like you to give an interesting 100% "on the other side of things" opinion about a lot of things game wise, HOWEVER... That will all change and very rapidly if I have to come in guns ablaze and defend the "poor Neanderthal, 'drools on their own [parasitic bomb]' weeaboo" members one more time. How come I can direct a reply at anyone without coming to such an abrasive conclusion and you can't seem to based on your response above? Lighten up, it's the net after all.
TL:DR version - Say that again, SAY THAT AGAIN, I dare you...